We are two teachers who wanted a better way to teach. We grew up playing games. Glory is the best learning history game in history.
THANK YOU for your support on our project. We are so grateful to our backers. As our project closes, we wish to share our sincere optimism about the direction of Fate of Civilizations: Glory, even though the funding of this project was not successful. Glory continues to show great potential as we run play tests, and we will continue to refine the game as well as test its viability in other mediums. We have learned a great deal from this experience on Kickstarter and we will be back to the crowd sourcing game soon, so keep your eyes open and your ear to the ground.
[The Original Project Below]
Dear Gamer: Don’t you wish your high school teachers had incorporated quality, engaging games into the curriculum? Can you imagine how much of an All-Star you would have been? Wouldn’t it rock if a fun game could also reinforce critical knowledge, so kids and adults could learn just by playing a great game?
Dear Educator: Are your students disengaged or underperforming? Are you looking for a new way to accelerate achievement in your classes? What if there were a standards-aligned game that made your class fun and engaging, taught your students, and gave you an easy way to track their progress?
Dear Student: Wouldn’t it be great if instead of boring textbooks and exams, a fun and ever changing game became a daily classroom activity? Wouldn’t you be more interested in going to class? Wouldn’t it be a better way to learn the material needed for tests?
This Game is DIFFERENT
Our game, Glory, will change the world: the world of schools, the world of history, and the world of tomorrow. That’s why we call our program Fate of Civilizations. Glory is our flagship game, with over a year of development, 150 play-testers, expert guidance and powerful results.Glory is a multi-player board game based on World History themes and details. It combines a trivia-style challenge of Trivial Pursuit with an RPG style similar to Tales of the Arabian Nights, and draws from a lifetime of gaming and over ten years of teaching experience and research.
Check out the story of how the game has developed:
This Game is Fun!
Game play is rigorous and exciting, blending strategy, luck and knowledge to determine the outcome. Making Glory a truly unique board game is the free web application that accompanies it. By simply entering data from a single session of game play (45 minutes), a teacher or player can carefully analyze what players know and don’t know. This promotes differentiated instruction (for teachers) and self-study (for students/gamers). It also makes the game fun to play again and again: as players answer question cards, they earn badges and can unlock new careers and powers. The game becomes a story, a competition, and a World History simulation with limitless possibilities.
- Beautiful board, box and card designs
- 240 original question cards covering all of world history
- 4 Beginner careers
- 10 Advanced careers to unlock
- Over 170 badges
- Instructions for advanced level play and variations, good for gamers and classrooms alike!
[stretch goals can lead to more features]
Below are is the card design for when we publish the game, with sample questions:
- Only 12% of high school seniors were proficient on the national history test in 2010. - WSJ, June 15, 2011
- Nationally, the median score of the AP World History test was the second lowest of all 33 AP tests in 2010. - College Board, retrieved Jan 2012
- Only 7 of 10 ninth graders today will get high school diplomas. -NYT, Jan 15, 2012
There are over over 1.3M middle and high school teachers teaching over 21M students in the US. Two things schools and teachers struggle with most are student engagement and measurement of student progress. Whether you are a parent, teacher, principal or student, the Fate of Civilizations: Glory game-based learning experience is pioneering a new approach to learning.
This Game Needs You, And You Need IT
With your support, we can mass produce Glory and put it into the hands of educators, families and students across the country. This Kickstarter campaign will ensure that we can order the minimum volume of game units to make Glory financially viable, compensate our amazing team of designers and programmers who are backing us up, and protect our intellectual property. Moreover, as we meet and surpass our goal, we can make further enhancements to the game and its supplements. We plan to ship in September, giving us the time we need to perfect each design detail and game mechanic before the school year starts.
Whether you are a student or parent, a teacher or a gaming enthusiast, you know we need this change. Get Glory to play with friends and family, to play in your classroom or to donate to your local school or library.
Our pledge rewards include an exclusive on Kickstarter digital graphic novel drawn by Glory co-creator, Jon Ng, the artist behind the intro video. It details the riveting story of the Mongol Empire’s failed attempt to conquer Japan in the late 13th century.
See the 2 page sample below (draft):
Like the Japanese depended on the sea to protect them from invading empires, The Fate of Civilizations depend on you!
Glory is a four player game, but we have modifications for 2, 3, 6 and 8 players. We also have a tournament style for multiple games. -Each player controls a lane of the board (a "territory") and has a pawn representing a world traveler. -The goal is to win as many cards as possible by answering history questions. -As players travel around the world, they land on "event spaces" which call upon specific actions. Depending on the career of your world traveler, you might have to do different things, for example, the merchant has special privileges if (s)he lands on a marketplace, but has to pay the missionary if (s)he lands on the house of worship.
-The game ends after an allotted time period. In a classroom environment this is usually one class period; at home or with friends we recommend 90 or 120 minutes.
Will there be different levels of questions? Perhaps a basic level and an AP level? What kind of standards are used in the game?
