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Gravitaz Update: April 2013

Update #6 · Apr 19, 2013 · comment

Good morning and happy Friday, fans of Gravitaz.

It has been a while, has it not?

About a year has passed since our Kickstarter bid - and though little has happened in the way of development, I wanted to make a quick post today to share a couple things.

1. Just from it's initial bid, Gravitaz seems to have made an impression. With about zero promotion from me, the concept is compelling enough that I receive, monthly at least, a letter of support expressing a desire that Gravitaz comes to pass. It's not 'just me' that thinks it is a good idea. I will not lie: I was pretty wrecked (pun mildly intended) when our Kickstarter hopes faded after a seemingly strong start. We did okay though, and I can compare our bid favorably against many others that also didn't make it. I still feel we could have made it if the word was spread just a bit further.

2. There will be more. In the coming months - more work will be done. I am not prepared to offer a timeline, as my own timeline is in flux, however this Summer I will have some solid weeks and months to make newer, better, faster, stronger assets for the game. If and when there is enough, I hope to re-launch on Kickstarter before the end of the year. W's IP will be posted on our FB page: https://www.facebook.com/GravitazGame.

3. I want help. If you have something to offer, I'd like to know about it. I will be picky. This project was started with a crew of immensely talented friends with glorious careers in the game industry - however I am currently the only one among us without contractual commitments to an employer - the only one who can dedicate a big block of time to this. On this project, I am Lead Artist, Designer, Modeller, Texturer, Animator, etc etc etc. I can and will do the work. I would love to unload some of this - but only if I know the work will be done right.

4. We will be cross-promoting with worthy projects: starting now.

Just yesterday, I got a message from these Dark Seas games - developers of Road Redemption:
"It seems like Road Redemption and Gravitaz both share the desire to give a player the exciting feel of high speed racing while using an unorthodox weapons system to get ahead in the race. It is possible that we may share many fans and we were wondering if you could send out an update to your backers letting them know about Road Redemption, as a favor from one kickstarter to another.

We currently have about 1,600 backers and when our campaign finishes, we expect to have 3000-6000 total backers, and many more Facebook, Steam, and Twitter followers. Since it is likely that our projects share fans, we’d be happy to return the favor by helping to promote Gravitaz [...] when it comes to market by leveraging our existing fanbase.

Our kickstarter page is located here: http://www.kickstarter.com/projects/darkseasgames/road-redemption

Our Greenlight page is here:
http://steamcommunity.com/sharedfiles/filedetails/?id=139649569"

I strongly suggest visiting their page and watching the video - gameplay comprises the first minute - I think it is very compelling and I want to play it /now/. These guys are going to make it, and I am going to help. Though I'm pretty much insolvent, I'm still going to be a backer, and I want you, fans of Gravitaz, to back it as well. I do this for selfish reasons: I want to play the game, and I want their help when our next try at funding happens - but I also, altruistically, want them to succeed. I've had no prior contact with them, and for this talented group to find enough value in Gravitaz to make this appeal, creates in me further inspiration to Gravitaz 'a thing'.

I've thought about Gravitaz pretty much every day for a year now - and the desire to see it through has grown, not lessened. It is a compulsion, practically instinctual at this point, and I'm going going to be at ease until it is made.

I'm not sure what my next move is, but there is work to be done and I will be doing that work.

Look for updates.

Thanks for reading, and have a great weekend!

-Dennis

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3 DAYS TO GO: Interview with Dennis

Update #5 · May 6, 2012 · comment

Just a quickie update to point you to an interview I just did with +10 Damage~

http://example.plus10damage.com/?p=845

Cheers!

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Week 4: GRAVITAZ team hits the local raceway for inspiration

Update #4 · May 1, 2012 · comment

Pulse-Pounding Video of Race Released, Lead Designer Addresses Fans With Call-To-Action

DENVER, CO (May 1, 2012) — The team behind GRAVITAZ, a independently-developed high-speed combat hover-racing game, was on location today outside of a local raceway. According to eyewitness accounts, they showed signs of having undergone severe g-forces. They had just concluded a race, undertaken to gain a keener understanding of the forces a real racer undergoes, in which the lead designer’s daughter took home the prize pot of a free round of minigolf. Video of the race and aftermath is available here: http://www.youtube.com/watch?v=8mSmCaUkh2YIn GRAVITAZ, players fly jet-propelled hover vehicles for fame and glory on the rough-and-tumble courses of the world's first antigravity racing league. Players compete with computer and ghost opponents against time on delicate tracks scaffolded over the faces of skyscrapers and down through city streets with a diverse pool of vehicles, from scratch-built garage projects to high-end sponsored racers. It’s like nothing else on earth - neither go-karts nor Formula 1 can prepare the racers for what they’ll meet on the track.“Gravitaz is going to take off, it’s just a matter of time,” says Dennis Dryden, cofounder of Glass Bottom Games. “I want to get it to you soon, but I’ll take years if I have to. I want to say thank you to all of the people who have pledged so far - we’re extremely grateful for your support - and with any luck, we’ll hit our goal this week. See you on the other side, pilots!”Learn more about how to bring futuristic racing into the present at www.GravitazGame.com.

