We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on February 23.

Corona runtime complete

Update #2 · Feb 2, 2013 · 10 comments

We've drawn a lot of inspiration from the huge response to the Spine Kickstarter and we've been hard at work. In only a week and a half we've done nine releases to improve Spine, add small features, fix bugs, and improve the runtimes. Tonight we uploaded version 1.0.8 which includes a new Spine runtime for Corona. Now you can easily use Spine animations in your Corona games! Join us tomorrow where we will make a cameo appearance on Corona's Google hangout.

We mean business and are already moving on to the cocos2d and Unity runtimes!

We realize that everyone wants to know what our stretch goals will be, but we want to be sure before making more promises. We can say that our stretch goals will be more runtimes and some useful, evolutionary features. Please stand by for more details (soon!), but in the meantime you can trust that we will do everything we can to make official runtimes available for all the popular game toolkits, as well as help those in the community that want to develop their own.

Comments

    1. Fb_profile_picture.small

      Creator Markus Lange on February 6

      I just found this project last night and backed it this morning, it is exactly what i was looking for and i really hope this makes it to have game maker support as my 2D game will be made in that engine. Non the less, it is a great idea and i will greatly look forward to learning this program.

    2. Kickstarter-logo.small

      Creator Esoteric Software on February 5

      @Christian Wisniewski, the runtimes are only available in the full version, which will be sent out when the Kickstarter is over. We wanted to send them out sooner, but Kickstarter doesn't give out any backer information until then. The full version is available right now on our website for people who can't wait, though that is a bit contradictory with the Kickstarter.

      1.0.8 is the 9th release because 1.0 was the first release. :) 1.0.9 isn't out yet, we just update the changelog as development progresses.

    3. Fb_profile_picture.small

      Creator Christian Wisniewski on February 5

      Nice. Is there any way to try it out now as a backer or do we have to wait? Can't find the current ninth release. o.o

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      Creator Craig Hinrichs on February 4

      YES! I can't wait for the cocos2d implementation! I personally want it for my cocos2d 2.1 version. Can't wait!

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      Creator Matt Murray on February 2

      Sweet, can't wait to implement this into my new Cocos2d game!

    6. Fb_profile_picture.small

      Creator Rob Clemmons Jr. on February 2

      All righty thanks!

    7. Kickstarter-logo.small

      Creator Esoteric Software on February 2

      @Rob Clemmons Jr, you can do that by switching the image that is displayed. You can use non-uniform scaling until just before the image would looked squished, then swap the image for the new perspective and repeat. This keeps the animation smooth, which is something raster animation can't do. Likely you'd only need 2-3 coin images with different perspectives.

    8. Fb_profile_picture.small

      Creator Rob Clemmons Jr. on February 2

      Are there any plans to add a feature that would allow us to spin an object like a coin around?

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      Creator JK on February 2

      Looking forward to Unity support! Hope it is next!

    10. Fb_profile_picture.small

      Creator Niklas Wahrman on February 2

      Awesome! Looking forward to the Cocos2d implementation, as that seems to be lacking for Spriter (which also got delayed).

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  • Pledge $15 or more

    10 backers

    BACKER - You will receive our sincere thanks for helping us to improve Spine! Your name will appear in the credits inside the app and you get a special badge on our official forum.

    Estimated delivery: Feb 2013
  • Pledge $30 or more

    1092 backers

    SUPPORTER - You will receive ONE license for the full version of Spine when the Kickstarter is over (normally $55). Plus everything a BACKER gets.

    Estimated delivery: Feb 2013
  • Pledge $45 or more

    71 backers

    FEATURED - You will receive ONE license for the full version of Spine when the Kickstarter is over (normally $55). You will also get a screenshot and link to your website on our esotericsoftware.com featured games page when you release a full game using Spine. This applies to all subsequent pledges. Plus everything a BACKER gets.

    Estimated delivery: Mar 2013
  • Pledge $55 or more

    233 backers

    INDIE STARTER - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110). Plus everything a BACKER gets.

    Estimated delivery: Feb 2013
  • Pledge $85 or more

    4 backers

    ARTIST WORKSHOP VIDEO - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and a digital recording of the Artist Workshop event. You won't be able to ask questions, but you can review all the information. Plus everything a BACKER gets.

    Estimated delivery: Mar 2013
  • Pledge $85 or more

    16 backers

    CODING WORKSHOP VIDEO - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and a digital recording of the Coding Workshop event. You won't be able to ask questions, but you can review all the information. Plus everything a BACKER gets.

    Estimated delivery: Mar 2013
  • Pledge $115 or more

    62 backers

    BOTH WORKSHOP VIDEOS - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and a digital recording of both the Artist and Coding Workshop events. You won't be able to ask questions, but you can review all the information. Plus everything a BACKER gets.

    Estimated delivery: Mar 2013
  • Pledge $150 or more

    3 backers

    ARTIST WORKSHOP - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and you are invited to the Spine Artist Workshop event. This will be a Google Hangout where professional artist Søren Nielsen will show tips and techniques for creating art assets to use with Spine and how to best use Spine to create great animations. The event will take place on March 2nd at 12:00pm PST. It will last a few hours, you may ask questions, and you will receive a recording of the event. Plus everything a BACKER gets.

    Estimated delivery: Mar 2013
  • Pledge $150 or more

    6 backers

    CODING WORKSHOP - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $90) and you are invited to the Spine Coding Workshop event. This will be a Google Hangout where professional programmer Nathan Sweet will show how to use Spine with the supported game toolkits, tips and techniques for structuring your game, how to do procedural animation at runtime, and more. The event will take place on March 9th at 12:00pm PST. It will last a few hours, you may ask questions, and you will receive a recording of the event. Plus everything a BACKER gets.

    Estimated delivery: Mar 2013
  • Pledge $200 or more

    5 backers

    BOTH WORKSHOPS - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and you are invited to both the Artist and Coding Workshop events. They will last a few hours, you may ask questions, and you will receive a recording of both the events. Plus everything a BACKER gets.

    Estimated delivery: Mar 2013
  • Pledge $3,500 or more

    2 backers

    GAME TOOLKIT RUNTIME - You will receive FOUR licenses for the full version of Spine and we will implement a Spine runtime for the game library of your choice. You will also be invited to both the Artist and Coding Workshop events and you will receive a recording of both the events. Plus everything a BACKER gets.

    Estimated delivery: Mar 2013