Sanctimonia
Project by Kevin Fishburne
Project by Kevin Fishburne
We are no longer raising funds for Sanctimonia on Kickstarter. At 2.5 unique visits per day due to not being a "Staff Recommended" project we're pulling the plug and raising funds via our own web site.
For more information about this game, or to contribute, please visit us at:
http://www.eightvirtues.com/sanctimonia
Project location: Stone Mountain, GA
Your name in the game credits under Special Thanks and a Sanctimonia sticker. All pledges receive their own awards as well as the awards for all lesser pledge amounts.
Your name in the game credits under Producers and a solid brass coin of the realm.
All game development data on DVD including photos, notebooks, sketches and mathematical drawings.
Your name in the game credits under Executive Producers and a solid brass, chemically aged coin of the realm.
Your name in the game credits under Avatars of Legend and a silver plated, chemically aged coin of the realm.
Lifetime game account in Sanctimonia and all future Eight Virtues games.
One year of support in setting up your own game server including content creation methods and tips, game monetization, code customization and anything else you may need for your game world.
Stone Mountain, GA
I'm an independent game developer and open source proponent who has been creating games since I received my first PC when I was 13. Currently I am co-owner of Eight Virtues and sell Linux-based desktop and laptop PCs with my wife, Maria.
While computers have advanced fantastically since the days of the Amstrad PC-1512, it seems that mainstream gaming has largely fallen into a rut of predictable mediocrity. With a few exceptions, the indie gaming scene has taken back the reins of fun and innovation, bringing fresh air into a stale market. Corporate marketing muscle and endless sequels riding the coattails of the same old IP may sell hundreds of thousands of titles, but independent game development is now the living heart of modern gaming.
In the beginning games were born of a single visionary developer, working through the night in their garage or closet, pouring themselves into their unpaid work as though their lives depended on it. Games were sold in zip-lock bags and marketing was word-of-mouth. Interestingly it appears as though games have finally come full circle.