###

About Glass Bottom Games LLC:Glass Bottom Games LLC is a Denver-based independent developer of video games for PC and mobile devices, such as The Savage Garden and GRAVITAZ. Founded by industry veterans in 2011, Glass Bottom Games creates exciting, new player-centric worlds where interactivity, exploration, and choice matter.Media Contact:Megan FoxGlass Bottom Games LLCmegan@glassbottomgames.com
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Day 14: Logitech Sponsorship!!

Update #3 · Apr 24, 2012 · comment

From the press release sent out minutes ago:

Logitech Sponsors New Racing Game by Glass Bottom Games

Bestselling Wireless Gamepads Now Available to GRAVITAZ Kickstarter Backers

DENVER, CO (April 24, 2012) — Glass Bottom Games LLC, an independent developer of video games for PC and mobile devices, today announced that the company has engaged Logitech, a world leader in computer accessories, to provide fans with the most fulfilling entertainment experience possible.

As part of the company's Kickstarter campaign for its futuristic combat-racing game, GRAVITAZ, a limited number of pledges will include a complimentary Logitech F710 Wireless Gamepad.

Supplies are limited to the first 20 backers at the new $65 tier.

In GRAVITAZ, players fly jet-propelled hover vehicles for fame and glory on the rough-and-tumble courses of the world's first antigravity racing league. Players compete with computer and ghost opponents against time on delicate tracks scaffolded over the faces of skyscrapers and down through city streets with a diverse pool of vehicles, from scratch-built garage projects to high-end sponsored racers.

With the Logitech F710 Wireless Gamepad in competent hands, midair collisions and detours through office buildings will be kept to a minimum. “Our latest game, GRAVITAZ, breaks new ground in the combat-racing genre, but games like this just don’t feel right without full analog controls,” says Megan Fox, cofounder of Glass Bottom Games. “With the Logitech F710 Wireless Gamepad, I believe players will experience the game as we intended.”

Learn more about how to bring futuristic racing into the present at www.GravitazGame.com.

### About Glass Bottom Games LLC: Glass Bottom Games LLC is a Denver-based independent developer of video games for PC and mobile devices, such as The Savage Garden and GRAVITAZ.

Founded by industry veterans in 2011, Glass Bottom Games creates exciting, new player-centric worlds where interactivity, exploration, and choice matter. Media Contact: Megan Fox Glass Bottom Games LLC megan@glassbottomgames.com

Oh and, there's a newly updated "main" video up on the top of our Kick page.  :]

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Day 6: GRAVITAZ launches into the race! We’re already 14% of the way to the finish line.

Update #2 · Apr 16, 2012 · comment

Greetings!

We sent out a press release today:

4/16/2012: GRAVITAZ blew the doors off its Kickstarter, and we’ve already hit 14% - fantastic! To celebrate, we’re unveiling some new information. Weapon details, track design theories... maybe even some new swag for supporters.

We had a few prototype vinyl bumper stickers made up, and they look pretty great. What better way to celebrate a racing game than by slapping it onto the back end of your car?

We’ve also answered some questions from our fans, a sample of which is available below. Most of these have come from the SomethingAwful.com forums, where we’re fielding any and all questions:

http://forums.somethingawful.com/showthread.php?threadid=3477930

Question: “What would your response be to naysayers who'd say this is just another Wipeout ripoff?” - from ‘Urdnot Fire'

Answer: There are two areas in which we’re really focusing our differentiation: weapons, and track design.

Weapons in racing games have always been a bit of a mixed bag in terms of effectiveness. A missile fires out, hits a car -- yay -- and then your opponent stops dead in his tracks, you can't swerve in time, and all you've done is knock yourself back. Not fun. So, skilled players just treat the weapons as recharges and instantly absorb them; mid- to high-level play might as well not have weapons at all.

We believe that weapons in a racing game ought to affect racing. Rather than a missile that stops opponents dead in front of you, how about a weapon that shoves them out of the way? One that slings you ahead of people? A power-up that lets you bull through a crowd, knocking everyone back without hurting your standing? Weapons should be strategic, with a real sense of risk and reward. We're steering well clear of anything like Mario Kart’s infamous Blue Shell, or heavy “rubberbanding” physics, but... there's a lot that could be done to make weapons more relevant to the genre.

Track design is another element that's gotten a bit weird. If you look back at Wipeout XL, or Hi-Octane, or any of the earlier racers, you'll see wider tracks. There's plenty of space, plenty of lines to take, and as a result, they were fun for just about anyone. Great players nailed the perfect route, novice players swung a bit wide, and you could dart around opponents and get a true sense of jockeying for position. Fast forward to current day: track widths have been cut nearly in half (by making the cars twice as big visually, amongst other tricks), and the experience has been carved down to just high-end players optimizing lines in tight alleys.

We're going to widen the tracks back out, and work on giving players a sense of choice and risk in the paths they choose. We're also looking at adding shortcuts back to the genre: tactically advantageous side paths that you may or may not want to run depending on your skill level. "Well, I could try and stick that thin path up there, but man, if I fall..." or "Ok, those crunchers just went up, I can make it!"

