We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

THIRTY-TWO AND THIRTY

Update #16 · Jul 21, 2012 · 9 comments

2705 backers, 114k down, 86k to go. I punch these numbers in and I get $32 per backer needed in the next 27 hours. We’ve absolutely picked up some steam! Dozen of new backers have joined our ranks, and one of our long-time backers took the monumental leap to LEGENDARY status, pledging the highest amount possible. We still have time to pull together that Christmas Miracle and make SKYJACKER happen, right here and right now!

SWEET SIXTEEN PRESENT

We’ve been working around the clock to bring this to you all, giving you a fresh taste of what the future holds for Skyjacker. Here it is - a new patch for the demo with a brand new playable level and brand new ships! Installation is a snap as usual: overwrite files in the directory with the contents of the patch and run the batch file to join the FREE-FOR-ALL

You’ve seen their fleets - now face their fighters on the battlefield! The Aspirogans, Yatagooshee, Shaarkarians, Fslak, Balagores and Bashogee are all out for blood. Can you survive the gauntlet?  

As previously, download the cumulative patch (HERE) and drop the contents into your SKYJACKER demo directory, overwriting previous files. My personal advice - run SETUP.EXE and switch firstly to the normal difficulty ;)) Then go! If you will survive, increase difficulty and try again.

Of course this isn’t all of what SKYJACKER will have to offer, and like the other materials we’ve released, this is all crash-happy-alpha-indev-pre-Unity stuff. But in the final hours of our Kickstarter we wanted to give you one more reason to join our ranks. Besides, we promised this in the last update, and we honor our promises.

SKYJACKER Q&A

PLAY SCI-FI blog - thanks to Richie Shoemaker for this bright Q&A with interesting questions :)

MOMENT OF ZEN

9 Comments

THE FINAL COUNTDOWN

Update #15 · Jul 20, 2012 · 17 comments

We’ve reached 50%! It’s been a long road, but today we stand proud with over 2500 backers and 100k in the kitty. Of course, with 62 hours to go, that Christmas Miracle is starting to look pretty unlikely. Not impossible - Republique pulled in 118k in their final 24 hours - but we still don’t have the star power needed to help us take flight. Anything less than 200k and we’re back where we started, right?

HELL NO! That figure of 200k is just a resource. Our GOAL was to build a community, and we’ve met thousands of new names and faces, we’ve made friends, we’ve made allies, we’ve embraced your suggestions and ideas. We started with silence and can now hear an army of voices saying “Yes! We want to play Skyjacker!” No matter what happens in the next few days - we’ve reached our goal.

OUR LITTLE WAY OF SAYING THANKS

FIRST:

To everyone who keeps their pledge until the end of the Kickstarter - no matter what the pledge is, whether or not the Kickstarter succeeds - we’ll give you the SKYJACKER SOUNDTRACK for free ... yep, I said FOR FREE! All current and future tracks.

30 music tracks (mp3, 320kbps, 44.1KHz, Stereo)
Total length 67 min
Downloadable archive size 156 MB

Also, we’ll probably put together a badge for the forums too and come up with other extras in the future. As we’ve said, WE WON'T FORGET OUR FRIENDS! 

SECOND:

If the Kickstarter does succeed, anyone with a pledge of $100 or more will receive an extra bolt-on of their choice. That’s an extra T-SHIRT, 8 GB USB drive, or SKETCHBOOK absolutely free. We can only do this if the Kickstarter pulls through!

BUT WE’RE NOT DONE YET 

We’ve got a surprise for everyone coming soon - this evening we hope, by tomorrow for sure. Get your joysticks ready...

MOMENT OF ZEN

17 Comments

DIGISTORE

Update #14 · Jul 18, 2012 · 5 comments

2,462 backers, $97,331 pledged, 4 days to go, standing at $42 more needed per backer. We’re going to address this directly in a bit, so stick around. 

PROJECT BABY (already second one!)

