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Funded! This project successfully raised its funding goal on August 7, 2011.

Uberdark Forum Updates

Update #38 · Jan 31, 2013 · 6 comments

Hi folks -- wanted to let you know that there's still progress being made on Lords of Uberdark, and that I've been posting weekly status updates in the Uberdark Forum (and will continue to do so every Sunday night).  Not sure how long off the next version will be -- but will post again here when it's ready.

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Uberdark Alpha 0.43 Download Link

Update #37 - For backers only · Sep 24, 2012 · 3 comments

For backers only. If you're a backer of this project, please log in to read this post.

Uberdark Alpha 0.43

Update #36 · Sep 24, 2012 · 10 comments

Well, the rag doll stuff still doesn't work quite right, but it's getting closer.  Guess the big thing this time around is the change to the terrain rendering to handle level of detail changes better.  Try plopping a few trees, then walking away to see it in action (increase display distance in SETUP.TXT to hide it more).  Anyway, it's late -- hope y'all like it.

Changes from version 0.42...
[*] Added voxel tree plopper -- T key
[*] Added building plane -- right mouse button
[*] Added ragdoll stuff -- not perfect yet
[*] Added roof material
[*] Added leaves material
[*] Added bark material
[*] Improved fog effect for distance
[*] Improved speed of terrain rendering
[*] Improved distant terrain rendering
[*] Improved terrain rendering performance
[*] Improved Goblin model
[*] Improved bone weighting for IQE models
[*] Improved seam fixing for IQE models

10 Comments

A Little News

Update #35 · Jun 7, 2012 · 21 comments

Hey everybody!  Apologies for not posting any updates recently, but between getting married and buying a house, haven't had much time to roll into the project.  We're settling in nicely now, and I think Uberdark will start seeing progress again soon...

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Artwork Update

Update #34 · Apr 14, 2012 · 5 comments

Hey folks -- still haven't gotten the coding done that I wanted to get done, but at least the artwork is still coming along...

  • Image-107355-full
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Funding period
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  • Pledge $10 or more

    1389 backers

    Will receive a registered copy of the game. Several versions will be made available as the work progresses through alpha, beta and release stages. First version (alpha) will be made available in early August.

  • Pledge $25 or more

    98 backers

    Same as the $10 reward -- but you will also get the warm fuzzy feeling for going above and beyond. That, and I'll give you the link to draw your own little dorfs using the template I made up (it's an image you can print out)

  • Pledge $50 or more

    22 backers

    Same as the $10 reward -- but will also receive an official Lords of Uberdark T-Shirt, featuring some sort of snazzy character artwork.

  • Pledge $100 or more

    28 backers

    Will receive (in addition to the above) a Project Notebook -- a hardback book which contains miscellaneous formulas, notes, sketches, etc -- related to the making of Lords of Uberdark and signed by the author.

  • Pledge $500 or more

    1 backer Limited (9 of 10 left)

    Will receive (in addition to the above) a custom text statement that will be shown to the user when the game starts (ie "Dedicated to ~~~~~~"). Text will show up one tenth of the time (randomly), after the game has loaded. www addresses will not be permitted and text must not be vulgar.

  • Pledge $1,000 or more

    0 backers

    Corporate sponsorship. Will display corporate logo while the game is loading. All corporate logos will be stuffed into a single image (something like a racecar), and will be sized according to the pledge amount (more money means a larger logo). Logos must not be vulgar.

  • Pledge $1,500 or more

    0 backers Limited (1 of 1 left)

    Will receive a warm and fuzzy feeling inside, knowing that you just bought me a shiny new computer. That's all.