The core question cards included in the game set we plan to ship in September cover all historical time periods, regions, and themes from the classical period to the present. These questions are anchored to the AP standards, but are written at an 8th-10th grade reading level. They are appropriate for AP or Regents prep, or just a broad-based historical review. The game design itself is anchored to the core understandings of the AP curriculum and the skills emphasized in the common core standards.
A few other points:
We include blank card questions for custom questions.
We will probably start offering extension packs of different question cards later this year or in 2013. It depends on demand.
Glory is similar to trivial pursuit in that players have to answer question cards, and correctly answered question cards are the basis of the points one earns to win (active cards are what you draw; bank is where you store your winnings). Other similarities are that players move around the board based on a dice roll, and there are different categories of cards.
Beyond that, however, Glory goes much further, by constructing a narrative that is reinforced by the core game mechanics; each player controls a territory and world traveler; there are different careers that a player will choose from, and each career has different advantages for movement around the board. The experience of each career as well as the obstacles and opportunities represented by "event spaces" (the war zone, settlement, market, etc) mimic real historical patterns that would be revealed in the process of traversing a foreign territory.
Why is Glory a game I (or my students) will want to play over and over? How can I be sure that spending a lot of time with the game is more interesting and challenging than simply knowing trivia?
This is where our technology and our teacher's guide play a particularly important role. The role of our web app is to record scores at the end of a game; as a player plays for multiple games, it becomes possible to unlock additional careers which the app will track. Each unlock represents either a "promotion" or a "career-change" within a category. So for example, by answering a certain # of economics questions correctly, the banker is unlocked; the beginner career of a merchant is less desirable than the banker, but by answering even more questions in this category, it is possible to combine the merchant and banker to play as an industrial "titan." All the advanced careers--titan, guru, legend, icon--transition the game play towards a style of play almost resembling an RPG. While the question cards are still involved, players have the ability to change the rules based on their careers and their influence over a particular domain, and/or their relationships with the other players.
All of this matters because it is a big part of what makes Glory different than a trivia game or a tournament style competition. It's important to know info, but the game also has a story, and strategy plays an important role, increasingly as players earn the right to modify and customize the playing experience.
pledged of $12,000 goal
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on May 17, 2012.
Apr 13, 2012 - May 17, 2012
Pledge $10 or more
Exclusive "Fate of Civilizations" bumper sticker with "I'm a backer" KS logo.Estimated delivery: Jul 2012
Pledge $30 or more
Exclusive Fate of Civilizations: Glory digital graphic novel, "Japanese VS. Mongols" AND Exclusive "Fate of Civilizations" bumper sticker with "I'm a backer" KS logo.Estimated delivery: Aug 2012
Pledge $65 or more
One copy of the board game: Glory. No other rewards. (INT'L BACKERS: PLEASE ADD $30 FOR SHIPPING)Estimated delivery: Sep 2012
Pledge $75 or more
One copy of the Fate of Civilizations: Glory board game and free web app account. PLUS Bumper sticker, digital graphic novel, AND Bronze sponsor listing on www.fateofcivilizations.com (INT'L BACKERS: PLEASE ADD $50 FOR SHIPPING)Estimated delivery: Sep 2012
Pledge $125 or more
TWO copies of the Fate of Civilizations: Glory board game and free web app account. PLUS Bumper sticker, digital graphic novel, AND Silver sponsor listing on www.fateofcivilizations.com (INT'L BACKERS: PLEASE ADD $50 FOR SHIPPING)Estimated delivery: Sep 2012
Pledge $325 or more
CLASS SET (5 copies) of the Fate of Civilizations: Glory board game, free web app account, and one printed teacher guide. PLUS Bumper sticker, digital graphic novel, AND Gold sponsor listing on www.fateofcivilizations.com (INT'L BACKERS: PLEASE ADD $80 FOR SHIPPING)Estimated delivery: Sep 2012
Pledge $400 or more
FULL CLASS SET (6 copies) of the Fate of Civilizations: Glory board game, free web app account, one printed teacher guide, AND a 60 minute coaching call with the creators. PLUS Bumper sticker, digital graphic novel, AND Gold sponsor listing on www.fateofcivilizations.com (INT'L BACKERS: PLEASE ADD $100 FOR SHIPPING)Estimated delivery: Sep 2012
Pledge $600 or more
0 backers Limited (5 of 5 left)
You get your name in the game (added to one of the question cards), AND one copy of the board game for you to keep. You also will be listed as a GOLD sponsor on the www.fateofcivilizations.com website.Estimated delivery: Sep 2012
Pledge $1,000 or more
1 backer Limited (2 of 3 left)
Choose two: 1. Your name on a question card in the Fate of Civilizations: Glory game 2. A full class set (6 copies) of the Glory game +free web app free account, Teacher Guide, and 3 coaching calls with the creators. 3. (For the locals) A Game Night with co-creators Joe and Jon in NYC, food and drink included. And You Get: Platinum sponsor status on www.fateofcivilizations.com. bumper sticker and digital graphic novel!Estimated delivery: Sep 2012