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After much continued prodding, I got the proofs from 360º today!
I spent most of the night poring over them. They look great. I have a few minor corrections to make by Monday (some thicker borders and a small adjustment to a punchboard dieline). I'm fedexing them back this morning, and have a call scheduled with 360º early next week, and then everything should be on the press!
I'm going to get a tiny amount of sleep now, more to come soon!
All revisions are done and uploaded to 360's FTP site! I wound up catching a few small revisions to the rulebook and punchboard pieces while I was checking everything before sending.
I'm waiting for them to review everything and get back to me. They check the wording of the legalese (choking hazard warnings and such), the recommended ages, all of the print margins, the punchboard dielines, etc., etc., etc..
Once that's a go, I'll get all the art assets layed out for the print & plays and make sure all the delivery addresses I have are current. Anyone who requested a refund will be put on a separate list. If I can afford it after shipping out games, I'll fulfill refunds then, otherwise those will go out after the first wave of retail orders goes through the pipeline.
When I have solid info back from 360º Manufacturing, I'll let everyone know.
Hey all, here's where we are with the remaining revisions since last update.
Board art revisions: done, sent to printer
Box top revisions: done, sent to printer
Rulebook revisions: 95% done, off to printer in 1-2 days
Box bottom revisions 50% done, off to printer in 6-9 days
So very close to all of that being done! I'll have a current ship estimate from 360 when the last to files are sent.
Once everything is squared away with the manufacturer I'll reformat the component artwork into print & play versions.
Meanwhile, here's a fantastic short documentary about how board games are manufactured, put together by the guys at The Spiel.
First, the status of the game, then some explanations.
Half of the required edits have been submitted to 360º Manufacturing, and the other half are on track to be completed by the end of the month. I wasn't able to manage getting the work done myself, so I fired myself off that part of the project and commissioned another graphic designer to complete the changes.
What's been completed: Both decks of cards needed to be redesigned to fit different sizes. The placement and sizing of all the punchboard elements needed alterations.
What still needs to be fixed: The board art needs to reflect the updated card sizes, and the rulebook needs to reflect the updated cards and board. The box top needs the bleed area enlarged, and the box bottom art needs text corrections and finished images of the edited board and other components.
Per my most recent conversations (on 4/3/13) with 360º and Game Salute, the games will ship from the manufacturer in June and then go into fulfillment (being shipped to backers).
When all the art has been accepted by 360º I'll format the print & play.
So why are we only at this point so far after the project ended?
When I began this project, I was optimistic about my ability to handle all of the work myself. I saw what other small publishers were doing, did a lot of research, and thought I could tackle producing one game all on my own (aside from the artwork, Chris did a great job on that part).
I was wrong.
A lot of work and minute details go into publishing a game, more than I'm going to list here. It's a difficult lesson to learn, but I've exceeded my limitations and have reached out and hired help to ensure the game gets completed.
And before anyone starts posting angry comments about where the money is going, relax—the designer's rates are coming out of my pocket. The only Kickstarter money I've spent so far has been on purchasing the ISBN number for the game packaging. The rest of it is going to the manufacturer, and will cover most of those costs, I'm covering everything beyond that, plus shipping.
As to the infrequency of my updates, that's on me. I apologize for leaving you out of the loop. I've failed to deliver on my promises, very publicly, and I'm ashamed of it. The negative comments, trolling, and online stalking on top of that have been the source of anxiety attacks, stress, and moments of depression. On top of that, last year had it's own challenges. I lost my previous job and needed to move, got a new job, and moved again. All of that is for me to deal with, and it's humiliating to write about here. It doesn't excuse anything and I'm not looking for sympathy. I'll be fine—I bounce back from this stuff and I have some pretty awesome people in my life, but you deserve to know where I'm at. I'm sorry I haven't responded in a while. To those of you who've been patient and offered support, thank you.
To my Secretary General level backers: At the beginning of this, I was wildly optimistic about how much I could produce. I was wrong about that too. I'll send all the materials promised to you, and, once the game is out and initial orders have come in, I'll be refunding half of your pledge amounts ($200 each) and sending you a 2nd copy of OMGTAAIMH, as well as a copy of Machine of Death: The Game of Creative Assassination, a game I worked on designing rules for and am not in any way involved in publishing.
I'm going to continue designing games—that's something I love doing, and I'm good at it, but I'm not cut out to be a publisher on my own. When I develop anything from here on out I'll partner with people and organizations that have the experience and infrastructure to do so.
Thank you for your support and patience.
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A NOTE ON INTERNATIONAL SHIPPING—Customers in the U.S. will be sent the game(s) with no additional shipping charge. This includes Alaska and Hawaii. Shipping to Canada is an additional $20. Shipping to other countries is an additional $40. Also, please note that you may have taxes and or tariffs for importing games. Game Company No. 3 will not be responsible for these costs.
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ANOTHER NOTE ON INTERNATIONAL SHIPPING—A very smart fellow pointed out that not all International shipping is equal, so…shipping to Germany is an extra $40, shipping to the U.K. is an additional $20. Please inquire about any other shipping costs outside of the U.S.Estimated delivery:
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MINOR DELEGATE—All supporters at the $10 level and above will receive a print-and-play pdf of the game, Translation Guide pdf, and desktop and smartphone wallpapers featuring art from the game. You will also be given special thanks in the credits of the rulebook as a supporter.
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SECRETARY GENERAL—Help us launch our first game at this level and you'll get: A copy of the game and bonus cards, a Game Company No. 3 t-shirt in the color and size of your choice, GC3 buttons, a Game Company No. 3 LIFETIME PASS: that's a copy of EVERY game we'll EVER produce. We currently have five more game designs in the pipeline for the next few years, and plan on releasing 1-2 per year—possibly more than that in the future. You'll also receive exclusive insider updates and sneak peeks at projects we're working on, a direct line to suggest expansions and give feedback, and we'll illustrate you into a future game. The game's designers will give you a phone call or Skype chat personally thanking you for your support. We'll also host special events just for our supporters at this level and above at any game convention we attend.Estimated delivery:
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PATRON OF THE ARTS—A unique hand-crafted, deluxe version of the game featuring all hand-painted wooden pieces, with uniquely designed, gold-leaf detailed boxes and boards printed on archival art paper. These limited-edition pieces are signed by the games' creators and numbered—ONLY 10 of these unique objets d′art games will be made. Each will include an original sketch of a piece of art from the game.
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SOVEREIGN NATION— Just like the Secretary General level, but you'll get TWO copies of every game we release AND one of the games co-creators will hand-deliver your game and facilitate a catered game night for you and up to 5 friends—MUST BE LOCAL TO NYC OR SEATTLE/PORTLAND AREAS.
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GREAT POWER—Same as the Sovereign Nation level, except we'll hand-deliver the game and facilitate a game night anywhere in the U.S. (If you'd really like us to host a game for you internationally, contact us before pledging your support—we'll work something out.)
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