First off, hooray for breaking $350k! Looks like we'll need to dream up new stretch goals soon.... we've got more Xovers and more coming up for the last week of the Kickstarter! Remember to spread the word!
Get the free Rank 2 Specialist pictured specific to the Faction with every optional Rank 2 Leader Character pack purchased!
And now... let's have a closer look at the Ieaders for the Infantry Boxes released yesterday!
Shael Han - Black Lotus
Veterans of the Iron Lotus style have many paths to evolve their formidable skills, but none quite so challenging as the Black Lotus. Practitioners hone their speed and agility to superhuman heights, and their keen senses detect flaws and defects in even the strongest armor. A Black Lotus in battle practically dances from foe to foe as her war fans trace bloody trails in the air and corpses fall in her wake. But where a Black Lotus truly blooms is in the company of her fellow Iron Lotuses where her distracting style and pinpoint accuracy disrupts enemy formations and exposes them for unexpected assaults. A combined attack from a unit of Iron Lotuses led by a Black Lotus can shred even the mightiest foe in seconds.
Nasier - The Unmasked of Fel Kryn Temple
The transformative properties of Kartoreshian war masks are well known, but the Fel Kryn temple takes the art to its apex. Initiates appear to be wearing no mask at all, and masters can morph their entire bodies to mimic individuals of any gender or even shape, though this does not extend to clothing, armor, or weapons. As such, disciples of the Fel Kryn temple find extensive employment as assassins. They move undetected among enemy forces until they unmask and strike the fatal blow, then fall back to friendly lines to take command and direct troops to exploit any vital intelligence they may have uncovered. Since the transformation reshapes only the body and not the mind, the Unmasked are among the best educated specialists in Kartoresh, and masters of multiple weapons and fighting styles.
Teknes - Addanii Brood Masterminds
The emerging success of the vat-grown Brood Warriors has led to the need for leadership in the same vein. As such, mentally linked duos that demonstrate above-average intelligence (for addanii) are groomed for the Mastermind program where they undergo further spirit enhancements and are outfitted with new technomantic war masks copied from Kartoreshian designs. These Masterminds function and speak as practically one mind and can project their thoughts to other Brood over a limited radius. The resulting murderous maelstrom may appear chaotic, but the Masterminds have everything under control. The mental network of senses and brainpower gives every participating brood significant advantages in defense, since while one Brood may not see a blow coming, at least one of them will, and everyone reacts accordingly.
Goritsi - Ravenscar Sergeant
Sergeants in the Ravenscar company are made men. As veterans in service to the best-paid mercenary company in all of Arikania, they’re already wealthier than any ten officers in other national services. Those with more time on their dockets, or who seek further campaigns and riches, do well to spend a healthy portion of this wealth on an incredibly powerful crossbow of cunning design. This gets them out of the ‘meatgrinder’, as the very front rank is often called, and into a position where they can direct their fellows and support them with a variety of trick shots and specialized bolts designed to disable a wide range of enemies. From armor-piercing bolts to concealing smoke to explosives, every shot from a Ravenscar Sergeant improves his chances of seeing that next big payday.
Hadross – Deepman Charger
Hadrossians have long observed that when sharks congregate in schools a pecking order doesn’t take long to sort itself out, and Deepman Frenzies are no exception. At the top are the Chargers, truly the apex among predators. Notably more mutated than their brethren, they trade some long-term mobility for a long, slithering tail, but this heavily muscled appendage can propel them in a mighty leap that takes enemies unawares. Backed up with a ripping, gutting polearm, a Deepman Charger can cross half the battlefield before his enemies are even aware of him. In the company of fellow Frenzies, the ravening storm of teeth and blades takes on truly epic proportions, and both friends and foes would do well to steer far and wide. .
These leaders are all of course included in the Infantry boxes released yesterday!
As promised, we've moved forward production on the 3rd infantry type and here they are! Each Infantry box will have 3 poses and variant bits.
Shael Han - Iron Lotus Warriors
The deadly warriors from the all-female School of Scything Flowers practice the art of the Iron Lotus, one of the most intriguing and baffling fighting styles in Achrion and beyond. The Iron Lotus style relies on exceptional speed for defense. Agile, graceful, and hypnotic, practitioners eschew even the most basic armor. Attackers find themselves swinging and hacking at empty air where a Lotus once stood. Lotuses employ a variety of weapons, but the whip is preferred for its reach, versatility, and unpredictability. Shields and parries are nigh useless against these wrapping weapons, and while one opponent may be prepared for the Lotus’s attack, their comrade may never see it coming.
Nasier - Fel Hammers
The first masks crafted by the priests of Fel Mallek were intended to enhance strength and endurance for common laborers. But, a happy accident in the forging process summoned and bound an entirely new class of elemental spirit. However, unlike the elementals from the Efrenti hierarchy worshipped widely across Kartoresh, these new spirits do not serve willingly. The resulting war masks imbue their wielders with enormous strength, but the melding process has a higher casualty rate than the tried-and-true Ashman and Pelagarth masks. For those that can master the spirit, however, the benefits are obvious. Fel Hammers wield weighted weapons forged specially for their immense strength. Only the thickest and most advanced armor can withstand a single hit from these powerful weapons, and even fewer can withstand a second strike.