First, some wonderful news! Our backer Christian Klass is a journalist on Golem.de - he’s helped us out immensely in reaching out to our friends in Germany. As of Saturday, he’s also the proud father of Constantin Klass, our second production baby. Congratulations!

OPEN FOR BUSINESS

Our store page is open! Visit us at http://store.digitilus.com and let us know what you think. This is a huge deal - we can now accept funding outside of Kickstarter, and that means we can reach out to gamers who can’t use Amazon Payments for whatever reason (we work with PayPal there now).

At the moment our store “products” are identical to the Kickstarter reward tiers, to avoid confusion (***except the CAPTAIN tier there. We replaced the poster in this tier, cause we found it's too costy. But everything remains untouched here on Kickstarter till the end of campaign! ***). Later on we’ll break them out into a more traditional store structure, and eventually (when we hit our closed beta, 2013 and beyond) prices on the game will increase - the Kickstarter price points have always been early bird specials! 

The flipside of funding outside Kickstarter is, well, it’s outside Kickstarter. Anything we bring in through our storefront won’t count towards the 200k goal. Don’t get us wrong, we’d prefer to succeed through Kickstarter. Among other reasons, Kickstarter and Amazon together take a smaller cut than PayPal does for our store - so please don’t migrate your pledge just yet.

Next step: getting our forum up and running!

WORST CASE SCENARIO

As worst case scenarios go, this is pretty low-key; no earthquakes, no kidnappings, no deadly baking accidents. But we know you’re wondering: what happens if we don’t get funded?

RIGHT NOW: DON'T GIVE UP HOPE!

There are many success stories on Kickstarter where a project’s funding has rocketed up in the last few days, what we call the “Christmas miracle” effect. As a wise man once said, it ain’t over ‘til it’s over, so stick around.

IN GENERAL: Skyjacker existed before Kickstarter, and Skyjacker will continue to exist - we’re going to be finding alternative ways to fund the development cycle so we can bring you our dream. SKYJACKER WILL RISE.
IN DETAIL: On July 24th, IF we haven’t reached our goal, we’ll start asking for our backers to migrate their pledges to the storefront. That’s funding we can use immediately to start making progress.
PLAN B: We won’t be relaunching a new 200k campaign. While we do have more brand awareness now, we’ll also be “losing” pledges to the store, making it less likely we’d hit that finish line. Our tentative plan is to break out the development cycle into smaller stages.

An example: our first project could be to bring all our ships into an environment similar to the STARSHIP DISASSEMBLY app (for new backers - check our Update #5, if you didn't get a try), accompanied by setting details and developer commentary. We’d be giving our backers something for their money (who there prayed for Skyjacker in OUYA? Your dreams are not such unreal now :)) ), we’d be making progress (all the ships have to be moved into Unity anyway), we’d be able to sell the end product, and we’d be able to set a much lower goal since we’re not trying to headbutt the whole wall down. Then the next project might be to get those ships into a multiplayer arena, which would be a new game, a new app, a new set of functions developed, a new chunk of funding.

With this approach we’d reach that same 200k one step at a time, without asking so much so soon, and producing more content to drum up interest as we go. Furthermore, this will let us keep our presence in gaming press, continue reporting about our new steps and results.And second - our community will keep growing, while new backers will join us at every new round and stage. We’ll keep you in the loop about this as we flesh out the details, as we may pursue this development model anyway even if we hit our goal - it’s better than trying to get everything done at once.

SKYJACKER IN THE PRESS

Hardcoregamer - Our thanks to backer James, who surprised us out of left field with a heartfelt recommendation and a good question - why DON’T you love Skyjacker? :(

Spacesector - A grim, but accurate assessment of a number of Kickstarters. They bring up the data points of 21% funding on our first pass, 47% funding on our second pass - and while we hope for a Christmas miracle, we can also follow a trendline. Hence our Plan B!

