Update - 08/29/13
Hi everyone, it's been a little while! As mentioned before, the success of our Kickstarter campaign has significantly changed the scope and direction of our project, and we've been busy laying the groundwork to support our new goals. Here's a quick recap from the last few weeks:
After a long search, we've finally found our artist, Kalen Chock! Kalen's a conceptual designer whose previous clients include Industrial Light and Magic, Autodesk, Ember Lab, and many others. Here are a few of his samples:
We were fortunate to have lots talented artists reach out and express interest in this project, but when I came across Kalen's work, it immediately stood out as a perfect fit. The first thing I noticed were the vibrant colors, dramatic lighting, and unique, painterly feel, and I personally can't wait to see him bring these elements into the world of Liege.
We've been speaking at length about the game's new art style and are hoping to have some in-game samples ready for our next update. In the meantime, check out more of his work here, and his Livestream here.
With our initial meetings on the sound direction out of the way, work on the score has already begun. Here's an early sample!
So you're all aware, Aakaash has taken full ownership of the game's score and sound, and John Robert has moved off the project. Both are incredibly talented composers but with very different styles, and the decision was made early to ensure consistency in our soundtrack from end to end. We wish John all the best and can't wait to hear what he'll be working on next!
Midway through our campaign, I decided to port our game engine to Unity to support our new target platforms, streamline our production pipeline, and enhance the game's overall look and feel. Unity is an amazing platform, but it's fundamentally different from our previous set of tools. At this point I'm past the steepest part of the learning curve, and I've been plugging away at reimplementing basics like player controls, event handling, and character animation. The port work will be continuing over the next few months, but with Kalen now handling art and basic due diligence out of the way, this process should start moving much quicker.
Going forward, I'll be posting more frequent updates on the devlog (as well as our Facebook and Twitter) and sending monthly summaries here on Kickstarter to avoid spamming your emails. If you're interested in the very latest, feel free to follow along with any of the links above.
Thanks again, and until next time!
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The Producer ♦ In-game Producer credits ♦ An invite to come hang out in NYC for a day, design one of the game's battle sequences, and discuss all your crazy ideas about life and the game ♦ An optional festival of unlimited food and libations with an overall pretty nice guy ♦ Major gratitude ♦ Coziness ♦ All previous rewardsEstimated delivery:
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