We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on November 19, 2012.

We've hit $750,000! Everyone starts with a AMX-1 Repair Droid.

Update #9 · Oct 29, 2012 · 32 comments

Nice work, everyone! We've hit $750,000 on Kickstarter which means that every backer through both Kickstarter and the Roberts Space Industries site will start the game with an AMX-1 Repair Droid! 

That means it's time to set our sights on the next goal: when we hit $1,000,00 on Kickstarter we will add the RSI Idris Class Corvette as the largest playable ship in the game! And just to sweeten the pot, we'll give every backer an additional 500 credits.

Larger than a bomber but smaller than a ship of the line, corvettes occupy an interesting space in the pantheon of warships. While they lack the heavy armor and the capital weaponry of a cruiser, corvettes are more maneuverable and are highly configurable. Even the least expensive models feature numerous upgrade slots and multiple hard points for turrets and missiles. Corvettes are also frequently used for boarding actions; a single ship can support a team of marines capable of taking the fight to the decks of larger warships and stations.

We're also closing in on the first of the overall stretch goals. When the whole campaign reaches $2.5 million there will be an additional flyable ship, the Anvil Gladiator bomber. We're about $120,000 away from the Gladiator at the moment, so keep those pledges coming!

Comments

    1. Missing_small

      Creator Mark OToole on October 31, 2012

      Just a word of advice: I'd nix the 'droid' use. Android and Droid are Trademarked by Lucasfilm, which is now Disney.

    2. Missing_small

      Creator Brian Weatherill on October 30, 2012

      I'd really like to see a combat system something like microsofts "Allegiance" http://www.alleg.net
      It had solid physicsish based gameplay, ship customisation and very solid gameplay

    3. Missing_small

      Creator brokentofu on October 30, 2012

      Woah bro easy on the capslock.

    4. Missing_small

      Creator Imp0815 on October 30, 2012

      I cant believ you go the Freelancer way this time again. LITTLE FIGHTERS ARE BORING! I WANT TO DRIVE A FULL OUT WARSHIP WITH 115 TURRETS! FREELANCER WASNT FUN WITH ONLY LITTEL TINY SHIPS FOR TINY MAN! THE MODS ADDET THE BIG WARSHIPS AND THAT WAS FUN !

    5. Missing_small

      Creator Christian on October 30, 2012

      Congratulations are in order in deed, I hope for more information and pictures of the ships (or maybe I've failed to find them). Like the stretchgoals, and I am seriously considering adding additional funds to see the Constellation next to my scout in my hangar. I do how ever fear that it will somehow make the game less enjoyable (like putting in a cheat code) since it's the largest ship you could get or am I wrong in that assumption as well? I know I know, assumptions is the mother of all ****-ups...

      On another note, will there be playable carriers (you know, more than one fighter in one ship, say for instance 6-10) that you could get for your "guild" or what you would call it...

    6. Maraav150x150.small

      Creator Chris Vigil on October 30, 2012

      @mosteo I don't think Linux support is possible at the moment due to the game using Cryengine. But I wouldn't rule it out in the future, there is a version of Cryengine the utilizes OpenGL (the PS3 version) and there does appear to exist an unreleased port of Cryengine for Linux (http://www.phoronix.com/scan.php…). Hopefully Valves Linux efforts will spur Crytek to a more Linux friendly position.

    7. Backerprofilepic.small

      Creator TheRealCuran on October 30, 2012

      96.78 % of overall goal achieved. Thought that will still take some time at the current pace... The missing 3.22 % equal a bit over 80k USD after all.

      The next KS goal is 76.85 % complete. Keep spreading the word, and I think a realistic end goal could be past 3M USD.

      Calculated by http://dev.carbon-project.org/misc/starcitizen.html (2012-10-30 16:00:01+0000)

    8. Missing_small

      Creator PsychoticMormon on October 30, 2012

      Does anyone know how death is going to be handled. Is it going to follow Eve, where your ship dies it's lost, or something else?

    9. Missing_small

      Creator BigNick277 on October 30, 2012

      @Watist

      Actually, the 2.5mil stretch goal has not been passed yet. If you look at the marker, you'll see that the number on RSI's main site now includes the total amount raised between both RSI and kickstarter. They only just changed that last night as before the site went down for maintenance, the RSI sites total was 1.6mil. Look at they amount raised section again and you'll see the disclaimer saying that value represents total amount raised between both RSI and KS. So we are still only at 2.4mil overall total.