RockPaperShotgun - “...proves it can still happen if you can rally backers to let gaming sites know, get some decent attention, even get a tweet out of a big name twitterer. Because the game looks great.” Then he takes us to task for our front page, which we’ve since cleaned up. Never let it be said we aren’t listening!

KICKING IT FORWARD

Fall of Eternity is an example of good intentions clashing with Kickstarter rules. The founder wanted to donate their personal take after completion to charity, and Kickstarter ended up blacklisting them (removed them from browser/search listings) because this runs against their “no charity” rules. So now they’re on indiegogo for a second, charity-driven run. It’s a unique RPG/FPS hybrid with a “backwards” levelling system, where you start powerful and must sacrifice powers and strength as you progress, and not only is a portion of the proceeds going to charity - the final game is going to be released for free. Please show Fall of Eternity some love!

OuterEdge is a good-looking open-world game, somewhat like Minecraft meets Centipede. Like ourselves, it has an alpha demo available for download and plenty of gameplay videos to show what the game is all about. With hours left on the clock and only 13% of their 20k goal met, they’re not likely to succeed, but keep them on your radar for the future - they show great promise.

MOMENT OF ZEN

5 Comments

FRIDAY #13

Update #13 · Jul 13, 2012 · 12 comments

WOW! In the 24 hours that followed our last update, we pulled in over $5k - that’s our biggest daily take so far! To all of our old backers who stepped up to the plate, thank you for showing us you’re listening!

Now we need to turn that same energy to attracting new backers. Our monetary growth was super but we aren’t seeing many new faces. We have 9 days to raise another $107k or go bust, and unless there are some deep-pocketed angels reading this, the only way we’ll make that happen is by reaching the millions of gamers who haven’t yet heard of Skyjacker.

That means we need to get coverage from the gaming press. Please - reach out to Kotaku, PC Gamer, Shacknews, and the other sites in our contact document. We don’t know why they’ve been ignoring us, but they have, and that makes you our only hope.

TEAM VIDEO

Soundtrack as always is available to get: 

PAYPAL?

We’re on it! We’re going to have Paypal ready to accept donations/pledges/preorders before the Kickstarter ends. Right now we’re tentatively looking at Monday to get that going - there’s a lot of work needed to secure that on the back end and the site isn’t ready quite yet. We promise you’ll be able to make or augment pledges after July 23rd and will honor the reward tiers as described.

BOOYAH, OUYA

We see it, we hear it! OUYA is the new kid on the block, smashing Kickstarter sales figures and offering a strong platform for indie developers. Here’s our short response: like Linux, if we CAN offer Skyjacker on the OUYA, we WILL, but we don’t want to promise something we might not be able to deliver. And there are two significant concerns.

The first is that the OUYA’s tech specs as presented are insufficient to handle the demands of Skyjacker. Laying aside texture atlases and object classes, we know for a fact that the Tegra 3 can’t crunch the complex physics involved in Skyjacker’s detailed demolition feature. We would need to discover some kind of optimization miracle to shoehorn that in.

The second is that the OUYA is a proposal, not a finished product. We wouldn’t have our hands on the SDK and hardware until December at the earliest. Gamepad design, software controllers, user interface - these things are all still up in the air. We need to invest your support wisely, in our originally intended platforms, so we can deliver on what we’ve promised.

Don’t take this the wrong way - we hope they succeed! We do have ideas for mobile Skyjacker apps, from advanced assembly demos to score attacks and arena skirmishes, and we’re absolutely open to the idea of bringing those to the OUYA. But we cannot promise to bring across the full Skyjacker experience. We would rather be up front about this now than make wild promises we can’t keep.

SKYJACKER IN THE PRESS

Lone Swing returns to take a look at the demo, after having sussed out our Spaceship Disassembly app. Welcome aboard!

The RockPaperShotgun crew as usual has our back. Just for the record, “Sir, You Are Being Hunted” is on our radar too!

Waltorious, checking in! Fear not - the “lead target” reticule is already confirmed in the design docs.

