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Update 10/25: Future Plans

Update #4 · Oct 25, 2012 · 10 comments

Hey guys, we just passed $6,000 and are on track to meet our goal but we still need your help! Please like us on Facebook and tell all of your friends about Antharion! Every little thing helps.

We wanted to share with you a few features that we're going to be adding along with a few that we're considering.

We're definitely adding: alchemy, female avatars, pick-pocketing and a traits system (advantages/disadvantages that you can choose from during character creation).

We're considering: crafting, a persuasion skill, a blood particle system, optional walking animations, feats/perks, scaling down head size and a gambling mini game. There are a few other things but they're more tentative.

Also, let us know what kind of stretch goals you'd like to see.

Comments

    1. Missing_small

      Creator Saxon1974 on October 30, 2012

      Please add the walking animations, I cant stand playing games without them (I'm looking at you spiderweb).

      The rest of them all look good to me, dont care much about the blood particle system though.

    2. Kk_mug_front.small

      Creator Kahuna Kevin on October 27, 2012

      I like the big head characters too, but a simple option to switch between big and smaller might make everyone happy.

    3. Website_swords_largepictures_20_1456_1.small

      Creator Xhemesis on October 26, 2012

      @Chris

      Perfect list. I second it.

    4. Missing_small

      Creator maurinusa on October 26, 2012

      Agreed that walking animations are important, as well as being able to customize avatars. I like the "big head" art style currently used. perks system would be good. Not interested in gambling

    5. Dresden%20codak%20-%20i%20will%20do%20science.small

      Creator Chris on October 26, 2012

      Stretch Goals (You asked

      Personal house. Better yet, town/stronghold
      -tied with above-
      Sidequest of building an army, and having some battles

      More monsters

      More classes (Specifically Necromancer, a good one!)

      Faction wars, join a faction, help them, reap the benefits

      Quests with awesome stories

      Awesome / Fun crafting

      Good armor/weapons/loot

      Dynamic content. I'd love to have a 2nd playthrough, and have things be different.

      All I got for now.

    6. Avatar158_4.gif.small

      Creator gandalf.nho - Weresheepjaguar Huntress on October 26, 2012

      Of these options, the only ones which aren't interesting to me are scaling head size and the mini-game

    7. Fb_profile_picture.small

      Creator Roman Ondrus on October 26, 2012

      I did not think about the walking animation as something important but @Zombra has a good point: "Since you spend the entire game walking around maps...." Walking animation is absolutely the top.

      I always play rogue-like characters so pick-pocketing would be a nice option - but both PP and Persuasion seem to be a real stretch in a tactical game as mentioned below already. Focus on the core of the game.

      Crafting is always a big +
      Traits / feats / perks look to be a nice stretch goals

    8. Vampd1.small

      Creator Daniel Castillo on October 26, 2012

      Maybe it's just me but I happily would trade pick-pocketing and a traits system for walking animation.

      By the way, does Orphic Software or Antharion have an official Facebook page?, I couldn't find it.

      $6049 and counting...

    9. 883659762.small

      Creator Zombra on October 25, 2012

      Probably the most important thing for me (assuming fun gameplay is a given) is a lot of different visual options for character creation. I'd love to see 20 different faces to pick from for each race/gender combination and 30 different hairstyles with a dozen different hair colors. Individuality is a big deal to me.

      Walking animations sound great. Since you spend the entire game walking around maps, making it look good is a good idea.

      I enjoy "social" characters so a persuasion skill sounds fun, but would it have much of a place in a tactical type game? Either way, I am into it.

      I like the "big head" art design.

      My last comment isn't a direct response to the above but a general suggestion ... it drives me crazy to see characters that walk around everywhere looking like they're handcuffed together. Would it be possible to have an "empty" space between party members on the main map, instead of them always being immediately adjacent?

    10. Missing_small

      Creator Dave blanchard on October 25, 2012

      Of all the items on there Crafting is the biggest one to me. Would the walking animation be as easy as adding a few frames of changing art between steps?

456
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Funding Unsuccessful This project reached the deadline without achieving its funding goal on November 17, 2012.

Funding period
Oct 19, 2012 - Nov 17, 2012

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