An adventure game from Tim Schafer, Double Fine, and YOU!
The Kickstarter pledge period has ended, but the real fun is just beginning. Visit http://www.doublefine.com/dfa for the most current info about progress on Double Fine Adventure. And if you missed out on the Kickstarter, fear not. It's never too late for adventure! Just head over here to join the party: http://www.doublefine.com/dfapay
UPDATE 5: It's going to be difficult, but please do not continuously refresh the Kickstarter page in these final hours. Instead, join us on Ustream as we broadcast from our offices! Here's a link: http://www.ustream.tv/channel/double-fine-adventure.
And here's a video we put together for folks outside the US that are having difficulty backing the project:
UPDATE 4: Only four more days to get in on the fun!! A new update has been posted, and with that we've announced a new reward, our DF Adventure Backer T-shirts! Check them out:
And here's the full update video:
UPDATE 3: Check out the update tab for a message from 2 Player Productions! They've announced that Terrance Lee will be handling the documentary soundtrack and that Tim will be doing an "Ask me Anything" on Reddit this Sunday at 1PM PST (LINK!) to answer any questions you have. Oh, they also posted this blooper reel:
UPDATE 2: We've added new rewards! Specifically a digital soundtrack of the documentary, a special edition boxed copy of the game and documentary, and The Double Fine Adventure Book. Check the update tab for more info!
UPDATE 1: Proud to announce we're going to be developing for PC, Mac, Linux, iOS, and Android! In addition to Steam codes, we will also be offering DRM free versions. And for all our lovely friends overseas, we'll be localizing the text in French, Italian, German, and Spanish. Thanks for the support!
We did it! 100% funded in just over eight hours. You people are amazing! But it's not over yet. The number keeps going up and now the question is just how much news do we want to make with this? We're getting a lot of attention already and it seems like this little project could have an impact beyond itself.
All money raised will go to make the game and documentary better. Additional money means it can appear on more platforms, be translated into more languages, have more music and voice, and an original soundtrack for the documentary, and more! We're still working to figure out exactly what we can offer, but we'll post more information as soon as possible.
Your backing and comments have been truly inspiring to me and the team, so on behalf of Double Fine and 2 Player Productions I want to say THANK YOU!!!
I can't wait to see where this thing can go!
Welcome to the Adventure
The world of video game design is a mysterious one. What really happens behind the closed doors of a development studio is often unknown, unappreciated, or misunderstood. And the bigger the studio, the more tightly shut its door tends to be. With this project, we're taking that door off its hinges and inviting you into the world of Double Fine Productions, the first major studio to fully finance their next game with a Kickstarter campaign and develop it in the public eye.
Double Fine Productions
Founded in 2000 by industry veteran Tim Schafer (Day of the Tentacle, Full Throttle, Grim Fandango), the San Francisco-based company has established itself as a unique creative force with critically-acclaimed titles such as Psychonauts, Brutal Legend, Costume Quest, Stacking, Iron Brigade, Once Upon a Monster, and Double Fine Happy Action Theater. This year, you'll be given a front-row seat as they revisit Tim's design roots and create a brand-new, downloadable "Point-and-Click" graphic adventure game for the modern age.
Double Fine’s XBLA/PSN/PC title “Stacking”
Big games cost big money. Even something as "simple" as an Xbox LIVE Arcade title can cost upwards of two or three million dollars. For disc-based games, it can be over ten times that amount. To finance the production, promotion, and distribution of these massive undertakings, companies like Double Fine have to rely on external sources like publishers, investment firms, or loans. And while they fulfill an important role in the process, their involvement also comes with significant strings attached that can pull the game in the wrong directions or even cancel its production altogether. Thankfully, viable alternatives have emerged and gained momentum in recent years.
Crowd-sourced fundraising sites like Kickstarter have been an incredible boon to the independent development community. They democratize the process by allowing consumers to support the games they want to see developed and give the developers the freedom to experiment, take risks, and design without anyone else compromising their vision. It's the kind of creative luxury that most major, established studios simply can't afford. At least, not until now.
Tim negotiates publishing rights
Keeping the scale of the project this small accomplishes two things. First and foremost, Double Fine gets to make the game they want to make, promote it in whatever manner they deem appropriate, and release the finished product on their own terms. Secondly, since they’re only accountable to themselves, there’s an unprecedented opportunity to show the public what game development of this caliber looks like from the inside. Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form that will both entertain and educate gamers and non-gamers alike.
About the ProjectOver a six-to-eight month period, a small team under Tim Schafer's supervision will develop Double Fine's next game, a classic point-and-click adventure. Where it goes from there will unfold in real time for all the backers to see.
Tim’s Project Lead debut, point-and-click classic “Day of the Tentacle” (1993)2 Player Productions will be documenting the creative process and releasing monthly video updates exclusively to the Kickstarter backers. This documentary series will strive to make the viewer as much a part of the process as possible by showing a game grow from start to finish, with all the passion, humor, and heartbreak that happens along the way. Double Fine is committed to total transparency with this project, ensuring it is one of the most honest depictions of game development ever conceived.
There will be a private online community set up for the backers to discuss the project with the devs and submit their thoughts and feelings about the game's content and direction, sometimes even voting on decisions when the dev team can't decide. Backers will also have access to help test the game once a beta is available. Once the game is finished, backers will receive the completed version in the available format of their choice.
