DRINK is a sci-fi cautionary tale, tonally in the vein of THE TWILIGHT ZONE or THE X-FILES.
DRINK follows a mother, Alice, and her two sons, Clint and Billy, as they flee their home in the middle of the night just days before Thanksgiving. They arrive at an old desert motel and it doesn't take long before Alice realizes she has a connection to this place. A tragedy of the past begins to reveal secret desires that could send Alice down a path of freedom or insanity.
A MESSAGE FROM THE DIRECTOR:
First of all, if you're reading this it means you're interested in this film or you like us or both so...THANK YOU! Most of what I want to say or need to say is in the video, however I just want to reiterate how much your support means to all of us. Directing this short is a big deal for me, personally and professionally, and I look forward to sharing this journey with you. My mom would probably say that I was meant to direct because I was always bossing my sister and the neighborhood kids around. I guess you could say I was a wildly confident kid :)
Over the past seven years here in LA I've had the opportunity to learn from some amazing teachers, getting my hands dirty through as much on-set experience as possible while meeting great friends and collaborators in throughout the industry. Now it's time for me to assert my creative vision, achieve my goals as a storyteller, and let that child-like confidence loose. Watch out neighborhood kids! I'm so excited to direct this project and to bring together some of my favorite people to help me do it.
Here we go...
Emily (aka Emoss)
Emily Moss Wilson - Writer/Director -- Originally from Louisiana, Emily moved out to Los Angeles in 2005 after graduating with a film production degree from TCU. Since moving to LA, Emily has worked for 20th Century Fox Television, Fox Studios, Marvel Studios, New Line Cinema, Warner Brothers and on countless independent projects. She has worked in development, production, casting, and visual effects, bringing a diverse skill-set to her role as director. Above all else, Emily enjoys telling stories and sharing those stories with an audience. Oh, and making people laugh (but probably not with his movie).
Greg Wilson - Producer -- Born and raised in Indianapolis, Greg came to LA in 2004 to make the kind of movies he fell in love with growing up. As Director of Development at Garry Marshall’s Henderson Productions and writer/producer of multiple award-winning short films, Greg has honed his storytelling skills as well has his knowledge of physical production. Looking to the future, he’s excited to help bring his wife’s ambitious sci-fi short, DRINK, to life before leaping into the feature world for good.
Benjamin Grayson - Producer -- After interning at Late Night w/ Conan O'Brien, studying improv at Upright Citizen's Brigade and graduating from TCU in 2004, Ben moved to LA to pursue a career as a Director and Producer. Over the past eight years Grayson has worked on productions for 20th Century Fox Studios, The Weinstein Co., NBC/Universal, Disney Studios, Warner Brothers TV, and Marvel Studios. He recently directed Kenneth Branagh and Jennifer Morrison in the award-winning sci-fi short film, PRODIGAL.
Larry Soileau - Writer/Conceptual Artist -- Larry is a Louisiana native who has written and directed over 25 short films. His comedic take on "The Princess Bride" was selected for inclusion in the films' 25th Anniversary Blu-ray release. Larry also created the popular "Movie Musketeers" segments for the Austin Movie Show while living and working in Austin, TX. Larry is a skilled storyboard and conceptual artist and has hosted a series of educational shorts on Quantum Mechanics commissioned by Oxford University and the University of Vienna.
Jeff Webster - Director of Photography -- After growing up in the San Francisco Bay area, Jeff studied cinematography at BIOLA University in Southern California. Upon graduating in 2009 he began shooting music videos and short films, including "Buttons in the Ground" for which he was nominated for Best Cinematography at the 2012 Idyllwild International Film Festival and "Double or Nothing" which debuted at Tribeca Film Festival earlier this year. Jeff currently works freelance as a chief lighting technician on commercials, music videos, and feature films.
Brittany Bradford - Production Designer -- Starting with her roots in Central California, Brittany moved to San Diego then eventually to LA to pursue a career in FIlm and Television. She received her MFA at the American Film Institute (AFI) with a focus on Production Design. Brittany's experience includes Art Directing for feature films, web series, and TV pilots and Production Designing commercials, promo videos, and short films.
CAST: We are deep into casting and will be revealing details as deals finalize. Rest assured that there will be several faces you recognize. Become a backer so that you are the FIRST to learn of all the casting scoop :)
WHY WE NEED YOUR HELP:
We are pulling out all the stops to make this feel like a feature film, only shorter. In order to do that, we have to strive for excellence in every department and that means spending money that ends up on screen. Because most of the key action in our film takes place in a motel bedroom and bathroom, we are building the entire set from ground-zero on a stage, allowing for more cinematic shots as the walls will be removable and the ceiling will be open for lighting and camera. We not only have to pay for construction materials and labor, but also for nearly a week on a sound stage to prep/dress/shoot the scenes. In addition to the design costs, we are tackling a few other costly elements: special effects, visual effects and a flashback sequence to a different time (which requires period costuming and props). All of these things are crucial to the story so money will be allocated to make sure that these areas are properly budgeted. And then there are, of course, the standard costs of making a movie: camera and sound equipement rentals, lighting, costumes, props, crew, food, music, post-production, film festival fees...and the list goes on. We're hoping to raise $15,000 here to help soften the blow but we could certainly use more. To all you generous hearts out there, thank you!
Risks and challenges Learn about accountability on Kickstarter
Making a movie of any size is honestly nothing BUT a series of challenges. Ours is no different. Below I've outlined a few specific elements that are risky and how we plan to take them on:
1) Our set build: It's very rare for short film to build a set on stage "from scratch." The costs are generally higher than shooting practically and most shorts are operating on shoe-string budgets. Secondly, many short films aren't working with crew members far enough along in their careers to be able to handle a full build. Luckily, we have found an amazing builder who has been building sets for the theatre for many years and has generously agreed to jump on board. After doing our research, we found that, in our case, shooting on stage is MORE cost effective than shooting practically for a few reasons...
Shooting at a real motel brings tons of creative limitations in terms of lighting and camera placement, plus you have to factor in sound issues, privacy, and not to mention space for your entire crew (trucks, equipment, crew parking). If we shot at a real motel, we would have to pay for tons of "extras" that end up being about the same as building a set on a self-contained, sound-proof stage. Thankfully, we have a very skilled producing team who has run the numbers backwards and forwards to assure we are making the wisest choice.
2) VFX: Again, most short films either shy away from VFX (because they are costly) or tend to be heavily saturated with VFX when the filmmaker is a VFX artist or has a close friend who is. In the case of DRINK, several VFX elements are essential to the emotional heart of the story. Thanks to some of our key crew's past experience in VFX on movies like WOLVERINE and THOR, we have connections to some amazing artists who are willing to help us tell this story.
Have a question? If the info above doesn't help, you can ask the project creator directly.
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Oct 24, 2012 - Nov 14, 2012 (21 days)
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