    10. Missing_small

      Creator Rifugio on October 30, 2012

      It's Great to hear that larger multiplayer ships are being planned and the following may may well already be on the road map, but if there is enough demand for same ship co-op it would be great if the multiplayer crew stations involved more than being a turret gunner. Manning a turret can be rather repetitive, and quite nauseating if you are trying to hit targets that are not near the line of flight and your pilot is wildly maneuvering.

      It would be a significant achievement to incorporate elements we already see in two seat attack aircraft, such as multifunction displays for the second crew member (and possibly additional stations).

      Creating stations that can manage different tasks and allow the pilot to offload some of their workload it could make a very interesting same ship team experience.

      As examples the ‘navigator/weapons officer’ role in a two seat fighter/freighter could include:

      1) Assigning waypoints, plotting courses, jump and evac points, nominating targets and adding to the situational awareness of the pilot.
      2) Providing enhanced locking/tracking information including subsystem targeting
      3) Managing damage control resources if available - specifying priorities for system repair.
      4) Allocating and optimising ship resources, power, shielding etc.
      5) Managing ECM and countermeasures - not just to block missiles but to actively mess with the targeting capabilities of enemy vessels causing “static” and jamming comms to AI ships.
      6) Activating, targeting and tracking special ship weapons such at missiles and torps that are more sophisticated than point and shoot dumb fires.
      7) For larger vessels with more than one turret - co-ordinating the automated turrets for preferred targets and manually taking over them as required.
      8) Tractor beaming and asteroid mining resources - deploying special mission or mining packages. Somewhere down the line perhaps allowing EVA for some missions.
      9) Managing comms and communicating with AI wingmen and other assets such as resupply ships or coordinating with the carrier that you will be coming in for refuel and rearm - perhaps acting as C&C if specialised ship for the role. The ability to assign targets to other AI ships and recommend to players could introduce a very different squadron tactical dimension.
      10) Taking control if the pilot has taken a hit and losing blood and consciousness.

      If 'cloaking' technology exists, then there can be a whole bunch of additional activities related to detection and tracking; but again this sort of investment really hinges on the demand and payoffs for co-op same ship gameplay.

    11. Missing_small

      Creator mosteo on October 30, 2012

      What about a stretch goal related to Linux support? Or is this out of control because of the engine used? Perhaps then wine integration?

      I frankly don't care (that much) about in-game content, that would be added anyway by the developers in due time if the game is a success. But things that make a big difference because of funding, that I care.

    12. Spike.small

      Creator Cyco-Dude on October 30, 2012

      i can see and understand them pretty clearly...

    13. Avatar.small

      Creator Roland on October 30, 2012

      Gogogo!!!

      I agree the stretch goals needs to be more visible and clearly explained

    14. Missing_small

      Creator Ziegenpeter OotG on October 30, 2012

      @Creators:
      Maybe it would be clearer for some to show also the combined stretch-goals (KS+ Mainpage) on this Project-page. And more clarity on behalf the descriptions :D
      Because, there was a time, i thought that the the time period, which is mentioned after der "Access Alpha/Beta" goals is a subsciption period. But then someone told me it is the development-time for the Game. So for me: Longer more informative Sentences in the stretchgoals, so that they could not be misleading :D

    15. Missing_small

      Creator Anjelus on October 30, 2012

      Congrats on the first stretch goal RSI. I'm looking forward to the next one

    16. Missing_small

      Creator Scott Carlson on October 30, 2012

      Oh, and if the original, less granular stretch goals are any guideline, the Bengal-class carrier was ~$6 million, IIRC.

    17. Missing_small

      Creator Scott Carlson on October 30, 2012

      Zach -- right now, Corvettes won't be delivered as pilotable ships on launch at all. If we hit the stretch goal, they will. As for bigger things? My guess is, that there's a destroyer and maybe a cruiser on one of the later stretch goals.

      As with most of the content in the stretch goals, these are all features that Chris wants to deliver, regardless, but can't promise upon launch without the additional funding. If we fall short of the stretch goals in the crowdfunding phase, the stretch goals that design the game outward are simply the first things on the list for new content design supported by launch and post-launch sales and ongoing revenues.

    18. Missing_small

      Creator Watist on October 30, 2012

      Has it been noticed that 2.5 M goal has been passed.

