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Update #5: Failure IS an option...

Posted on May 10, 2010

Ed Catmull, President of Pixar Animation Studios, gave a talk at USC last December, in which he stated that his (and Pixar's) secret to success was to "fail early, fail often, and learn fast." At this year's TED conference, James Cameron expressed a related sentiment, that "failure is an option -- fear is not." And of course, the old adage of which the source is unknown, "You have only truly failed when you give up completely."

Well, as you see, we didn't make our goal by the deadline, which means the project is "unsuccessful" on Kickstarter. We failed to raise the funds we were looking for in the time allotted.

But that doesn't mean we're giving up. We're just getting started.

First and foremost, our heartfelt thanks go out to those who did pledge their support to our project. Even with a modicum of success and examples of our work on YouTube, making a feature film is a very different beast, and it took a lot of faith on the part of our supporters to say -- without having even seen the script -- "I believe you can pull this off." It's enough that so many of our fans gave the minimum, as that alone would have been successful had enough people contributed even that, but many of you contributed well above the minimum, pledging $15, $25, $100 or more to help us make this happen. Though we will not get any money from this Kickstarter project, knowing that people out there understand and believe in what we are trying to do is just as valuable.

Another adage regarding the topic of failure comes from the world of software programming: "The only truly failed project is the one where you didn't learn anything along the way." We have learned from this Kickstarter experiment, and we are learning still. We are now putting together a more traditional business plan and seeking financing via more traditional indie routes. The internet age has changed the landscape a lot, but we have learned there are still no shortcuts to be had. We won't be making another attempt to raise grassroots financing for this particular project -- it's not the fans' job for this kind of project. All we should expect, all we hope for, is that the support we've been shown carries through and makes the final film a success.

You can continue to receive updates about the project by following @KungFuRED on Twitter, including the launch of the project website a few weeks hence. We've got a great script, a great team, and we are making this happen. And though we have "failed" on this occasion, and will fail again on others, we will finish this movie, and it will be better for our failures along the way.

Because we aren't giving up just because of a setback, and we won't give up after a hundred setbacks. If movies were easy to make, everyone would be making them. We're in this for the long haul, and we hope you'll all stay with us for the ride.

    1. Missing_thumb
      Benxander Jones on May 10, 2010

      A wise speech. I wish you guys all the best for the future. I'm glad to see the motivation's still there!

Update #4: Plugging ahead!

Backer_white For backers only, Posted on April 9, 2010
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Update #3: Auditions -- Round 2

Backer_white For backers only, Posted on April 1, 2010
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Update #2: Auditions -- Round 1

Backer_white For backers only, Posted on March 25, 2010
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Update #1: Thank You and Welcome!

Backer_white For backers only, Posted on March 20, 2010
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121
Backers
$8,705
pledged of $60,000 goal
0
seconds to go

Funding Unsuccessful

This project reached the deadline without achieving its funding goal on May 10, 2010.

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Project By

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Michael "Dorkman" Scott is an independent filmmaker living in Los Angeles. His most popular short film, "RvD2: Ryan vs. Dorkman 2" has been viewed over five million times and gotten the attention of IGN, Dark Horse Entertainment, and Lucasfilm, among many others. Michael currently makes his living as a visual effects artist, having worked on such high-profile projects as Night at the Museum 2, Tim Burton's Alice in Wonderland, and the HBO miniseries The Pacific, and is able to bring his expertise -- and that of his many talented colleagues and friends -- to his own projects.