Uberdark Alpha 37
For backers only. If you're a backer of this project, please log in to read this post.
Funded! This project successfully raised its funding goal on August 7, 2011.
For backers only. If you're a backer of this project, please log in to read this post.
Hey again,
Here's the changelog for Alpha 37 -- big changes this time around are the sound and music system, first round fluid simulation, and a much faster terrain generator (allowing for larger maps). Anyway, there will certainly be bugs in all this, so please use the forum for any glitches you notice -- especially sound/music since it's only been tested on a couple systems.
Another big change is the way torches are done -- they're now part of the terrain, and that paves the way for new things in the future (try the g key -- only temped in, but looks like it'll be fun!)
Oh yeah -- view distance should now be increased dramatically too -- still some issues, but overall think it's an improvement
Changes from version 0.36...
Hey everyone,
Just wanted to say that the new alpha (37) will be out in a few hours -- want to put some more touches on it yet. In the meantime though, here are some new concept drawings for the Goblin that Adam and I did -- nothing's final yet, so if you have thoughts, feel free to share 'em.
Also, Ian from Verbal Processing did up a new video for the 37 version...
And Thomas did a new video as well... (apologies -- lost the link)
We now officially have music! Brennan Anderson (www.brennananderson.com) has agreed to compose an original score for Lords of Uberdark -- and the first track (Overlands Day) is ready for action! Give it a listen (audio player is below)... The in-game music system is also underway, and should allow us to smoothly transition from one theme to another depending on the circumstances... So when you go underground, it'll slowly switch over to the underground theme. Same thing when Night falls -- that's the idea anyway.
In other news, Adam Laurie (www.artofadam.com) has also joined our art team, recently finishing some fantastic new concept art (only a smidgin of which is shown below) -- and Cody is still working on some other secret projects. Anyway, hope this will tide you over until the next alpha version is ready (which will include working-ish water)...
Also, if you're logged into Facebook, please click the Like button so Adam and Brennan know you like their work!
PS -- If you're just coming here for the first time and wondering how to try the alpha version, please check out the www.lordsofuberdark.com website
Hello, hello, hello!
Just wanted to share some new Dorf concept art, and to say that the game music & sound are well under way. Will post a link to one of the compositions soon, if you'd like a little preview...
Funding period
Jul 5, 2011 -
Aug 7, 2011
1389 backers
Will receive a registered copy of the game. Several versions will be made available as the work progresses through alpha, beta and release stages. First version (alpha) will be made available in early August.
98 backers
Same as the $10 reward -- but you will also get the warm fuzzy feeling for going above and beyond. That, and I'll give you the link to draw your own little dorfs using the template I made up (it's an image you can print out)
22 backers
Same as the $10 reward -- but will also receive an official Lords of Uberdark T-Shirt, featuring some sort of snazzy character artwork.
28 backers
Will receive (in addition to the above) a Project Notebook -- a hardback book which contains miscellaneous formulas, notes, sketches, etc -- related to the making of Lords of Uberdark and signed by the author.
1 backer Limited (9 of 10 left)
Will receive (in addition to the above) a custom text statement that will be shown to the user when the game starts (ie "Dedicated to ~~~~~~"). Text will show up one tenth of the time (randomly), after the game has loaded. www addresses will not be permitted and text must not be vulgar.
0 backers
Corporate sponsorship. Will display corporate logo while the game is loading. All corporate logos will be stuffed into a single image (something like a racecar), and will be sized according to the pledge amount (more money means a larger logo). Logos must not be vulgar.
0 backers Limited (1 of 1 left)
Will receive a warm and fuzzy feeling inside, knowing that you just bought me a shiny new computer. That's all.