    19. Rsi%20logo%20640x640.small

      Creator Cloud Imperium Games Corporation on October 30, 2012

      Scotty - Have you looked at the main stretch goals at http://www.robertsspaceindustries.com/comprehensive-stretch-goals/?

      More missions, systems and playable ships are all part of the stretch goals. The repair droid was just something we thought would be fun for Kickstarter to kick things off. We have to balance out stretch goals out as just adding a new flyable ship is a LOT of content and work due the detail and complexity that the game is aiming for. The same applies to more missions, and especially more systems.

    20. Missing_small

      Creator Scotty on October 29, 2012

      As somebody who had pledged and is going to love this game I do have to say that the stretch goals are completely terrible. Shouldn't the stretch goals mean you add more stuff to the game, more content, more solar systems, more NPC dialogues etc? As it is, it seems we are just getting a gift that already exists in the game that we can buy with cash in time anyway.

      Check out Project Eternity's idea of stretch goals. Now THAT is how you do stretch goals.

    21. Missing_small

      Creator Zach on October 29, 2012

      So is the Corvette the largest ship able to be piloted period? Will we not be able to pilot super large capital ships / carriers? Just curious on these things. I can see how their menuverability may be diminished along with their speed but lets be fair that's to be expected! at the same time they could be used to create some interesting and epic combat.

    22. Missing_small

      Creator Frederic Hamra on October 29, 2012

      This is awesome !!!!! :D :D

    23. Missing_small

      Creator Fritter on October 29, 2012

      So, Chris said before that we could go up to a destroyer sized ship in the future. Is this corvette smaller than that, then?
      And also, is this going to be the largest ship in the game, period, or just at launch?

    24. T_(41).small

      Creator Dadalos on October 29, 2012

      corvettes have always been the favorite class of ship for me. they realy are so versatile and im looking forward to having them in game. that being said I would like to agree with CSDare's post as nice as having my fave ship class be included id like to see more of an development in other areas than the teck available. I mean personally id spend hours just exploring the ship im on checking ship maintenance making sure that everything is in top gear when those dirty space pirates try and jack my cargo ships payload XD. i understand that combat will be the primary focus for most people but im more excited about hauling needed cargo around and exploring new places. also ive not seen any mention of alternative combat like cloaks or hacking or even space anomalies to explore.

      much longer than i expected. but im so exited about this game once i start talking about it its hard to stop keep up the supurbe work and see you all in the next update XD.

    25. Scifi_sp.small

      Creator Leonardo J. Ceballos on October 29, 2012

      Whoa! Whoa Chris. Repair BOT. AMX-1 Repair BOT. I'm pretty sure there's Lucas folks keeping an eye on this project on some level, and if you'll ask FASA (Battledroids) or Motorola they'll tell you to stay away from the D-word unless you're willing to deal with some Sith lawyers.

    26. Avatar1_syndicate_wars.small

      Creator Ben on October 29, 2012

      The real prize is the AmEx card you'll get to use to purchase the Repair Droid. Thus AMX-1.

      :P

    27. Missing_small

      Creator CSDare on October 29, 2012

      I realize that space simulators are a fundamentally different class of games than, say, RPGs, but at the same time I'm hoping to see a broader range of promises for the stretch goals than simply "new ships and gear." One thing I enjoyed about the original Wing Commander games was the interaction with other crew members -- not to mention the Kilrathi aces you'd shoot down. Can future updates speak more strongly to the modes of gameplay, the characterization and writing, and the overall campaign and plot of Star Citizen? (Obsidian's recent Project Eternity kickstarter is a great model for the latter.) I'm already a backer, but I'm curious to discover whether the heart of the game will involve more than just tech specs. Thanks!

    28. Avatar2.small

      Creator Mataelstrom on October 29, 2012

      We made it! Go for next goal :)

    29. Cj_ballantyne_photo.small

      Creator chris-ballantyne on October 29, 2012

      Yeay! Let's keep those pledges pouring in. $2.5 millon here we come. :0

    30. Drifterspace-200x200.small

      Creator Donik on October 29, 2012

      Oh man, I'm stoked. I want that corvette!!!

    31. Missing_small

      Creator Angelo on October 29, 2012

      Can we walk inside the corvette then? Or is the team of marines in separate "pod" modules?