Teknes - Addanii Brood Warriors
In an effort to bolster troop numbers in the early days of the Humanum Uprising, addanii technomancers experimented with several forms of vat-grown troops. Unfortunately, only the addanii matrix ever produced biologically stable individuals, and those were often mentally linked duos and trios. Injury to one caused crippling pain in the others. Plus, addanii have never been useful front-line troops. The technology was shelved. But recent innovations in spirit-binding have found a new use for the old project. Imbued with strength, resilience, and an array of bizarre powers, the new Brood Warriors might not be the perfect vat-grown soldiers envisioned by the first technomancers, but they’re a shockingly effective force. Opponents often underestimate these diminutive psychotics until it’s far, far too late.
Goritsi - Ravenscar Mercs
The Ravenscar Mercenaries have long worked closely with the regular Tellorian military, so much so that joining the Mercs is, essentially, joining the army. Tough, brutal, and somewhat unruly to the non-Tellorian eye, the Mercs have a reputation for ruthless efficiency that’s in perfect keeping with their role as rank-and-file troops in an army of monsters. They train hard and fight hard. Those that fall behind risk becoming dinner. It’s as simple as that. But for those that can meet such high standards, the life of a Ravenscar is one of privilege, respect, and a potential road to great wealth: the dream of every Tellorian peasant boy. With an egalitarian system for loot division, and the highest base pay rates of any national military, Ravenscars can earn more in a single tour than most soldiers might in a lifetime. In battle, Ravenscars are renowned for their steadiness and resolve, even in the face of modern battlefield horrors. And small wonder when Tellorian encampments might be as bloody as the most gruesome battlefield.
Hadross - Deepman Frenzies
Amongst the many types of Deepmen, those gifted with the likeness of sharks are rare. This might be fortunate, because along with the shark’s strength and resilience, they also share their irascible temperament and inexhaustible hunger. Frenzies can eat their own considerable bodyweight in food every three days. This would present logistical problems for Hadross commanders if it weren’t for the ready supply of fresh meat standing in the enemy’s lines. On the battlefield, when the blood begins to flow, Frenzies pay for themselves a dozen times over. ‘Berserk’ is too tame a term for Frenzies with the scent of blood in the air. They keep their heads well enough so long as there are enemies at hand, but wise commanders place Frenzies on a distant flank to chew through enemy ranks.
We'll be posting unit descriptions and concepts of the leaders in our next update. In the meantime, if you'd like to add some variety to your forces, please pick them from the menu below and add the appropriate amount to your pledge - we'll find out what the funds were for after the Kickstarter is concluded.
Our Spanish and French distributors will be providing translations to the game rules (but possibly not fiction) and we will make these available when they are complete, likely around the time we begin shipping the rewards. This may or may not include the longer fiction entries, but the base rules, abilities etc will be translated.
And for our final batch of character biographies, we bring you the wettest characters of all....
Ooroth Trencher is a man out of place. He’s gregarious, charming, and brilliant, which one rarely expects from the transformed in Hadross’s armies. In fact, Ooroth hears the Deep Voices far more clearly than anyone suspects, a secret he keeps firmly locked away. He has no desire to spend his days as an oracle, locked in the gilded cage that is Ophion Palace. Instead, he lets the Deep Voices guide his steps, where they have led him into service as captain of the Hadross Ambassador’s personal guard. In battle, Ooroth is no sprinter (Sevridan never are) but any enemy that mistakes his shambling gait for a handicap is in for a quick end. Once engaged, nothing gets away from tripping tentacles or his exceptionally fluid, whirling greatsword style.
Torvosh has never heard the Deep Voices, but most of his commanders believe they guide his steps, for wherever Torvosh goes, victory seems to follow. He is imbued with that one most ineffable quality that all warriors cherish: luck. He has been present at some of the most one-sided conflicts in Hadrossian history and carried the day unscathed, or come away the only casualty, yet recovered fully. Once even he was caught unawares by a megalodon shark, and thought chewed and swallowed, only to be found wedged between two teeth when the beast was slain. For his part, Torvosh can only shrug and credit his ever-strengthening faith in the Deep Voices. His own martial prowess is not inconsiderable, but Torvosh’s mere suggestion carries more weight with the troops than a general’s direct order. Where he goes, victory is sure to follow.
Talimath Ororidrum, the Oracle of Ulloth
Talimoth’s transformation came upon him later in life than most Hadrossians. He served as a minor cleric at the Neridan temple in landlocked Calivant, the original seat of Scion King Hadross’s kingdom. He was nearly forty before he finally heard the Deep Voices, and heard them clearly. He ventured into the catacombs and was not seen again for nearly three years. He returned fully transformed and bearing a satchel full of archaeological treasures. As an oracle, Talimoth would normally be kept safe in Ophion, but the Deep Voices have other plans. He journeys across Arikania in secret, unearthing artifacts wherever they lead. In battle Talimoth brings the full might of an oracle, crushing foes with brutal magic and channeling the Deep Voices directly into their unprotected minds.
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