But the uplifting things you say in your comments and email -- those are what will help to build a great game. There's nothing worse than working hard on a project, unpaid for years -- only to have people rip it apart because it isn't perfect.
That being said, please realize that the Alpha going out today (yes today) is still an early stage of the game. There are bugs -- the world is small -- Cody's models haven't made it in yet -- some features have been stripped out -- and there isn't a lot you can do, besides dig and build.
Also, as newer versions come out in the future, it may seem like little has changed... Again, please realize that there's work going on under-the-hood -- and some things (like the fluid flow simulation) take a great deal of effort, and won't be apparent right away (it's currently disabled BTW).
Now, let's talk bugs...
First off -- the game REQUIRES 4 levels of multitexturing. That's not a bug, that's just a requirement of the terrain rendering system. If the game crashes right away when you try to start it -- look at the LOGFILE.TXT -- that will tell you why, and it will probably be because your graphics card doesn't have 4 levels of multitexturing.
Second -- I've tried it on a couple more machines in the last few days, and have noticed that the fullscreen mode (need to edit SETUP.TXT to enable) doesn't work quite right on some of those machines... The cursor misbehaves and the screen flickers like mad on one.
Third -- it runs a lot slower than it should on some machines. For next update, I think I'll put in a compatability mode that'll render the terrain in a not-as-pretty manner -- and hopefully that will address all 3 of these issues.If you have any problems running the game (and I'm sure some of you will) -- please post a comment about it here on KickStarter, and maybe include the text of your LOGFILE.TXT. In the future, we'll come up with a better bug tracking / feature request system -- but it'll work for now.
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Pledge $10 or moreYou selected
Will receive a registered copy of the game. Several versions will be made available as the work progresses through alpha, beta and release stages. First version (alpha) will be made available in early August.
Pledge $25 or moreYou selected
Same as the $10 reward -- but you will also get the warm fuzzy feeling for going above and beyond. That, and I'll give you the link to draw your own little dorfs using the template I made up (it's an image you can print out)
Pledge $50 or moreYou selected
Same as the $10 reward -- but will also receive an official Lords of Uberdark T-Shirt, featuring some sort of snazzy character artwork.
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Will receive (in addition to the above) a Project Notebook -- a hardback book which contains miscellaneous formulas, notes, sketches, etc -- related to the making of Lords of Uberdark and signed by the author.
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1 backer Limited (9 left of 10)
Will receive (in addition to the above) a custom text statement that will be shown to the user when the game starts (ie "Dedicated to ~~~~~~"). Text will show up one tenth of the time (randomly), after the game has loaded. www addresses will not be permitted and text must not be vulgar.
Pledge $1,000 or moreYou selected
Corporate sponsorship. Will display corporate logo while the game is loading. All corporate logos will be stuffed into a single image (something like a racecar), and will be sized according to the pledge amount (more money means a larger logo). Logos must not be vulgar.
Pledge $1,500 or moreYou selected
0 backers Limited (1 left of 1)
Will receive a warm and fuzzy feeling inside, knowing that you just bought me a shiny new computer. That's all.
- (33 days)