    32. Thrawn.small

      Creator Darkk on October 29, 2012

      Yeay *clap clap*

34,397
Backers
$2,134,374
pledged of $500,000 goal
0
seconds to go

Funding period
Oct 18, 2012 - Nov 19, 2012 (32 days)

  • Pledge $5 or more

    2697 backers

    THE KICKSTARTER: The Electro Skin Hull Enhancement for existing Roberts Space Industries ship owners. Can switch hull appearance at a flick of a switch. Includes special skin to show that you've backed twice.

    Estimated delivery: Nov 2014
  • Pledge $10 or more

    163 backers

    CIVILIAN: Be part of the creation of the game. Every pledger reinforces that Space Sims are not dead and nor are PC Gamers!

    Estimated delivery: Nov 2012
  • Pledge $30 or more

    5000 backers All gone!

    SCOUT: A digital copy of the finished game for your PC with your RSI Aurora spaceship ready to fly + 1,000 Galatic Credits + Exclusive access to the Beta + White Citizens Card (physical reward)

    Estimated delivery: Nov 2014
    Add $5 to ship outside the US
  • Pledge $30 or more

    5000 backers All gone!

    DIGITAL SCOUT: A digital copy of the finished game for your PC with your RSI Aurora spaceship ready to fly + 1,000 Galatic Credits + Exclusive access to the Alpha + Beta (digital tier, no physical rewards)

    Estimated delivery: Nov 2014
  • Pledge $35 or more

    3000 backers All gone!

    DIGITAL SCOUT: A digital copy of the finished game for your PC with your RSI Aurora spaceship ready to fly + 1,000 Galatic Credits + Exclusive access to the Alpha + Beta (digital tier, no physical rewards)

    Estimated delivery: Nov 2014
  • Pledge $37 or more

    4966 backers Limited (34 of 5000 left)

    DIGITAL SCOUT: A digital copy of the finished game for your PC with your RSI Aurora spaceship ready to fly + 1,000 Galatic Credits + Exclusive access to the Alpha + Beta (digital tier, no physical rewards)

    Estimated delivery: Nov 2014
  • Pledge $40 or more

    2010 backers

    MERCENARY: A digital copy of the finished game for your PC with your RSI Aurora spaceship ready to fly + 1,000 Galactic Credits + Exclusive access to the Alpha and Beta + White Citizen's Card (physical reward)

    Estimated delivery: Nov 2014
    Add $5 to ship outside the US
  • Pledge $60 or more

    3541 backers

    BOUNTY HUNTER: A digital copy of the finished game for your PC with your Origin 300i spaceship ready to fly + 2,000 Galactic Credits + Exclusive access to the Alpha and Beta + Digital copy of game soundtrack + Digital copy of the map for the game universe + Digital 42-page Star Citizens manual + Green Citizen's Card (Physical reward)

    Estimated delivery: Nov 2014
    Add $5 to ship outside the US
  • Pledge $60 or more

    2278 backers

    DIGITAL BOUNTY HUNTER: A digital copy of the finished game for your PC with your Origin 300i spaceship ready to fly + 2,000 Galactic Credits + Exclusive access to the Alpha and Beta + Digital copy of game soundtrack + Digital copy of the map for the game universe + Digital 42-page Star Citizens manual (digital tier, no physical rewards)

    Estimated delivery: Nov 2014
  • Pledge $60 or more

    627 backers

    DOUBLE DIGITAL SCOUT: Two digital copies of the finished game and two of everything from the 'Digital Scout' tier. Share with a friend!

    Estimated delivery: Nov 2014
  • Pledge $110 or more

    220 backers

    Title: PIRATE: A digital copy of the finished game for your PC with your Drake Cutlass spaceship ready to fly + 2,000 Galactic Credits + Tractor Beam + Docking Collar + Exclusive access to the Alpha and Beta + Digital copy of game soundtrack + Digital copy of the map for the game universe + Digital 42-page Star Citizens manual (digital tier, no physical rewards)

    Estimated delivery: Nov 2014
  • Pledge $110 or more

    163 backers

    DIGITAL COLONEL: The finished game for your PC with your Anvil Aerospace Hornet ready to fly (High-end ship focused towards dogfighting/combat) + 5,000 Galactic Credits + Exclusive access to the Alpha and Beta + digital copy of game soundtrack + full color digital map of the game universe + digital copy of Squadron 42 manual

    Estimated delivery: Nov 2014
  • Pledge $110 or more

    259 backers

    DIGITAL FREELANCER: The finished game for your PC with your MISC Freelancer ready to fly (High-end ship focused more for trade and exploration) + 5,000 Galactic Credits + Exclusive access to the Alpha and Beta + digital copy of game soundtrack + full color digital map of the game universe + digital copy of Engineering Manual for modders

    Estimated delivery: Nov 2014
  • Pledge $120 or more

    82 backers

    QUAD DIGITAL SCOUT: Four digital copies of the finished game and four of everything from the 'Digital Scout' tier. Share with your friends!

