An addictive Roll and Move game with a twist. Move your Hero to reach the safe house AND your Zombie to attack other players!
About Undead Escape
Undead Escape is set in a small farming community called Whispering Hills. A local biomedical research facility, BioPhage Inc, set up shop on the outskirts of the town. The company was detested by the locals, so to try and win their favor BioPhage Inc started providing free medical services to the local community. Unbeknown to its patients, they were also conducting secret experiments on them at the same time; subjecting them to a new super drug the company developed called VX-14. The viral vaccine was supposed to be a new cure for HIV but the FDA wouldn’t approve it for human testing since lab results on rats showed an increase in appetite, decreased brain function and increased aggressive responses to normal stimuli. This was the reason why BioPhage chose Whispering Hills as the site for its secret test site, but the results were worse than they could have imagined.
There are 8 pawns in the game; each one is a 3D figure molded from zinc and modeled after the characters and zombies found in the game. The box, board and cards for Undead Escape will be printed in CMYK 4 color process with an Aqueous coating for protection. Each character in Undead Escape will also come with a character card that displays their picture and a short biography.
Playing Undead Escape
You take on the role of 1 of 4 characters, trapped in the local Food-n-Mor grocery store after fleeing from a hoard of zombies. At the back of the store is a small office, just big enough for one or two survivors to hide out but between you and that office are the undead. Your goal is to get through the store, avoiding or killing zombies along the way and break into the locked office, the first character to reach the office wins.
Undead Escape is a Roll and Move game but it doesn’t play like a normal Roll and Move game. You have two die to roll and two characters to control. The first character moves along the game board on one of the dies rolled but you also control a “twin” zombie character that moves on the second die. So you not only control your own “hero” character trying to survive the hoard, but you play as the hoard itself, attacking other players at will and attempting to prevent them from beating you to the safe house.
There are also special cards that can be picked up along the way that help your character move further across the board, hinder them by making them move back, or pick up items that give your character extra points that can be used when attacking or being attacked by a zombie. There is also a special deck just for the zombies that can increase the number of spaces they can move with the roll of the die (although we recommend only putting this deck in play to extend the game time of shorter games with fewer than 4 people).
How Undead Escape Was Created
The idea for Undead Escape came to me from a project I was working on for a Game Design class while attending the University of Advancing Technology. I had to come up with an idea for an original video game and I settled on making an original dungeon scroller with a story built around a zombie apocalypse. Part of the assignment was to play test the idea by turning it into a working pen and paper game, play testing it with friends and family to see how the mechanics of the video game version would pan out. This is where Undead Escape received its start. Play testing the game with friends and family lead to the home made creation of a prototype, which I made myself by hand, with a letter help from my computer and printer. The next couple of months were spent play testing the game with more friends and my fellow co-workers before it really started catching on. Card decks were changed, rules were rewritten and the story behind the game board itself was given a make-over with biographies for the characters. After about a year’s worth of development and play testing sessions at work and at home, Undead Escape grew into a game that was fun to play and very addictive. It was at this point that I decided to turn my new addiction into a full production game that I could share with the world.
Since this was my first game I spent a lot of time researching how to make a game, how to sell your idea to companies, and how easy it was to fail. Along the way I came across many companies but it was Grand Prix International that I decided to go with for producing the game. They were able to give me a quote that was reasonably priced and unlike other companies I have looked into, they are able to produce all the custom pieces that I desire for the game. They also helped me find the perfect artist for the game in the form of Illustrator Brian Smith of BetterForBrian.com. He shares my interest in the game and in zombies and has been a blessing in the creation of art for the game. Everyday Brian gets closer and closer to finishing the artwork for the game, and the dream comes closer to becoming a reality.
Where You (The Backer) Comes In
This past year has been a great and wonderful journey for me and the creation of Axial Fire Games LLC, but it’s not over yet. I want to share this experience with the Backers of Kickstarter by offering the game here before going retail. The money donated through Kickstarter will help pay for the final costs of the artwork Brian is currently designing, and the rest will go to pay for the first shipment of games from Grand Prix International.
When Rewards Will Be Delivered
I tried being as realistic as possible with the estimated delivery dates although it is hard to foresee what the future holds. Rewards will be delivered as close to the estimated dates as possible, but I will do everything I can to deliver them early whenever possible, Backers will be notified of any delays as soon as they occur (but hopefully there won’t be any).
Kicking it Forward
As part of the Kicking it Forward campaign, We solemnly pledge 5% of the profits from the finished product back to the Kickstarter community to help fund other people's dreams.
So people have been asking me "how long does it take to learn the rules for the game?" and I decided to post the answer here.
