## The Deck of Change

### Game #8: Second Lead No Trump

Update #16 · Oct 16, 2011 · comment

This is a trick-taking game like Trumps, Bridge, and Hearts. BUT. It has a twist that has not been possible using the asymmetrical deck. The second lead is given the critical choice to follow the symbol or the number. Let that settle for a while as we go through the rules.

The objective for each round is to win as many tricks as you  bid. The game objective is to get the highest score.

Game Start: This can be played by 3 or more players. Four players is recommended. All players must have the same number of cards at the beginning. Players review their cards to estimate how many tricks they can win.

# Game Play and Terms

A trick consists of each player playing one card face up on the table. The number of cards a player starts with is the number of tricks in that round. The first player to play a card is the first lead and so on.

If the Second Lead chooses to follow the symbol, the trick is won by the player with the highest played card with the same symbol.

If the Second Lead chooses to follow the number, the trick is won by the last player to play a card with the same number.

If the Second Lead has no card to match the symbol or the number, they discard one card, and the choice goes to the third lead. Players cannot bluff in this version.

Bidding is done at the start of every round. Players bid using their cards face down. If a player wants to bid 10, they can use two cards with a 7 and a 3. After all facedown bids are done, players may make changes to their bids one card at a time. When all players are ready, the bid cards are exposed. In case of a tie, the player with more cards win the bidding. Therefore, bids with a zero is advantageous. Winning the bid gives the player the choice to become the first or second lead in the first trick.

Give or Take? If the total bid of the players is less than the total number of tricks (16 for 4 players), then it is a giving round. If the total bid is more than the total number of tricks, then it is a taking round. If they are equal, then the player who wins the bid decides to increase or decrease everyone's bid by one creating an artificial Give or Take round. Negative bids can happen this way.

Scoring: If a player "made the bid" they get zero points.

In a giving round (bids less than tricks), players with fewer tricks than bids add the difference to their score. Players with more tricks than bids subtract the difference to their score.

In a taking round (bids more than tricks), players with more tricks than bids add the difference to their score. Players with fewer tricks than bids subtract the difference to their score.

All or nothing option: Players who initially bid zero and made the bid gets plus 8. Players  who bid all tricks (16 for 4 players) double their score if they made the bid.

# Example

Anne bids a zero with 1 card
Bob bids a seven with 2 cards
Charlie bids a seven with 3 cards
Darwin bids a two with 1 card

In this case, Charlie wins the bid. She chooses to become second lead. Because the total bid is 16, she decreases everyone's bid by one making this a giving round. The new bids become: Anne -1, Bob 6, Charlie 6, Darwin 1. At the end of the round,

Anne won 2 tricks, scores -3
Bob won 8 tricks, scores -2
Charlie won 5 tricks, scores +1
Darwin won 1 trick, scores +0

##### 0seconds to go

Funding Unsuccessful This project reached the deadline without achieving its funding goal on November 30, 2011.

Funding period
Oct 1, 2011 - Nov 30, 2011 (60 days)

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Become a player in The Game of Real Life.

Estimated delivery: Dec 2011
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29 backers Limited (35 of 64 left)

Early Adopters: You get the worm! Cheapest deck, and yes it includes shipping worldwide. You will get one copy of Deck #1: The AiTiA.

Estimated delivery: Feb 2012
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Quick Followers: You see the changing trend and you hop on. Have a great ride! You will get one copy of Deck #1: The AiTiA.

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The AiTiA Solitaire: 1 x Deck #1 (Note: The \$16 range offers 2 x Deck #2, consider sharing the fun with a friend.)

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The AiTia of Shared Meaning: 2 copies of Deck #1. Add \$8 for every additional deck. The Deck of Change was meant to be shared. Take one for the self, give one or more to an important person/s in your life with or without any occasion. All decks intended as gifts will also get an additional random postcard from The Cauldron that will be sent ahead of time to announce the coming of a wonderful surprise. (This is to anticipate the year-end gift-giving season in case the deck cannot be shipped within 2011.)

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The AiTiA of Babel: 1 x Deck #1 translated into any language.

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3 backers Limited (61 of 64 left)

The Delta Council: (1 x Deck #1 advance copy) A batch of The Aitia will be printed immediately upon reaching the target pledge and shipped even before the funds are transferred. 64 Council Members will have the distinct privilege to be the first players to play with the deck, create their own game and submit their own game rules for the 2012 publication of The Deck of Change Game Book. All decisions regarding the book will be made by the council.

Estimated delivery: Nov 2011
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5 backers

The Gauntlet: 1 x Deck #2 [2.5" x 3.5" cards]

Estimated delivery: Feb 2012
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The Cauldron: 1 copy of Deck #3 [The cards are postcard sized at 3.5" x 5"]

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2 backers

Combat Combo: one copy of Deck #1 and one copy of Deck #2.

Estimated delivery: Feb 2012
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6 backers

The Armoire: One of each deck (The AiTiA, The Gauntlet, The Cauldron) + a change arbitration session + 2 seemingly random postcards.

Estimated delivery: Feb 2012
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5 backers Limited (3 of 8 left)

Delta Consultants: The Armoire + membership in The Delta Council. Deck #1 will be shipped soonest possible with the decks for the Council. Deck #2 and #3 will be shipped as originally scheduled.

Estimated delivery: Nov 2011
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Agents of Change: The Armoire + secret rewards

Estimated delivery: Feb 2012
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Champions of Change: The Armoire, a numbered copy of The Official Gamebook (mid-2012) signed by The Game Master and The Gauntlet Artist, an exclusive invite to be photographed to represent one champion card for a future photographic deck, and a secret reward.

Estimated delivery: Feb 2012
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Avatars of Change: The Armoire, one copy of Deck #4 and one copy of Deck #5, a signed and numbered copy of The Official Gamebook (mid-2012), a Kickstarter-only pack of 8 Avatar Cards for Deck #2, a couple of special 8-sided Aitia dice, an exclusive invite to be photographed as one of the Avatars of Change for a future photographic deck, and a secret reward. [Decks #4 and #5 are versions that are still in the planning stage.]

Estimated delivery: Feb 2012
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The Polymorph: two copies of Decks #1 to #8, the Kickstarter-only edition of The Official Gamebook, a Kickstarter-only pack of 8 Avatar Cards for Deck #2, a Kickstarter-only pack of 8 Essence of Power cards, a couple of Kickstarter-only 8-sided Aitia dice, an exclusive invite to be photographed as a special Essence of Power card, lifelong change arbitration correspondence with The Game Master. [Decks #4 to #8 are versions that are still in the planning stage.]

Estimated delivery: Feb 2012