
An indie game focused around physical block-based decimation, looting, and more!
UPDATE #1
The plan is simple: We've asked for a small amount of money to handle the final costs of Blasted Fortress as it nears completion so we can ensure that the game can utilize as many of the engine features as possible right away. This will also smooth the transition to publishing over digital distribution like Steam.
A great deal of information about us and our first game has already been public information for months now, and can be found on our Twitter and our main website.
Here's the general idea, though:
You play as a tribe of doughy-looking folk who have stumbled across a disassembled cannon lost to time. Once they figure out how to put it together, they decide to use it against violent rival tribes who have done them wrong in the past.
It's 2.5D block-based physics destruction fun with a lot of little RPG features and a "does stuff while you're not playing" system, similar to Animal Crossing that will present you with events you can react to while you were away.
Want examples of how we aim to make the game play out?
Okay, try this: You boot the game up today. Let's say yesterday, it was Fall in-game. Today it's winter! An event window popped up telling you that while you were gone, an Ore Beast attacked the village, but was beaten back with pickaxes. As a result, you've gained 90 Ore. Hooray! A good boost to start the day.
You use your new ore to create more cannonballs for your pillaging purposes. After a rigorous pillaging or two, a new event window pops up in town telling you "If you destroy 150 stone blocks today, you'll be paid handsomely!"
Knowing exactly what you must do to retrieve your prize, you load up on Explosion shot and head out to take down an Epic sized structure; this time being more proactive in obliterating the entire structure (primarily its stone components) to complete your quest!
Another day, you may get into the game to discover that while you were gone, a stampede of goats tore through the workshop, downgrading one of your skill levels by 4 or 5. This is something that primarily happens when you're maxed out, to ensure you always have something to aim for.
FAQ
-
Work will continue on the game. It won't be everything we wanted it to be though until after the game has launched, we've made some sort of profit, and can afford to patch/upgrade the game, which we had hoped we wouldn't have to do after the fact for the sake of the players' immediate enjoyment.
-
We have no plans at the moment to try another campaign, but if we do, it will not be on Kickstarter.
-
As always, our website (www.dapperswine.com) and our Twitter (www.twitter.com/dapperswine) are the best bets for keeping in contact as we continue to update the open beta for our testers and make progress towards release, and as we roll out future games.
10
Backers
$122
pledged of $2,500 goal
Funding Canceled Funding for this project was canceled by the project creator on May 4, 2012.
Funding period
Apr 19, 2012 -
May 19, 2012
(30 days)
- First created · 0 backed
- Jason Brown 13 friends
- Website: dapperswine.com
Pledge $5 or more
5 backers
You will receive a free copy of Blasted Fortress when it releases. We plan on selling the game for $10, so this is a pretty good dealio, dude!
Estimated delivery: Jul 2012Pledge $25 or more
2 backers
You will be added to the credits as a backer, and get a free copy of the game when it releases.
Estimated delivery: Jul 2012Pledge $75 or more
0 backers Limited (3 of 3 left)
3 backers pledging this crazy-generous amount will be offered a chance to collaborate closely on the game as we work through beta. You'll basically be a part of the team for 1 week, pitching ideas and brainstorming with us about final changes and additions! You get all previous rewards, too.
Estimated delivery: May 2012