The rules are fairly short and simple (about 3 pages long). Most players were able to pick up the rules, understand them and play the game from memory within the first 2 times playing the game. Here are the basics.
Before play starts each player rolls the character die to see who goes first. Then each player takes a Lock Pick card starting with the player who goes first. Players then take turns rolling the die and moving their main character piece and their zombie character piece across the board. One die controls the zombie and one die controls the main character. When a zombie and a main character are battling it out, the die used for each character switches. (i.e. the zombie uses the character die to attack and the character uses the zombie die to attack). Special cards can be picked up to help the players succeed when attacking or being attacked by a zombie, these cards are picked up when a character lands on or stops on the corresponding tile. In shorter games, a special Zombie Powers deck can be put into play with cards that allow zombies to travel the board faster. The goal is to be the first to reach the other end of the board and pick the lock to the safe house door. First player to enter the safe house wins.
I hope this clears things up a bit and if anyone else has further questions, please feel free to message me or post them to the page here under the FAQ. Thanks!
Unfortunately the rules and the decks of cards will only be printed in English, I understand that these creates problems for people who cannot read or understand English, however there will not be enough room on the decks for another language and I am afraid that the rule book may already be too long by adding the names of our Backers to it (which is more important to me as I feel you all deserve recognition for the game's success).
pledged of $40,000 goal
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on May 4, 2012.
Apr 4, 2012 - May 4, 2012 (30 days)
Pledge $1 or more
SHOUT OUT FROM THE GRAVE - Backers who pledge a dollar will receive an internet shout out on our Facebook Fan PageEstimated delivery: Jun 2012
Pledge $5 or more
OUR FAVORITE ZOMBIES - Backers who pledge 5 dollars will receive recognition by having their names permanently displayed in the back of the rule book as a ZOMBIE BACKEREstimated delivery: Jun 2012
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OUR HEROES - Backers who pledge 5 dollars will receive special recognition by having their names permanently displayed in the rule book as a HERO BACKEREstimated delivery: Jun 2012
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BLOODY EVIDENCE - Backers who pledge 15 dollars will receive a photo album filled with pictures of the design team, play testing the prototype and the unboxing of the finished game when it is delivered, with a hand written Thank You letter signed by the game's designer. International add 5 dollars for shipping.Estimated delivery: Nov 2012
Pledge $25 or more
BACK TO THE WALL - Backers who pledge at least 25 dollars will get everything in the OUR HEROES package plus a limited edition 11" x 16" Undead Escape Poster. Shipping cost included in the price.Estimated delivery: Nov 2012
Pledge $30 or more
BASIC SURVIVAL KIT - Backers who pledge at least 30 dollars will get everything in the OUR HEROES package and their very own copy of Undead Escape: The Board Game. U.S. only. Shipping cost included in the price.Estimated delivery: Nov 2012
Pledge $40 or more
INTERNATIONAL BASIC SURVIVAL KIT - Backers who pledge at least 40 dollars will get everything in the OUR HEROES package and their very own copy of Undead Escape: The Board Game shipped anywhere in the world. Shipping cost included in the price.Estimated delivery: Nov 2012
Pledge $60 or more
RULE #2 - Backers who pledge at least 60 dollars get TWO BASIC SURVIVAL KITS one for you and one to share with a friend! U.S. only. Shipping cost included in the price.Estimated delivery: Nov 2012
Pledge $80 or more
INTERNATIONAL RULE #2 - Backers who pledge at least 80 dollars get TWO BASIC SURVIVAL KITS, one for you and one for a friend! Shipped anywhere in the world. Shipping cost included in the price.Estimated delivery: Nov 2012
Pledge $150 or more
INFECT THE MASSES! Retail Backers only please. Pledge 150 dollars or more and receive 10 copies of the game to sell in your store and help spread the apocalypse! Free shipping, U.S. Only.Estimated delivery: Nov 2012
Pledge $300 or more
SPREAD THE DISEASE! Retail Backers only please. Pledge 300 dollars or more and help the apocalypse spread by receiving 20 copies of the game to sell in your store. Free shipping, U.S. Only.Estimated delivery: Nov 2012
Pledge $500 or more
0 backers Limited (4 of 4 left)
SAFE HOUSE- 4 lucky Backers will have the night of their lives. Meet with the designer and his team for an evening of dinner and drinks and be there when the first copy of Undead Escape is taken out of it's packaging. Spend the rest of the night playing the game with the designer and some play tester's at his home in Elyria, Ohio. You will also leave with one of the first 4 copies of the game signed by the designer. Does not include the cost of travel or incidentals. Dinner and drinks included. Pick up and drop off at the airport included as needed. Must be 21 to purchase.Estimated delivery: Nov 2012