Shock:Human Contact at PAX East
I still have only a handful of copies of Shock:Human Contact, which is frustrating. Much less frustrating are the assurances that I'll have the rest of the print run in hand a day before PAX East!
If you're going to be at PAX East (March 11-13), please stop by the booth. I'm sharing a neighborhood with a bunch of other indie game publishers, including Vincent & Meguey Baker (Dogs in the Vineyard, Apocalypse World, 1001 Nights, Psi Run), Shreyas & Elizabeth Sampat (Blowback, It's Complicated, Mist-Robed Gate), Emily Care Boss & Epidiah Ravachol (Dread House, Time & Temp), Robert Bohl (Misspent Youth), Jeremy Bushnell (Inevitable), and the Burning Wheel krewe, including Luke Crane. Stop by to pick up your copy and meet this intense community of independent publishers when you pick up your copy of Shock:Human Contact I'd like to shake your hand when I give you your copy.
You may also want to attend one of my seminars. One is put on by Kickstarter itself:
Whether you're a seasoned game designer or just starting out in the field, independently producing and publishing a game can be a huge undertaking! More and more, game developers are turning to Kickstarter.com as a place to not only raise funding for their projects, but as a unique way to build fan support and reach out to new communities. Founded in 2009, Kickstarter has grown into the largest funding platform for creative projects in the world. Learn how to use Kickstarter for your next project from three successful game developers, including award-winning interactive fiction writer Andrew Plotkin (Spider and Web, Hadean Lands), game designer and publisher Joshua A.C. Newman (Shock, Human Contact), and college student/programmer Evan Balster (Infinite Blank).
The other panel is Luke Crane (of Burning Wheel), Jack Graham (of Eclipse Phase), and me, of you know what I made. It will be moderated by Thor Olavsrud, from Burning Wheel HQ:
Gaming books are full of sage advice for GMs on why players play and how to keep them happy, but what do GMs want? Why do they spend so much time preparing games for us? And most importantly, how can players use this to get what they want out of their RPG campaign? Award winning game designers Luke Crane, Jack Graham, and Joshua A.C. Newman talk about why we play games, why we run games, and how we design them to make them engaging for everyone involved.
I hope to see you there!
PS: You might want to follow me @JoshuaACNewman on Twitter or keep up with me at glyphpress.com . I'll be tweeting when I can during the expo, including times when I'll be running games and seminars.
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Pledge $10 or moreYou selected
At $10, you'll get a PDF of the final game before it's even at the presses! I'm not sure what the eventual price of the PDF will be, but it'll certainly be more than ten bucks. I'll also send unfinished versions out to Kickstarters as the book reaches certain milestones!
Pledge $25 or moreYou selected
25 backers All gone!
If you pledge just $25, I'll send you a signed copy of the final game text along with the PDF for easy searching. The book alone will go for something like $30 when complete, so combined with the PDF, this is a damn good deal. Limited numbers!
Pledge $33 or moreYou selected
Print & PDF pre-order, plus developmental PDFs along the way, just like the $25 level, but at the street value, with free shipping. If there are still copies left at $25, do that one instead!
Pledge $50 or moreYou selected
If you pledge $50, I'll send you not only the PDF and a signed copy of the game, but also a set of four booklets to share with all your players, giving a brief explanation of the Academy and the galaxy that holds it.
Pledge $53 or moreYou selected
Shock:Bundle! The same as the $33 level, but with a copy of Shock:Social Science Fiction as well!
Pledge $70 or moreYou selected
Shock:Bundle, but with the four setting books from the $50 level!
Pledge $100 or moreYou selected
If you send me $100 or more, it means you really want Human Contact to happen. In appreciation, along with the goodies from the other giving levels, I'll send you a handmade Kodrek set, along with a ludological/anthropological paper describing the game, by MektehShr Phon, an anthropologist member of the Contactor Rn-Zjaphe, just returned from the remains of the Kotaht Archipelago. Kodrek is a board game, called the "Man's Game" in Kotaht. It is played for money in rowdy bars among men, whether they be male or female. The objective of the three-player game is to fling one of the other two Craft off the board, splitting the ante of the loser between them. It plays in as many rounds as you have coins to spend on, and a round takes fifteen or twenty minutes. Play it with pennies for fun, quarters for intensity, or Toleks for authenticity!
- (32 days)