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IGTM Screening Tour Presented by Adobe

Update #20 · Feb 21, 2012 · 1 comment

Hey Everyone,

We have some pretty exciting news! 

We’re fresh off of the film’s (award winning!) Sundance premiere, and with the wonderful help of our friends at Adobe we’re taking the film on the road.  Read on, or get all the info on our site

Over the next few months, we plan to personally take the film on tour for some hand delivered screenings.  We’ll be in attendance for all your Q & A needs, plus whenever possible, we’ll try to bring along some developers from the film.  

Right now, we have seven U.S. cities announced.  But that is just the start, we plan to add more very soon.  In fact, if you’d like to see the film in your town, let us know here.

The seven cities we’re announcing today are...

  • Santa Cruz, CA,The Rio Theatre, Mar 2 at 7pm (Tickets here)
  • San Francisco, CA, Embarcadero Centre Cinema, Mar 6th, 7pm & 9:30pm (Tickets here) 
  • Asheville, NC, The Fine Arts Theatre, Mar 15th at 7pm (Tickets here) 
  • Seattle, WA, SIFF Cinema at the Uptown, Mar 23rd at 7pm (Tickets here)
  • Portland, OR, Hollywood Theatre, Mar 28th at 7pm (Tickets here) 
  • Chicago, IL, Music Box Theatre,  Apr 17th at 7pm (Tickets here)
  • Cambridge, MA, The Brattle Theatre, Apr 19th at 7pm & 9:30pm (Tickets here)

You can read the press release here.  

Oh, also, we wrote a big ol’ blog post about our figuring out the film’s distribution over on the site.  Check it out if you’re interested in that type of film business stuff.

We can’t tell you how excited we are to start sharing the film with people.  This is just one step of many in the film’s total release.  Stay tuned, there are definitely more announcements to come.  

Until then, though, we hope to see you at a screening sometime soon!

Take Care,

James & Lisanne

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A Not-So-Brief Sundance Debrief...

Update #19 · Feb 12, 2012 · 4 comments

[Read the original post over on IndieGameTheMovie.com over here]

Hey Everyone, we’re due for a bit of an IGTM update.  

Disclaimer:  The post below is a bit of a solid wall of good news.  It's a bit silly.  We want to share, but we also acknowledge that it's a crazy amount of good stuff and can come off as a bit much.  There's also been equal amounts of struggle, stress and sleeplessness, but that'll be another post. We're pretty damn proud of this little film and feel like sharing the positive, so here we go....

Lisanne and I were talking the other day and realized that, at some point, our lives crossed some line somewhere and started resembling a fever dream of sort.  Like, if you were to talk to versions of ourselves twelve months ago and described what is currently going on with the film - Sundance, HBO, the overall reception - it would have sounded like the ramblings of a crazy, delirious person.  We wouldn’t have believed you.  Not at all.  But here we are about to write a post talking about those exact things.  The last month has truly been insane.

We have been exceptionally fortunate with the way the film has been received to date.  We couldn’t be happier with how things are going. People are connecting and identifying with IGTM in ways that we always hoped and dreamed they would.  

They’re seeing IGTM not just as a film about creating video games, but as a film about creatinganything.  The process of pouring everything you have into something and putting it out into the world and seeing what happens.

The film is really connecting.

Thank you for making it happen and thank you for your continued support.  The film has had a near-embarrassing whack-load of good fortune the past little while.  And rather than write about each piece individually, we thought it best to share the bullet points and you can check out whatever you might find interesting...

  • On Jan 20th, 2012 - We publicly premiered the film.  It was a surreal, exceptionally strange experience, that we’ll have to write about more later.  Here was our first review.
  • The film was optioned for the basis of a fictional HBO series by Scott Rudin - the producing force behind ‘The Social Network’, ‘Girl With The Dragon Tattoo’, ‘Moneyball’ and nearly everything Wes Anderson.  (Note:  The resulting series is not slated as a sitcom).  As if Sundance wasn’t enough, this is where we firmly fell into ‘fever dream’ territory.  We couldn’t be more excited to work with Mr. Rudin, his team and HBO on the project.
  • We knew that Sundance was going to be busy, but we really had no idea what a marathon of film exhibition, promotion and business it was going to be.  Every minute of our 10 day experience was scheduled.  Filled with interviews, meetings, showings, panel discussions, and the not-so-occasional party.  We did a ton of interviews talking about the film.  Including CBC’s Q (a dream for us!), Turnstyle/Huffington Post and the Film Stage.  A full list of various media chats can be found here.
  • Kevin Smith gave us a shout out in a blog post talking about his innovative approach to film distribution.  He words in this post, and prior, speak very loudly to us and help form our eventual distribution plan for IGTM.
  • As a teen, I read a lot of entertainment/filmmaker magazines.  Not the gossip rags, but the ones that had actual articles & the like.  The Feb/Mar issues of these magazines always offered a peek into the seemingly strange otherworld that was Sundance.  On Sundance day 6, one of these magazines that I adored as a kid (sounds silly, but true),Entertainment Weekly,  snapped our pic :)  Weird.  15 year old James is beside himself.
  • On January 28th, Indie Game: The Movie won the World Documentary Best Editing award at the 2012 Sundance Award Ceremony.  Editing within documentary is a pretty powerful, pretty important aspect - likely even moreso than other genres.  It was by far the most challenging aspect of the process.  We could not be happier and more honoured to win the award.  We had done such a good job convincing ourselves that we weren’t going to win anything, that the award was absolutely pure shock.
  • To cap the Sundance experience off, the film landed on multiple ‘Best of Sundance’ lists:  Check it out hereherehere and here.

