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Update #25: The Mobile Frame Zero: Rapid Attack Kickstarter is now live!

Posted on March 5

Hey, backers, I thought you might be interested to know that Mobile Frame Zero: Rapid Attack is now up on Kickstarter! It's a collaboration between Vincent Baker, me, and Soren Roberts. If you like making things strategically and blowing things up tactically, please be sure to check out its LEGO® goodness!

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Update #24: Kodrek sets — thank you, my big backers!

Posted on September 22, 2011

I just posted over at my blog that I've finally shipped out all Kodrek sets to my $100 backers. That was a very, very interesting challenge and I thank you all for sticking with me.

Kodrek is designed to be a folk game, and as such has built-in room for flexibility. I really look forward to seeing what you guys do with it. If you can take video, please show me!

I'm working on another big project right now with Vincent Baker. I'll be sure to let you know when it's getting within Kickstarter range!

In the meantime, please follow me @JoshuaACNewman for other news about Human Contact, Shock:, Science Fiction and games in general, and odd little updates about the music I woke up with in my head or things I just cooked.

Thank you so much, my backers. You helped me make something I couldn't have made without you.

-Joshua

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Update #23: Kodrek — the trials and tribulations of small-press manufacturing

Posted on July 12, 2011

When I started working out my backer levels for Human Contact, I wanted to do a super-high level that one or two people, probably family members, could use to give me serious support. So I took the idea Vincent Baker, Rob Bohl, and I had come up with, a space pirate gambling game, and offered that. I figured I'd have to make one or two boards by hand and it would be fun.

Instead, I got 16 backers at that level. Kodrek is a triangular board with 72 carefully plotted lines. That meant I would have to draw no fewer than's 1,152 lines. And if any one of them is wrong, I have to start that board over again.

That gave me some pause. I'd promised that I'd hand-make the boards. But I hadn't counted on people wanting them.

So I've tried a couple of things. I tried hand-drawing them, and the precision required of me, it turns out, is beyond what I can do. So I tried silkscreening, but while the technique is really interesting I'm not actually skilled enough at it.

Finally I fell back on digital printing. I'd planned all along to have the boards be flexible so you could roll them up into a tube, so I had them printed on heavy vinyl. You can see the result in this post. While I don't adore the boards, they're certainly playable and they're better than any other mass-production technique I could afford for this scale of creation.

I'm now finishing writing the rules and the fiction that goes with them. Please hang with me while I finish up. I'll be sending out your tubes soon!

-Joshua

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      Keith Fyans on July 12, 2011

      Hey dude, don't stress, I'm sure it will all work out all aok. Lesson on this one is to limit some of the levels to a number you would be happier to commit to...

      ... now, to get my Kordek board so I can hand-make a replica...

Update #22: Book delays

Backer_white For backers only, Posted on April 11, 2011
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Update #21: Not one, but Two Jennisodes!

Posted on March 31, 2011

About a week ago, Jenn Wong interviewed me about both Human Contact and Kickstarter for her show, Jennisodes. It's a two-part episode, which is good, because I talk a lot. If you want to know what excited about with the game and the publishing process, give it a listen!

-Joshua

248
Backers
$7,960
pledged of $2,400 goal
0
seconds to go

Funding Successful

This project successfully raised its funding goal on November 6, 2010.

Pledge $10 or more Pledge $10 or more

93 Backers

At $10, you'll get a PDF of the final game before it's even at the presses! I'm not sure what the eventual price of the PDF will be, but it'll certainly be more than ten bucks. I'll also send unfinished versions out to Kickstarters as the book reaches certain milestones!

Pledge $25 or more Pledge $25 or more

25 Backers SOLD OUT (0 of 25 remaining)

If you pledge just $25, I'll send you a signed copy of the final game text along with the PDF for easy searching. The book alone will go for something like $30 when complete, so combined with the PDF, this is a damn good deal. Limited numbers!

Pledge $33 or more Pledge $33 or more

58 Backers

Print & PDF pre-order, plus developmental PDFs along the way, just like the $25 level, but at the street value, with free shipping. If there are still copies left at $25, do that one instead!

Pledge $50 or more Pledge $50 or more

21 Backers

If you pledge $50, I'll send you not only the PDF and a signed copy of the game, but also a set of four booklets to share with all your players, giving a brief explanation of the Academy and the galaxy that holds it.

Pledge $53 or more Pledge $53 or more

20 Backers

Shock:Bundle! The same as the $33 level, but with a copy of Shock:Social Science Fiction as well!

Pledge $70 or more Pledge $70 or more

6 Backers

Shock:Bundle, but with the four setting books from the $50 level!

Pledge $100 or more Pledge $100 or more

16 Backers

If you send me $100 or more, it means you really want Human Contact to happen. In appreciation, along with the goodies from the other giving levels, I'll send you a handmade Kodrek set, along with a ludological/anthropological paper describing the game, by MektehShr Phon, an anthropologist member of the Contactor Rn-Zjaphe, just returned from the remains of the Kotaht Archipelago. Kodrek is a board game, called the "Man's Game" in Kotaht. It is played for money in rowdy bars among men, whether they be male or female. The objective of the three-player game is to fling one of the other two Craft off the board, splitting the ante of the loser between them. It plays in as many rounds as you have coins to spend on, and a round takes fifteen or twenty minutes. Play it with pennies for fun, quarters for intensity, or Toleks for authenticity!

Project By

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Connected as Joshua A.C. Newman (454 friends)

Joshua A.C. Newman is a designer who loves games, loves to play, and loves to design.

He published Shock:Human Contact (http://kck.st/9CN4ze) with Kickstarter and did the product design on the TiGr titanium bike lock (http://kck.st/hSfdoj).

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