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Tom Fishburne

Jun 21, 2010
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Geeks.co.uk

Jun 22, 2010
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Don Barnard

Jun 24, 2010
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Dana Fishburne

Jun 24, 2010
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Mary Barnard

Jun 24, 2010
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David Livingston

Jul 07, 2010
6
Backers
$560
pledged of $10,000 goal
0
seconds to go

Funding Unsuccessful

This project reached the deadline without achieving its funding goal on September 13, 2010.

Pledge $10 or more

1 Backer

Your name in the game credits under Special Thanks and a Sanctimonia sticker. All pledges receive their own awards as well as the awards for all lesser pledge amounts.

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0 Backers

Game soundtrack on audio CD or lossless FLAC data CD.

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Your name in the game credits under Producers and a solid brass coin of the realm.

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0 Backers

All game development data on DVD including photos, notebooks, sketches and mathematical drawings.

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3 Backers

Your name in the game credits under Executive Producers and a solid brass, chemically aged coin of the realm.

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0 Backers

Beta tester game account for the duration of testing.

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0 Backers

Your name in the game credits under Avatars of Legend and a silver plated, chemically aged coin of the realm.

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0 Backers

Lifetime game account in Sanctimonia and all future Eight Virtues games.

Pledge $200 or more

0 Backers

One year of support in setting up your own game server including content creation methods and tips, game monetization, code customization and anything else you may need for your game world.

Project By

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Kevin Fishburne

Has not connected their Facebook account.

I'm an independent game developer and open source proponent who has been creating games since I received my first PC when I was 13. Currently I am co-owner of Eight Virtues and sell Linux-based desktop and laptop PCs with my wife, Maria.

While computers have advanced fantastically since the days of the Amstrad PC-1512, it seems that mainstream gaming has largely fallen into a rut of predictable mediocrity. With a few exceptions, the indie gaming scene has taken back the reins of fun and innovation, bringing fresh air into a stale market. Corporate marketing muscle and endless sequels riding the coattails of the same old IP may sell hundreds of thousands of titles, but independent game development is now the living heart of modern gaming.

In the beginning games were born of a single visionary developer, working through the night in their garage or closet, pouring themselves into their unpaid work as though their lives depended on it. Games were sold in zip-lock bags and marketing was word-of-mouth. Interestingly it appears as though games have finally come full circle.

  1. eightvirtues.com