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Funded! This project successfully raised its funding goal on September 12, 2011.

Where we're at

Update #12 · Feb 24, 2012 · 5 comments

Hey backers! Here's where we are with getting OMGTAAIMH to print.

Historically, there are only a few manufacturers that small US hobby game companies use to produce their games, mostly because they'll accept small print runs. I was originally planning to use Toytech—OMGTAAIMH was going to be made there when it was at Bucephalus, but I've recently switched to Panda. Panda's got a growing reputation for producing quality games in the hobby market, and deservedly so. They're gamers themselves so they understand our market and everything I've seen from them has been top notch. They've been really easy to work with, too.

I'm waiting to get some information on pricing, final selection of materials, and print windows, so I don't have specific answers yet, but I will in the next couple of weeks.

Here's what I can tell you so far: 

• Panda doesn't use many plastic components, so the pawns in the game will be wood (that's good). I'm going to be comparing material costs for the rest of the components (wood vs. punchboard tokens, etc). The game will look good either way, but I want it to be the best it can be.
• I'm preparing to go to a bunch of cons with OMGTAAIMH this spring and summer, and the game will ship sometime in June. I'll be at Origins, but it's most likely I'll only have a handful of demo copies there and the bulk of the games will still be on a boat. Once I get them here, they'll be sent off to you ASAP (I'm using an order fulfillment service for this). 
• If you're going to attend Origins, Gencon, or PAX, and would like your copy signed, want to reserve a spot in a game, or just want to poke me with a stick, please let me know (please no actual stick-poking).

Starting a business and publishing a board game is a complex task (and filled with paperwork, ugh), and I'm learning a lot as I go. Thank you for you patience, and for backing the game. One thing I've learned is the next time I want to create a Kickstarter project, the game will be at the printer, ready to go if the campaign is successful.

If you have any questions, message me or leave a comment, and I'll get to it as soon as I can.

Sincerely,
~ David Fooden

P.S. Thanks for the pokes, Ken & Bruce :)

5 Comments

The Long Awaited Update

Update #11 · Dec 31, 2011 · comment

Hello OMGTAAIMH backers! Thanks for your patience, I know it's been a while since the last update. 

So, Here's where the game stands: Things are progressing, but more slowly than I would have liked. Chris is a few finished art pieces from having all the production art ready. 

Like these:

I'm completing the writing and art files to send to the printer, and finalizing production details and shipping dates, and other logistics like warehousing and order fulfillment methods and costs. As soon as there's a ship date to announce, you'll read it here first.

I'm working with my web designer to expand gamecompany3.com, and make the pdf of the print-and-play version of the game available.

I'm also planning what conventions to bring OMGTAAIMH to in 2012. I'll be teaming up with Sam Brown, creator of Lyssan, to split exhibitor booth space at the bigger cons. We'll be at Kublacon, Origins, Gencon, and PAX Prime. I—or possibly Chris Adams, might make it to the World Boardgaming Championships, and I'll be at Norwescon, Gamestorm, Dragonflight, and probably ConClusion and SteamCon oh, and SPIEL in Essen, Germany (if I can afford to go). I hope to meet some of you out there!

I was hoping to post a video that Chris Adams and I made for you taken back in November at Metatopia, but I have't received the video files from the person who shot it. Instead, here's a video (shared with permission) featuring Johann Junginger (at the 1:34 mark), the man who started the "Oh my God! There's an axe in my head." meme back in 1997 (He really did wwebsite as on the internet before it was the internet). It seems Johann has joined a competitive axe throwing league as a hobby. Life imitating art?

I hope you all have a Happy New Year, and a great 2012. Thanks to you, we'll be releasing our game, and I can't wait to get it to you—and hopefully play it with you at a con!

Happy gaming!

~ Dave Fooden

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Oh My God! We've Been Funded.

Update #10 · Sep 12, 2011 · 4 comments

Wow. Thank you all—so very very much. Thank you for believing in us and our game and for helping make it a reality. Thank you for financial support and for helping spread the word.

You have my pledge we'll bring you the best possible version of Oh My God! There's An Axe In My Head we can, as soon as we can. I'll post updates here as news develops, print dates finalize, and where I'll be bringing the game to demo, if you want to play it, or say hello.

I'll also endeavor to honor your support by continuing to create the best, most original, fun, and thoughtful games I can. Next year's release is already in the works, I've got tons of notes and the beginnings of a prototype. There'll be updates about that here, and at gamecompany3.com. (hint: we'll  be looking for lots of playtesters by winter, and OMGTAAIMH backers will get the first opportunity)

Thanks again folks. you rock. So damn much.