    Estimated delivery: Nov 2012
  • Pledge $125 or more

    1041 backers

    COLONEL: The finished game for your PC with your Anvil Aerospace Hornet ready to fly (High-end ship focused towards dogfighting/combat) + 5,000 Galactic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Hardcover copy of Star Citizen manual + Bronze Citizens Card

    Estimated delivery: Nov 2014
    Add $15 to ship outside the US
  • Pledge $125 or more

    1453 backers

    FREELANCER: The finished game for your PC with your MISC Freelancer ready to fly (High-end ship focused more for trade and exploration) + 5,000 Galatic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Hardcover copy of Star Citizen manual + Bronze Citizens Card

    Estimated delivery: Nov 2014
    Add $15 to ship outside the US
  • Pledge $250 or more

    1509 backers

    REAR ADMIRAL: Finished game for your PC with your top-of-the-line RSI Constellation spaceship ready to fly + 10,000 Galactic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Set of 5 Ship blueprints + 3-inch physical model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Silver Citizens Card

    Estimated delivery: Nov 2014
    Add $15 to ship outside the US
  • Pledge $500 or more

    115 backers Limited (885 of 1000 left)

    VICE ADMIRAL: Finished game for your PC with your top-of-the-line RSI Constellation spaceship ready to fly + 15,000 Galactic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Set of 5 Ship blueprints + 4-inch physical model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Gold Citizens Card

    Estimated delivery: Nov 2014
    Add $15 to ship outside the US
  • Pledge $1,000 or more

    22 backers Limited (28 of 50 left)

    HIGH ADMIRAL: Finished game for your PC with your top-of-the-line RSI Constellation spaceship ready to fly + Exclusive access to the Alpha and Beta + 20,000 Galactic Credits + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Set of 5 Ship blueprints + 6-inch physical model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + 30min video conference with Chris Roberts to ask him all the questions you like + Platinum Citizens Card

    Estimated delivery: Nov 2014
  • Pledge $2,500 or more

    3 backers

    GRAND ADMIRAL: Finished game for your PC with all five pledge ships ready to fly + Exclusive access to the Alpha and Beta + 20,000 Galactic Credits + Spaceship shaped USB stick with the game and all digital elements + CD of game soundtrack + Fold-up glossy full color map of the game universe + Set of 5 Ship blueprints + 6-inch physical model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Hardback bound 42-page Engineering Manual for Modders+ Hardback bound 42-page Squadron 42 Manual + 60min video conference with Chris Roberts to ask him all the questions you like + Platinum Citizens Card

    Estimated delivery: Nov 2014
  • Pledge $5,000 or more

    1 backer Limited (19 of 20 left)

    SPACE MARSHALL: The finished game for your PC with your top of the line RSI Constellation spaceship ready to fly + 20,000 Galactic Credits + Exclusive access to the Alpha and Beta + Spaceship shaped USB stick of game and all digital elements + CD of game soundtrack + Fold up glossy full color map of the game universe + Set of 5 Ship Blueprints + 8-inch painted model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Spend half a day with Chris Roberts and get into the details of the development + Black Citizens Card

    Estimated delivery: Nov 2014
  • Pledge $10,000 or more

    1 backer Limited (9 of 10 left)

    Title: WING COMMANDER: The finished game for your PC with your top of the line RSI Constellation spaceship ready to fly + 20,000 Galactic Credits + Custom skin for your RSI Constellation Spaceship + Name your spaceship (after you if you want!) + Exclusive access to the Alpha and Beta + 1 Million Mile High Club Ownership - Invite your guests to your private club in the game + Spaceship shaped USB stick of game and all digital elements + CD of game soundtrack + Fold up glossy full color map of the game universe + Set of 5 Ship Blueprints + 10-inch painted model of your in-game ship + Hardcover copy of 'The Making of Star Citizen' including loads of behind the scenes images and info, prelim concept art, development stories + Hang for a day with Chris Roberts and key peeps on the dev team + Titanium Citizens Card

    Estimated delivery: Nov 2014