MOMENT OF ZEN

12 Comments

A PERSONAL MESSAGE

Update #12 · Jul 11, 2012 · 31 comments

*** If my speach is hard to recognize, or English is not your native language, HERE is a text ***

The hard numbers: 2280 backers, $86,300 pledged, 46 days down, 12 days to go. A few updates ago we mentioned it’d take another $81 from every backer to meet our goal - that figure is now $50. That is HUGE progress! But we’re not there yet. We have under two weeks to raise the other $114,000 or it all goes away.

PLEASE HELP SKYJACKER SUCCEED

1. If you don’t want to pledge, TELL US WHY NOT. We can’t stress this enough - we can’t address a concern we haven’t heard.

2. If you like what you see, MAKE A PLEDGE! Be a backer of Skyjacker!

  • a) If you’ve already pledged, move to the NEXT TIER UP - most tiers are $20 or less more and offer more rewards. 985 backers are $5 away from a second copy for a friend, and $10 away from being in on the closed beta. 
  • b) If you like your tier where it is but want more swag, $25 extra will get you a t-shirt, 8GB USB drive, or sketchbook, your choice. Stack this as high as you like! Two t-shirts per backer and we’d have this in the bag. 
3. Twitter users: Retweet our news at https://twitter.com/alskyjacker and @add your favorite bloggers and space/gaming/space gaming celebrities.

4. Facebook users: Like our posts on https://www.facebook.com/Digitilus and share them with your friends and family.

5. Forum posters: Talk about us on forums and imageboards. Look for blog posts about Skyjacker and add your support.

6. Blog readers: SUBMIT NEW TIPS to the gaming press sites - ask them to cover Skyjacker! Talk about us in Kickstarter roundups.

7. Include us in your online presence by changing your avatar, your sigs, and your Facebook banners. 12 days is all we ask!

8. Get the word out, in any way you can. Think of what we haven’t thought of. This isn’t a marketing ploy - we need to be heard, and we need your help.

IF YOU DON’T WANT SKYJACKER TO SUCCEED

1. Sit back and relax ...

THE SHAARKARIANS ARE BACK

Enough doom and gloom :)) We heard a lot of you liked that last fleet vid! So we come bearing gifts: Facebook banners featuring these mindbending aliens, along with Yatagooshee and Aspirogans. Download them HERE, share them around, and use them as your avatars for the next two weeks. Some people don’t realize just how gorgeous Skyjacker looks already, even in its raw alpha state - showing them off really does help.

SKYJACKER IN THE PRESS

  • G4TV covered us in their crowdsourcing roundup! This is exactly the kind of exposure we need. Thank you, Alex Rubens! Remember, everyone: we’d be happy to get more in-depth with an interview or exclusive materials.
  • GameWay - Another post by the Russian community. Run the comments section through goog translate, they know the score - "Yes, publishers no longer want to invest in space sims. We can only rely on indie games."
  • Respavvn front-paged our hardcore video and their own gameplay vid from the demo. Thanks for pitching in, dude!
  • Lone Swing keeps an eye on Gun Disassembly, the app used to produce our own Starship Disassembly, so they’re not that familiar with our project - but every little bit helps.

MOMENT OF ZEN

31 Comments
2,890
Backers
$128,238
pledged of $200,000 goal
0
seconds to go

Funding Unsuccessful This project reached the deadline without achieving its funding goal on July 23, 2012.

Funding period
May 25, 2012 - Jul 23, 2012

  • Pledge $5 or more

    8 backers

    WALLPAPER SET: A large collection of Skyjacker wallpapers for your PC, Mac, tablet or mobile device, along with our heartfelt thanks. We appreciate your contribution!

    Estimated delivery: Dec 2012
  • Pledge $10 or more

    5 backers

    SOUNDTRACK PACK: As the Wallpaper Set, plus: the complete game soundtrack (DRM-free digital downloadable version, 320k or lossless). Take Skyjacker on the road!

