Gravitaz Update: April 2013
Good morning and happy Friday, fans of Gravitaz.
It has been a while, has it not?
About a year has passed since our Kickstarter bid - and though little has happened in the way of development, I wanted to make a quick post today to share a couple things.
1. Just from it's initial bid, Gravitaz seems to have made an impression. With about zero promotion from me, the concept is compelling enough that I receive, monthly at least, a letter of support expressing a desire that Gravitaz comes to pass. It's not 'just me' that thinks it is a good idea. I will not lie: I was pretty wrecked (pun mildly intended) when our Kickstarter hopes faded after a seemingly strong start. We did okay though, and I can compare our bid favorably against many others that also didn't make it. I still feel we could have made it if the word was spread just a bit further.
2. There will be more. In the coming months - more work will be done. I am not prepared to offer a timeline, as my own timeline is in flux, however this Summer I will have some solid weeks and months to make newer, better, faster, stronger assets for the game. If and when there is enough, I hope to re-launch on Kickstarter before the end of the year. W's IP will be posted on our FB page: https://www.facebook.com/GravitazGame.
3. I want help. If you have something to offer, I'd like to know about it. I will be picky. This project was started with a crew of immensely talented friends with glorious careers in the game industry - however I am currently the only one among us without contractual commitments to an employer - the only one who can dedicate a big block of time to this. On this project, I am Lead Artist, Designer, Modeller, Texturer, Animator, etc etc etc. I can and will do the work. I would love to unload some of this - but only if I know the work will be done right.
4. We will be cross-promoting with worthy projects: starting now.
Just yesterday, I got a message from these Dark Seas games - developers of Road Redemption:
"It seems like Road Redemption and Gravitaz both share the desire to give a player the exciting feel of high speed racing while using an unorthodox weapons system to get ahead in the race. It is possible that we may share many fans and we were wondering if you could send out an update to your backers letting them know about Road Redemption, as a favor from one kickstarter to another.
We currently have about 1,600 backers and when our campaign finishes, we expect to have 3000-6000 total backers, and many more Facebook, Steam, and Twitter followers. Since it is likely that our projects share fans, we’d be happy to return the favor by helping to promote Gravitaz [...] when it comes to market by leveraging our existing fanbase.
Our kickstarter page is located here: http://www.kickstarter.com/projects/darkseasgames/road-redemption
Our Greenlight page is here:
http://steamcommunity.com/sharedfiles/filedetails/?id=139649569"
I strongly suggest visiting their page and watching the video - gameplay comprises the first minute - I think it is very compelling and I want to play it /now/. These guys are going to make it, and I am going to help. Though I'm pretty much insolvent, I'm still going to be a backer, and I want you, fans of Gravitaz, to back it as well. I do this for selfish reasons: I want to play the game, and I want their help when our next try at funding happens - but I also, altruistically, want them to succeed. I've had no prior contact with them, and for this talented group to find enough value in Gravitaz to make this appeal, creates in me further inspiration to Gravitaz 'a thing'.
I've thought about Gravitaz pretty much every day for a year now - and the desire to see it through has grown, not lessened. It is a compulsion, practically instinctual at this point, and I'm going going to be at ease until it is made.
I'm not sure what my next move is, but there is work to be done and I will be doing that work.
Look for updates.
Thanks for reading, and have a great weekend!
-Dennis



