Turba is a puzzle game that lets you use any music on your computer to shape how the game is played. It is being developed by 2 recent college grads.
While you're waiting on us to get you a playable build of Turba, feel free to check out the game we were apart of making while we were in college. It is a 3D puzzle platformer entitled Lost Marbles. You can download it and play for free from here:
About The Game:
Visit our blog for news and updates: http://blog.turbagame.com/
Turba is a “match-3” game at its core. What sets Turba apart is that it uses any song that the user chooses from their computer to shape how the game plays. For instance, there is a mode called Ascend Mode, in which a new block spawns on the board with each beat. The blocks are the same each time that song is played, so every song generates its own unique board. There are currently 3 different modes in Turba, with a fourth mode still planned before release. There are also several special abilities that the player can choose to use. These are obtained periodically throughout a song by scoring a bunch of points, and are there to allow for different play styles to change up the gameplay. The game will also include several different block types, online high scores for each song in 2 of the 4 modes, and in-depth stat tracking.
Turba is the work of two recent Full Sail University graduates, Keith Morgado and Jonathan DeLong. The game was started back in March of this year, and has slowly been progressing. As of now, we are pretty much in the beta stage of the game. We had a public release back in August, and are planning on having one either the first or second week of October. Those that took the time to comment or email us about their experience really enjoyed what we had to offer back in August, and we have certainly built on that.
You’ll be able to play the game, SOON:
Obviously if you get a chance to play our game, you would feel better about committing money to our cause. Our second public beta will be available through our blog, http://blog.turbagame.com/, the first or second week of October, so stay tuned for that. We are doing this mainly to get feedback before we submit to the Independent Games Festival, so we can have the best build possible going into the contest. After the beta is over, we will have a demo version (that we’re using for another contest) available, so if you miss the beta (it will last only a week probably), you will be able to try this at anytime (it will have fewer features, of course).
What we need money for:
We wanted to set a pretty modest goal, so that we would have a good chance of reaching it in time. The $200 we are asking for is for our entrance fees into the Gamestop’s Indie Game Challenge ($100), and the Independent Games Festival ($95). We have other fees that we need to take care of, so anything more than that would be great, but if we could just reach our goal, we will be happy.
Have a question? If the info above doesn't help, you can ask the project creator directly.
pledged of $200 goal
seconds to go
Sep 29, 2009 - Oct 20, 2009
Pledge $2 or more
Your name goes into the credits of the final game, under "special thanks".
Pledge $8 or more
A digital copy of the final game when it is finished (Windows only). We are expecting to be done sometime this year.
Pledge $10 or more
Your name in the credits and A digital copy of the final game when it is finished (Windows only). Also, you get to pick your account name for the game now, so it is not taken later. Account names are unique, and are used for the online leader boards in the game. They may contain letters, numbers, and spaces only. Names taken so far: no names taken yet