For fans of adventure games, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us.
RewardsThis whole experience is being offered for the flat backer contribution of $15. We believe that beyond the reward of receiving the finished game, the ability to be a participant in the project makes this a unique opportunity.
For anyone who wants to contribute above and beyond the call, we have a selection of premium rewards ranging from a download of the full documentary series in splendid 1080p HD video with bonus footage, to unique posters, original concept art, and even a mini painting of yourself done by the game's artist!
For those of you who want to be really special, check out www.doublefine.com for details on super premium high level rewards!
ClosingFor anyone interested in the inner workings of the game industry, either professionally or as a fan, this project will be a landmark in exploring the art of development. For people that just love great games, this is an opportunity to help bring one to fruition.
A: Right over here: http://www.doublefine.com/forums/member/register/. Just make sure to use the same email account associated with your Kickstarter account.
Q: I already have an account on the DF forums and used a different email account. How can I get access to the private backer section?
A: Just click "your control panel" in the forums section, then "email settings." Change your email account to match your Kickstarter email account. The backer forums should appear in 24 hours or so!
A: Other than that it will be an old school adventure, we're not sure. That's the beauty of it! Everything will unfold in front of the cameras with help from you!
A: Backer videos are not available for view on Vimeo. This is so we can make sure only backers are seeing them! Click the update tab up top or follow this link to check it out!
A: The extra money will be put back into the game and documentary. This has already resulted in increased VO and music budgets, and additional release platforms for the game (Mac, Linux, iOS, Android). The higher it goes the better the project gets!
A: We were aiming to finish in October of 2012, but in light of the increased budget we're planning to expand production to ensure we make the best game possible.
A: Backers who pledge at least $15 will be offered Steam codes for PC or Mac as well as DRM free versions for PC, Mac, and Linux.
A: On Steam. Isn’t Steam the best?!
A: The series will be released through Kickstater project updates and will be re-posted on the backer forums. Kickstarter updates appear here on the project page. Make sure you use a reliable email address and check your spam settings so you don't miss any updates!
A: Some of these items (like the Book and Special Edition box) will not be ready until a few months after the game ships. We'll work to keep everyone looped into development of these items, so watch the forums and for Kickstarter Updates! We're hoping to ship the shirts and posters a few months after the project starts though!
A: We're working to provide a sizing chart, but the smaller sizes (XS-XXL) will be American Apparel and the larger ones will be Gildan.
A: Please submit your survey now with an address that will be safe to ship things to (perhaps a family member or friend) in case we ship before you get a new address. Then as soon as you know your new address shoot us a message here on Kickstarter and we'll get it update.
A: If you're an international backer at the $100 tier who didn't account for shipping, please visit this website to take care of it through PayPal: http://www.doublefine.com/DFAShipping/
pledged of $400,000 goal
seconds to go
Feb 8, 2012 - Mar 13, 2012
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Pledge $15 or more
The finished game in all of its awesome glory DRM free on PC, Mac, and Linux, or via Steam for PC and Mac, exclusive access to the Beta on Steam, access to the video series, and access the private discussion community.Estimated delivery: Oct 2012
Pledge $30 or more
HD download of the documentary series with extras, Digital game soundtrack, Digital documentary soundtrack, and all previous reward tiers.Estimated delivery: Oct 2012
Pledge $60 or more
PDF version of the Double Fine Adventure Book (filled with 100+ full color pages of concept art, original photos, developer bios, excerpts from the game’s script, deep dark secrets, and more!), and all previous reward tiers!Estimated delivery: May 2013
Pledge $100 or more
Special edition box containing both the game disc and a DVD or Blu-Ray of the documentary, Double Fine Adventure Backer T-shirt, original "Double Fine Adventure" poster (suitable for framing), special thanks in the game’s credits, and all previous reward tiers. (These items are exclusive to the campaign and will be shipped for free in the US. Please add an additional $10 to your pledge for international shipping)Estimated delivery: Aug 2012
Pledge $250 or more
900 backers All gone!
"Double Fine Adventure" Poster autographed by Tim Schafer, Ron Gilbert, and the rest of the design team, and all previous reward tiers. (Note: if you would like to receive an art book and keep your signed poster reward, you may change your pledge to $500, but keep your $250 reward selection)Estimated delivery: Aug 2012
Pledge $500 or more
Hardcover Double Fine Adventure Book (filled with 100+ full color pages of concept art, original photos, developer bios, excerpts from the game’s script, deep dark secrets, and more!) signed by Tim Schafer himself, and all previous reward tiers with the exception of the signed poster.Estimated delivery: May 2013
Pledge $1,000 or more
100 backers All gone!
Mini portrait of YOU, painted by the game's artist, and all previous reward tiers.Estimated delivery: Sep 2012
Pledge $5,000 or more
10 backers All gone!
Larger original painting of art used in the final game, and all previous reward tiers.Estimated delivery: Oct 2012
Pledge $10,000 or more
4 backers All gone!
Lunch with Tim Schafer and Ron Gilbert, a tour of the Double Fine offices, and all previous reward tiers. THERE ARE MORE REWARDS but we can't post them here because they're too big! For premium rewards past a $10,000 pledge, see www.doublefine.comEstimated delivery: Jul 2012
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