    Estimated delivery: Mar 2013
  • Pledge $15 or more

    1146 backers

    COMPLETE EDITION: As the Soundtrack Pack, plus: THE GAME in all of its unearthly beauty on PC or Mac (DRM-free digital downloadable version). Walk the ruthless path of Ael-Skyjacker, the lone human in a galaxy of conflict, as he tears apart the stars in search of fame and fortune. Sabotage, assassination, robbery, grift - all in a day’s work! This includes everything - all cutscenes, voiceovers, missions, and content.

    Estimated delivery: Aug 2013
  • Pledge $20 or more

    322 backers

    COMPLETE BUNDLE: A bundle of two Complete Editions, for you and a friend. Every bundle contains a spare of everything that isn’t physical; in this case, you’ll receive two wallpaper sets, two soundtrack packs, and two Skyjacker games to play together. Or maybe you want one for your PC and one for your Mac? We can do that.

    Estimated delivery: Aug 2013
  • Pledge $25 or more

    325 backers

    COMMUNITY EDITION: As the Complete Edition, plus: exclusive access to the beta release of the game and its private discussion community. We'll keep you in the loop and include your feedback in the game creation process, and we’ll grant you the title of Beta Tester on all our forums, public and private. You’ll also get the PDF version of the Skyjacker artbook, with 100+ pages of concept art - detailed illustrations of alien races, planetary habitats, designs and technology, and extras left on the cutting-room floor.

    Estimated delivery: Aug 2013
  • Pledge $35 or more

    50 backers

    COMMUNITY BUNDLE: A bundle of two Community Editions. You’ll receive two PDF artbooks, two voices in everything we do, two early downloads of the game in progress, and two logins with the title of Beta Tester on top of the Complete Bundle.

    Estimated delivery: Aug 2013
  • Pledge $40 or more

    609 backers

    SETTLER EDITION: As the Community Edition, plus: all future content we make for Skyjacker for free, forever! We already have post-launch plans for an EXPANSION PACK of a few dozen additional missions where you step out of the shoes of humans and become the aliens - on both sides of the conflict. Smash the planetary colonies in the name of the pirate brotherhood, or fight to the death for the honor of your race! (Check out the FAQ for more details on the expansion pack.) Of course, we’ll promote you to the title of Settler on all our forums, so everyone knows you’re not afraid of commitment.

    Estimated delivery: Aug 2013
  • Pledge $60 or more

    105 backers

    SETTLER BUNDLE: A bundle of two Settler Editions. You’ll receive two of everything Skyjacker in the future (as long as it’s digital), on top of the Community Bundle. Since you’ll both be beta-release backers, you’ll get in on the beta release of future content too. Pretty nifty, huh?

    Estimated delivery: Aug 2013
  • Pledge $80 or more

    89 backers

    PIRATE EDITION: As the Settler Edition, plus: special thanks in the game credits as a Skyjacker supporter! We'll thank you by name, or the name of your choosing (subject to editorial approval). And we’ll upgrade your title to Pirate on the forums too, so everyone can shiver in terror at your presence. But here’s the best part - we’ll take all the downloads and put them on a professionally-packaged, pressed DVD. Then we’ll put it into your hands. No firewall in the world will stop you! (All physical items are exclusive to the campaign, and ship free within the US; please add $15 to your pledge for international shipping.)

    Estimated delivery: Aug 2013
  • Pledge $100 or more

    80 backers

    CAPTAIN’S EDITION: As the Pirate Edition, plus: one t-shirt of any design. Protect your frail human flesh from the dangers of space! We’ll also ship you a limited edition print of the game poster in full size (36” x 24”) for your bedroom, barracks, hangar or gun cabinet. But what’s a Captain without a crew? We’ll give you TWO downloads of everything. All rewards from this point forward are bundle packs! This includes 2x beta releases, 2x forum handles, 2x wallpapers, 2x soundtracks - everything that isn’t physical. And we’ll thank you both in the credits, in even BIGGER letters, and on the forums with the even SNAZZIER title of Captain. We’ll thank you right now, just for reading this! Thank you!