 A Distribution Update:  At some point, we’d like to write extensively about the Sundance experience from an independent filmmaker business standpoint, we think there is a lot of interesting stuff to share.  Stuff that’ll certainly benefit other filmmakers, but also could help independent game developers as well.  But that’ll have to happen later.   

What we can say is that we had A LOT of meetings at Sundance, and we received a lot of interest in the film.  Of the potential offers, all were flattering, some were good and some were horrible but there wasn’t anything that jumped out as being a great fit for this film.  The process isn’t over and we’re still considering certain things and looking for partners that fit and make sense.

We’re new to this high-stakes world of distribution and have made a film in a firmly independent way - not because we have anything against the industry, establishment or ‘the Man’.  But rather, everything that we did, we did because it we could acheive ourselves as a small team of two, it made sense for the film, our process and the spirit of the project.  We’re attempting to follow those same instincts with the film’s distribution.  It’s served the project well so far...

But, here’s what we can tell you in broad strokes of the film’s distribution.  Please keep in mind that things are changing & evolving daily, and that everything is subject to change.  Here’s the basics.  The film will be going on a festival / screening tour (mostly in North America).  After the screening period, we’ll be looking to release the film digitally, in an organized manner, as soon as we can.  The digital release will then be followed by the DVD release, which will then be followed by the eventual Special Edition release (we are still shooting material for this).

All preorder people will receive access to the film on Day 1 of digital release.  In other words, if you are a Special Edition preorder person, you don’t have to wait until S.E. release to see the film.  That would be rather unfair and not make any sense.  We try to be fair and make sense as much as possible :)

Well, this has been a fairly info-heavy, long post.  This feels like a good place to wrap it up.  Thank you again for your support and for helping make this happen.  If you have any questions, shoot us a comment, email, tweet and we’ll try and answer as best/as soon as we can.

Take Care,

James (& Lisanne)

4 Comments

'Showing FEZ' New Clip From The Film!

Update #18 · Jan 18, 2012 · 3 comments


Hi All, 

It is 4:48 am and we are currently waiting in the Winnipeg airport en route to Sundance.   But while we sit in our odd combination of sleeply nervousness, we thought we'd share a recent interview we did with Wired Magazine - talking about the making of IGTM & heading into Sundance.  

NEW CLIP:

Not only is there a great article (Thanks to Angela Watercutter), but there is also a new exclusive clip for you to watch!

CLICK HERE TO WATCH

3 Comments

Pre Sundance RoundUp: New(ish) Video / Interviews / IGTM Art

Update #17 · Jan 14, 2012 · comment

A Collection of Tidbits...

Hi Everyone!

We are 6 days away from premiering the film at Sundance (yikes).  It’s kinda crazy to think about.  Last night, we did a count, and around 35 people have seen the film.  That’s it!  

So far 35 out of 35 people have liked the film, but the sample size we’re working from is ridiculously small.  This will change soon.  This will change and we couldn’t be more excited for it.

In fact, last week, the very first public words from someone who has seen the film (but is unrelated to the production) has hit the web.  Check out the nice preview words Basil Tsiokos had to say upon seeing the film...

A lot of neat, crazy, surreal things are happening, and we thought we’d send a quick update / round up of some of the stuff IGTM-related around the Internet.

  • We re-released the Super Meat Boy: Control clip.  It’s a bit cleaned up and features a great new track from Jim Guthrie.  Watch it here.

This time next week, Indie Game: The Movie will have been premiered, kicking off what will surely be a crazed 2012.  Before that happens, we want to again thank you for helping make this happen.  Without your support, IGTM would very likely not exist.  

We can not thank you enough...as evidenced by our continual thanking of you :)

...which will undoubtedly continue.

Sooo.... Thank You!  Can’t wait to show you the film!

James & Lisanne

Image Credit:  SaraG

Comment

Happy Holidays from IGTM

Update #16 · Dec 21, 2011 · comment

Hi Everyone,

Nearly one year ago today, we arrived back in Winnipeg after spending 3 months on the road shooting for this film.  It’s been an absolutely crazy, rewarding, stressful, fantastical year.  

When we started this project, we really had no idea it would be doing the things that it’s doing. Like, Co’mon - Sundance...really?  SXSW? ... what?!  Everything that this film achieves is made all the more special by it’s beginnings.

From Day One, this film’s existence, and success, has been the product of a great community of people that saw something they related to in either the Kickstarter, the website or the videos. We’re indeed two people making this.  But we hardly did it alone.  

We’re extremely thankful to everyone who supported this film.  Whether it be putting your name down for a preorder, throwing us up on your Tumblr, making a tweet or just passing a link to a friend - all of those things add up and have made Indie Game: The Movie what it is.

So, going into this holiday season we have a TON to be thankful for.  You’ve help make this one of the most amazing, most fulfilling years ever.  Thank you again.

We wish you a happy, safe holiday season.  We can’t wait to show you the film in 2012!

Until Then,

-James & Lisanne

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