Thanks for the feedback in the last update! We're working hard on releasing more info on both the robot creator AND the battle system, but you have to be patient for a little longer!
For today, I'll give you some insight in the dungeon generation system. Dungeons in Panzer Pets consist of various tiles, which are put together in a way that is sensible. Each tile can connect to other tiles, to generate a maze. The dungeon generation algorithm is very flexible, so we can generate maze styles which are typical for a particular dungeon.
For example, we can determine:
The graphical tileset the dungeon uses: Cityscape, underground complex, scrapheaps, canyons, etc.
The minium and maximum amount of tiles from the entry location to the dungeon objective.
The degree of branching that the dungeon has.
Whenether or not the dungeon has loops that connect back onto itself.
The amount of lootpiles that are hidden in the dungeon.
The amount of encounters with hostile robots that are spawned, and how many of these are placed on the way from the entry to the objective.
The type of robots that make an encounter.
The type of objective that completes the dungeon (Defeat of a boss, finding X items in the dungeon, etc)
The amount of repair stations that can be found in the dungeon, and how much damage can be repaired at each.
Whenether or not there are secondary objectives. These can be compulsory (find a way to open a blocking door) or optional (rescuing captured robot from the clutches of a mini-boss).
Each time you complete a dungeon, the layout and encounters change. The next time you enter the dungeon, a fresh new challenge awaits you!