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Change Log for Alpha 0.42

Update #32 · Mar 24, 2012 · 5 comments

Hi everybody -- been getting up at 3am for the last week, and the large map stuff is finally here!  Hope you like it...  Will post link in a minute.  If it runs slow, try changing the display distance in the SETUP.TXT file -- or if you have a fast machine bump that up to 100.  There are some rendering problems with distant terrain (due to the simplistic quality degradation stuff) -- but eventually that'll be replaced by a more elaborate system (that runs faster too)...

Anyway -- this version also has some less rudimentary crafting code in place (RECIPE.TXT file in various objects) -- basically, it's a list of 10 other objects that can be combined to create the object in question...  Sorta like this...

[0][1][2]

[3][4 and 5][6]

[7][8][9]

-- That probably doesn't make sense (and there are some kinks to work out with it) -- but that's the basics of it.

This version also has a bunch of Brennan's new music he's been composing -- the title track is really good -- might even make a little intro piece to go with it eventually...  It's attached below if you wanna hear it...

The artists have also been getting some good work in, and will post some of that in a few days...  But for now...

Changes from version 0.41...

  • Added crafting recipe system
  • Added basic torch flame effect
  • Added title music
  • Added underground music
  • Added inventory music
  • Fixed object load problem
  • Fixed more crashes due to new map code
  • Fixed crash due to new map code
  • Fixed rendering problem due to new map code
  • Added binary chunk export
  • Rewrote map generation
  • Added large, persistant maps
  • Improved logging to allow choice of log detail (less log spam)
  • Improved loading progress bar

The water is currently turned off -- but will be back and better for next time around...  Please let me know if you have any trouble with it -- also tried to include a 32 bit Ubuntu build, but not sure if it works (since only have a 64 bit machine to test on)

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Comments

    1. Use.small

      Creator Limey on March 29, 2012

      Just worked it out, game's looking real professional now. Will be great with tree's and random ponds, and even wildlife?! :3

    2. Use.small

      Creator Limey on March 29, 2012

      Very nice update, the new world looks awesome. Just how do we open the crafting menu?!
      Thanls Aaron!

    3. Missing_small

      Creator fergus lees on March 25, 2012

      the large map is to me AMAZING it ads soo much more oppertunity and its not soo bumpy i now can roam around and get lost :D

    4. Missing_small

      Creator IanB on March 25, 2012

      Really cool! Just wish I could figure out the crafting system...

    5. Missing_small

      Creator FlamingAvocado on March 24, 2012

      The new map is great everything runs fine for me. The map is a bit of a desert without the water :P but once the water is back and some forests it will be good as gold.

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    Will receive a registered copy of the game. Several versions will be made available as the work progresses through alpha, beta and release stages. First version (alpha) will be made available in early August.

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