-----

P.S.: More details regarding the vinyl stickers as a Backer reward in the next update.

P.P.S.: As of this morning, GRAVITAZ is now a Kickstarter Staff Pick ...and we'd just like to say THANK YOU!!

Watch this space for more updates soon!

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273
Backers
$7,204
pledged of $25,000 goal
0
seconds to go

Funding Unsuccessful This project reached the deadline without achieving its funding goal on May 10, 2012.

Funding period
Apr 10, 2012 - May 10, 2012 (30 days)

Dennisfb.medium

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  • Pledge $1 or more

    14 backers

    We will drink to your honor.

    Estimated delivery: May 2012
  • Pledge $10 or more

    100 backers

    You will receive a downloadable copy of GRAVITAZ upon release.

    Estimated delivery: Mar 2013
  • Pledge $15 or more

    52 backers

    You will receive a downloadable copy of GRAVITAZ upon release. Also, your name will appear in the credits under a “Special Thanks” section.

    Estimated delivery: Mar 2013
  • Pledge $20 or more

    16 backers

    You will receive: 1) a downloadable copy of GRAVITAZ upon release. 2) A poster of our key visual concept art. 3) The aforementioned “Special Thanks” credit.

    Estimated delivery: Mar 2013
  • Pledge $25 or more

    15 backers

    You will receive: 1) a downloadable copy of GRAVITAZ upon release. 2) A t-shirt featuring one of our race team designs. 3) The aforementioned “Special Thanks” credit.

    Estimated delivery: Mar 2013
  • Pledge $30 or more

    18 backers

    You will receive: 1) a downloadable copy of GRAVITAZ upon release. 2) A signed copy of Gravitaz: The Card Game. 3) The aforementioned “Special Thanks” credit.

    Estimated delivery: Mar 2013
  • Pledge $40 or more

    23 backers

    You will receive: 1) a downloadable copy of GRAVITAZ upon release. 2) A signed copy of Gravitaz: The Card Game. 3) The poster of our key visual concept art. 4) The t-shirt featuring one of our race team designs. 5) The aforementioned “Special Thanks” credit.

    Estimated delivery: Mar 2013
  • Pledge $65 or more

    16 backers Limited (4 of 20 left)

    You will receive: 1) a downloadable copy of GRAVITAZ upon release. 2) a Logitech Wireless Gamepad F710 (includes S&H)

    Estimated delivery: Mar 2013
  • Pledge $100 or more

    13 backers

    You will receive: 1) a downloadable copy of GRAVITAZ upon release. 2) A physical model of an in-game Spinner vehicle. 3) A signed copy of Gravitaz: The Card Game. 4) The poster of our key visual concept art. 5) The t-shirt featuring one of our race team designs. 6) The aforementioned “Special Thanks” credit.

    Estimated delivery: Mar 2013
  • Pledge $150 or more

    3 backers

    You will receive: 1) A signed, limited edition physical boxed copy of GRAVITAZ. 2) A signed copy of Gravitaz: The Card Game. 3) A physical model of an in-game Spinner vehicle. 4) The poster of our key visual concept art. 5) The t-shirt featuring one of our race team designs. 6) The aforementioned “Special Thanks” credit.

    Estimated delivery: Mar 2013
  • Pledge $250 or more

    1 backer

    You will receive: All previous reward items (limited edition physical GRAVITAZ box, downloadable copy of GRAVITAZ, the GRAVITAZ card game, the physical Spinner model, the t-shirt, and the poster), plus an invite to the GRAVITAZ launch party (which will be held in Denver, CO). In addition, your name will appear under a “Super Special Thanks” section in the credits. Finally, your likeness will be immortalized as a fan on the sidelines of an in-game hovertrack. (Note: you must provide your own transportation to the launch party.)

    Estimated delivery: Mar 2013
  • Pledge $500 or more

    0 backers

    All previous reward items (limited edition physical GRAVITAZ box, downloadable copy of GRAVITAZ, the GRAVITAZ card game, the physical Spinner model, the t-shirt, the poster, and the launch party invite), plus your name (or a name of your choosing) will become one of the secondary sponsorship companies in the game. Also, your name will appear under a “Super Dooper Special Thanks” section in the credits. (Note: you must provide your own transportation to the launch party.)

    Estimated delivery: Mar 2013
  • Pledge $1,000 or more

    0 backers

    All previous reward items (limited edition physical GRAVITAZ box, downloadable copy of GRAVITAZ, the GRAVITAZ card game, the physical Spinner model, the t-shirt, the poster, the launch party invite, and a listing in the Sooper Dooper Special Thanks section of the credits) - plus a great big hug from one or more of the development team. In the event that you or the development team smells funny that day, a cordial pat on the shoulder or handshake can be substituted. If you so choose, your name will also appear in the credits under the title “Hug Technician.” (Note: you must provide your own transportation to the launch party and/or hug site.)

    Estimated delivery: Mar 2013