We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on June 8, 2012.

PAX, Patches, and features OH MY!

Update #32 · Apr 4, 2013 · 3 comments

It's been too long since we posted. It's been a crazy awesome time in development. We learned a lot while we were at PAX and we are taking what we learned and applying it aggressively.

So we are currently making great strides in making our tech support what we feel is most important, and taking the time to make some implementation easier.

We are super excited at what is to come we think you are going to like all the improvements, performance, and gameplay things we have in store.

If you have not gotten a chance to check out it out yet, please check out the new patch. It's had a lot of balance tweaks, a better feeling for drops, and a stand in tutorial while things are changing so much.

Remember, we want to hear what you think and we are constantly listening to the community so come join in, even if your on the fence about the game, and see how we operate. Alright Ark Elite, remember "Atmosphere does not make itself!"

Now for the latest news! Please remember to come check out the forums, and we will work harder to keep this up to date.  We are working hard to make EoS a rockin' game.  As always your support means the world to us, and we want to remind every kickstarter that any rewards or delux/special edition things will be retroactively given to kickstarters.  

ArkCo Weekly News #15 - Back to business!

With PAX in the rearview mirror, it's back to business here at ArkCo. We had an amazing time, met so many great people, and most importantly, it was a tremendous learning experience. The most important lesson a developer can learn, is that you can never be afraid to go back and rework something to make it even better. Watching people interact with the game, and enjoy it was awesome, one of those moments where it really hits you that you've made a GAME.

Since getting home, we already deployed another massive patch to the game. While a bit later than we had hoped, it is already proving popular with the community.

Since the beginning, we have been adamant about spending time with the community, and listening to their feedback. This patch definitely shows that in action. Many players felt that the learning curve was too steep, and we came to realize that they were right. While still embracing how far we want people to be able to GO in our "scaling difficulty" systems, we brought the beginner level aspects down to a far more reasonable level.

In crafting this means that early schematics now use raw materials, pushing the need to refine to tier 2 schematics. You now craft a refining kit when you need to start using it, rather than being confronted with refining and random stats right out of the gate. Our power system will be getting an overhaul as well, bringing in simple torches that people can use to explore, rather than the more advanced means of lighting. As you progress, you will find that there are added benefits to powering things through the grid, but those will be opt-in benefits to the player willing to go the extra mile and delve into what PIOS can do. Chests are now scattered through the world in place of the pet eggs, which offer not only pet drops, but also rare loot, cosmetic gear, and materials.

On the community side, we're gearing up for a Spring event in April, and will be releasing details on that very soon. We look forward to some great gaming, and the chance to toss some fun prizes at the winners! Additionally, our Divisions will be getting a big push, and the chance for community members to actually rank up on the forums nad in the community! Dedicated members will be able to shoot for a coveted Division Leader title, which will gain them rights to helping select games for future events and much more! We're really excited to see where this goes, and we hope that it's something people have a great time with.

The upcoming month will be a busier and more quite one on the dev side of things, as the team implements the framework for many of the game's features. We found that some of the code we were pleased with before is now actually holding us back. So we are working on adjusting it to allow more flexibility in the features we want to deliver to the player. While the next patch will be several weeks away, we look forward to a much more stable and solid build for us to keep pouring in the features we have planned in the future.

We want to thank everyone again for the awesome support and the many Greenlight votes and comments that our fans have left. Please keep up the good work, keep spreading the word, and we will make it to Steam soon! We want to give a special shoutout this week to King Foom and the D-toid community, who have really embraced the game, and the team, and have shown tremendous support for us all around. We are truly blessed to have such a fantastic following! Stay awesome and we'll see you next week for the ArkCo Weekly News!

3 Comments

End of the World Patch

Update #31 · Dec 14, 2012 · 3 comments

This patch was focused on optimizations. The community has been really vocal about it, so it was time to dive in and make it happen. But we wanted more than just optimizations, with it we also added a ton of new visual effects, texture adjustments, and new rendering techniques to make the game look and play better. Full list of all changes link is below. We added a ton of test schematics to build and customize your space more, you can place and bust back tiles and foreground tiles, and beams!

If you want to see the full patch notes go here: HERE

If you have not received your key for some reason, please contact us. We will review and try to resolve the issue as soon as possible. 

I continue to invite all of you to come to FORMS and the IRC.  

<Solutes> 

3 Comments

Let's get Crafty!

Update #30 · Nov 20, 2012 · 2 comments

Crafting Break Down 

This marks a big milestone for us!  All the extra work we had to put in to make sure our foundations are solid has begun to pay off.  

We have a lot of really cool stuff coming up soon.   I strongly advise joining the forums. An active ArkCo recruit is a rewarded and could receive special giveaways and unique items.  Which you can find at http://www.playedgeofspace.com./forums.html 

Please come join us at continuing to grow this community!!! And maybe get some free stuff!

2 Comments

KICKIN INTO HIGH GEAR!!!

Update #29 · Oct 17, 2012 · 6 comments
First! All current beta testers please UNINSTALL your old launcher and EoS. Please go back to arkdrop and download the new launcher.

It is important to uninstall the old one to avoid any errors. The new launcher is 100x better than the old one! Also it represent the first seal removed that will allow us to port to mac in the future.

As of today we have started pre-orders. All items in the pre-order package and premium per-order package will be given to ALL kickstarters 10$ and up. 


We will also be sending out keys to all 10$ kickstarters to get access to the beta. ( I will be doing this tonight so give us some time)

We have been working hard to get everything sorted to create a very streamline development process and eliminate some of the things that have been slowing us down in the past. There has been significant progress made and we suggest you check out all the patch notes when you get a chance.

If you would like to get a friend into EoS, please send them to PREORDERS. This is the first distributor to offer the beta, but we will be adding more over time. 


Now, I know the game was suppose to release around this time but as we all know game development can be volatile. We are working hard to make progress as fast as we can at the quality we want. But we do want to start allowing you to bring your friends and increase the population of the community. If you have not hung out in the IRC or Forums, we have a great group of people there, do take a chance to check it out.

Also, the fact is that steam greenlight changed a lot for all indies out there. We have had to make a lot of choices to position ourselves best to get on steam and make the biggest splash possible. This industry changes all the time and to do the best, we must all adapt to it.

Mac users, we still have a few more major features we want into the system before we do the port. We have been very aware of our implementations to ensure that when we port it shouldn't cause massive problems BUT for us to keep moving at the pace we are, we can not wrap that into our build process just yet. You have been extremely kind in your patience and know that we think about it every day. If any one tells you with unity that one button has something working on mac, they've never made something on the scale like EoS in unity before. Again, thank you!! 

I could go on, on, and on of all the new features if you've not kept up recently, but please come on and check it out. Without you guys this would have never been possible and if any one has any concerns or needs help please let us know. We try to respond as fast as we can.

<ARKCO SOLUTE> The time is near, but still a good march ahead of us, but we are going to make sure, when the time is right, that EoS fully launches with a bang!
6 Comments

Quick Update: Backers Only

Update #28 - For backers only · Sep 8, 2012 · 10 comments

For backers only. If you're a backer of this project, please log in to read this post.

1,114
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Funding period
May 9, 2012 - Jun 8, 2012 (30 days)

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