    Estimated delivery: Aug 2013
  • Pledge $150 or more

    71 backers

    COLLECTOR’S EDITION: As the Captain’s Edition, plus: we’ll go even further. We’ll put together a physical game box for all this loot, with the soundtrack on CD as well as the game DVD. It’ll be personally signed by Eugene Zhukov and the rest of the team leads, unless you ask us not to. In fact, we’ll sign everything we can get our hands on; the jewel cases, the poster, even the t-shirt (and those aren’t easy). Of course you’ll still get your downloads, so you can leave the box in mint condition.

    Estimated delivery: Aug 2013
  • Pledge $200 or more

    17 backers

    WOLFPACK EDITION: As the Collector’s Edition, plus: we’ll hook all your friends up too by giving you FOUR downloads of everything and sending you FOUR Portable Skyjacker USB drives, each preloaded with the Complete Edition game. We’ll set you all up with the title of Privateer on the forum, and for the credits, we’ll thank all four of you by name, under the clan name of your choice and billed proudly above the Captains. Added bonus: we'll send out a second t-shirt of any design!

    Estimated delivery: Aug 2013
  • Pledge $250 or more

    10 backers

    MEMEPACK EDITION: As the Wolfpack Edition, plus: we’ll add your message to the credits as your clan motto, anything you like (subject to editorial approval; keep it around Twitter-length, please). Plug your website, propose to your girlfriend, throw out your favorite quote, or make us spout memes and in-jokes at everyone who plays!

    Estimated delivery: Aug 2013
  • Pledge $500 or more

    8 backers

    HARDCOVER EDITION: As the Memepack Edition, plus: the hardcover Skyjacker art book. Yes, we’ll sign it with pride! We’ll wrap it up in a third t-shirt of any design, a total of three, and call you out in the forums and credits as a Broker. Then we'll further acknowledge your financial acumen by putting your name in the game, as the designation of a weapon, part, planet, or ship (we’ll make sure it’s something you like). You’ll be a part of the Skyjacker universe from here on out.

    Estimated delivery: Aug 2013
  • Pledge $1,200 or more

    5 backers Limited (95 of 100 left)

    BOSS EDITION: As the Hardcover Edition, plus: our designers will draw YOU, in full space pirate regalia. And then we'll put it on an exclusive jacket of your very own! Materials and exact design to be determined - but it'll be nice. We won’t try to sign this one. While that’s happening we'll attach your name to a character in-game (or leave it as a designation, your choice), and elevate you to the regal position of Boss on our forums and in the credits. Don't worry about the cost of shipping; even if you're outside the US, we'll take care of it. Nothing but the best for the Boss.

    Estimated delivery: Aug 2013
  • Pledge $5,000 or more

    1 backer Limited (9 of 10 left)

    EPIC EDITION: As the Boss Edition, plus: we'll put you in the game. We'll animate YOU in 3D as the subject for a CUSTOM PLAYER CHARACTER. This includes your face and proportions, a personal logo, and the highest category of criminal community rating in the game. Only you can play as this character (we'll give you a secret code to activate it) but other players can hire you as an NPC, so they'll get to enjoy it too! You will be known across the skies as a true Hero... or a Villain, your choice.

    Estimated delivery: Aug 2013
  • Pledge $10,000 or more

    1 backer Limited (3 of 4 left)

    LEGEND EDITION: As the Epic Edition, plus: with your permission, we'll use your character in our promotional campaigns. You'll be on our posters, in our trailers, and on whatever other media we produce. Your name will, in fact, be Legend. Furthermore we cordially invite you to come hang out with us in Los Angeles, CA, USA. We're from Russia - we know how to party. (Please contact us directly to make personal arrangements before the end of the campaign.)

    Estimated delivery: Aug 2013