~ David Fooden & Chris Adams

Co-Creators of Oh My God! There's An Axe In My Head. The Game of International Diplomacy

4 Comments

A peek at the game setup

Update #9 · Sep 9, 2011 · comment

Hello all!

Thought I'd share a shot of the game setup from the demo I recently held at Card Kingdom in Seattle.

Thanks to everyone who came out and played the game, to Kris at Card Kingdom for arranging the demo, and to our backers, who we humbly adore and couldn't make this game happen without.

Comment

How-To-Play Video Technical Difficulties

Update #8 · Sep 5, 2011 · 3 comments

I've been promising a how-to-play video for awhile, but it's taking longer than expected. I'm learning how to edit video as I work and using borrowed cameras. The camera I shot a bunch of footage with last week won't let me import the video to my computer, since I don't have the right kind of firewire cable, and there's no Mac driver for it to recognize a USB connection. Argh.

I'll see if I can get the video off of the camera or get something to reshoot it with. Even if it's past the finish date of the kickstarter, I WILL cut together and post this damn thing. Please bear with me while I deal with technical issues.

~ Dave

3 Comments
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Funding period
Jul 30, 2011 - Sep 12, 2011

  • Pledge $1 or more

    4 backers

    A NOTE ON INTERNATIONAL SHIPPING—Customers in the U.S. will be sent the game(s) with no additional shipping charge. This includes Alaska and Hawaii. Shipping to Canada is an additional $20. Shipping to other countries is an additional $40. Also, please note that you may have taxes and or tariffs for importing games. Game Company No. 3 will not be responsible for these costs.

  • Pledge $2 or more

    0 backers

    ANOTHER NOTE ON INTERNATIONAL SHIPPING—A very smart fellow pointed out that not all International shipping is equal, so…shipping to Germany is an extra $40, shipping to the U.K. is an additional $20. Please inquire about any other shipping costs outside of the U.S.

    Estimated delivery: Jan 2012
  • Pledge $10 or more

    23 backers

    MINOR DELEGATE—All supporters at the $10 level and above will receive a print-and-play pdf of the game, Translation Guide pdf, and desktop and smartphone wallpapers featuring art from the game. You will also be given special thanks in the credits of the rulebook as a supporter.

  • Pledge $45 or more

    267 backers

    BODYGUARD—One (1) copy of the game plus the exclusive bonus cards, with free shipping in the U.S..

  • Pledge $80 or more

    21 backers

    TRANSLATOR—Two (2) copies of the game, 2 sets of exclusive bonus cards, with free shipping in the U.S..

  • Pledge $170 or more

    11 backers

    AMBASSADOR—Six (6) copies of the game, 6 sets of bonus cards, free U.S. shipping and a promo poster.

  • Pledge $400 or more

    15 backers Limited (10 of 25 left)

    SECRETARY GENERAL—Help us launch our first game at this level and you'll get: A copy of the game and bonus cards, a Game Company No. 3 t-shirt in the color and size of your choice, GC3 buttons, a Game Company No. 3 LIFETIME PASS: that's a copy of EVERY game we'll EVER produce. We currently have five more game designs in the pipeline for the next few years, and plan on releasing 1-2 per year—possibly more than that in the future. You'll also receive exclusive insider updates and sneak peeks at projects we're working on, a direct line to suggest expansions and give feedback, and we'll illustrate you into a future game. The game's designers will give you a phone call or Skype chat personally thanking you for your support. We'll also host special events just for our supporters at this level and above at any game convention we attend.

    Estimated delivery: Jan 2012
  • Pledge $750 or more

    0 backers Limited (10 of 10 left)

    PATRON OF THE ARTS—A unique hand-crafted, deluxe version of the game featuring all hand-painted wooden pieces, with uniquely designed, gold-leaf detailed boxes and boards printed on archival art paper. These limited-edition pieces are signed by the games' creators and numbered—ONLY 10 of these unique objets d′art games will be made. Each will include an original sketch of a piece of art from the game.

  • Pledge $1,000 or more

    0 backers Limited (5 of 5 left)

    SOVEREIGN NATION— Just like the Secretary General level, but you'll get TWO copies of every game we release AND one of the games co-creators will hand-deliver your game and facilitate a catered game night for you and up to 5 friends—MUST BE LOCAL TO NYC OR SEATTLE/PORTLAND AREAS.

  • Pledge $2,000 or more

    0 backers Limited (2 of 2 left)

    GREAT POWER—Same as the Sovereign Nation level, except we'll hand-deliver the game and facilitate a game night anywhere in the U.S. (If you'd really like us to host a game for you internationally, contact us before pledging your support—we'll work something out.)