Well, the rag doll stuff still doesn't work quite right, but it's getting closer. Guess the big thing this time around is the change to the terrain rendering to handle level of detail changes better. Try plopping a few trees, then walking away to see it in action (increase display distance in SETUP.TXT to hide it more). Anyway, it's late -- hope y'all like it.
Changes from version 0.42...
[*] Added voxel tree plopper -- T key
[*] Added building plane -- right mouse button
[*] Added ragdoll stuff -- not perfect yet
[*] Added roof material
[*] Added leaves material
[*] Added bark material
[*] Improved fog effect for distance
[*] Improved speed of terrain rendering
[*] Improved distant terrain rendering
[*] Improved terrain rendering performance
[*] Improved Goblin model
[*] Improved bone weighting for IQE models
[*] Improved seam fixing for IQE models