Update #7: AI Video
Hey guys! Antharion is all about immersion and creating a beautifully unique and alive fantasy world for you to explore. In order to make this world feel more convincing, we've spent countless hours trying to make its inhabitants feel more intelligent. In Antharion each NPC will have its own unique temperament, personality and combat strategy. We want the creatures of Anthartion to react to your actions in tangible ways so as to make everything you do feel more meaningful and important. In this video we demonstrate just a few of Antharion's working AI features...
[Note: In the video you'll notice NPCs moving sometimes quickly without the player having moved. This is merely for the sake of demonstration and is achieved by holding down space bar which has the effect of passing on the player's turn]
730
Backers
$22,508
pledged of $10,000 goal
0
seconds to go
Funding period
Nov 30, 2012 -
Jan 5, 2013
- 2 created · 18 backed
- Has not connected Facebook
- Website: orphicsoftware.com
Pledge $5 or more
1 backer
WALLPAPER - You'll receive our gratitude along with an exclusive Antharion wallpaper designed just for our backers!
Estimated delivery: Jul 2013Pledge $15 or more
395 backers
THE GAME - You just pre-ordered a PC or Mac digital download of Antharion + you'll also receive the wallpaper!
Estimated delivery: Jul 2013Pledge $20 or more
63 backers
SOUNDTRACK PACK - (All previous rewards) + you'll receive a digital copy of the Antharion's original soundtrack.
Estimated delivery: Jul 2013Pledge $25 or more
51 backers
BETA PACK - (All previous rewards) + you'll get access to the early beta version of Antharion.
Estimated delivery: Jul 2013Pledge $30 or more
36 backers
DIGITAL STRATEGY GUIDE + ART BOOK - (All previous rewards) + you'll receive a digital copy of our strategy guide and art book.
Estimated delivery: Jul 2013Pledge $35 or more
37 backers
ALPHA PACK - (all previous rewards) + you'll get early access to an alpha version of Antharion.
Estimated delivery: Jul 2013Pledge $40 or more
13 backers
SPECIAL THANKS CREDIT - (All previous rewards) + your name will appear in Antharion's credits under "Special Thanks".
Estimated delivery: Jul 2013Pledge $45 or more
8 backers
THE BESTIARY - (All previous rewards) + you'll get the digital PDF Antharion Bestiary! In addition to being beautiful, this thing is huge and extensive with art, graphics and detailed information on all of Antharion's 55+ unique monsters!
Estimated delivery: Jul 2013Pledge $50 or more
41 backers
ALL DIGITAL PACK - (All previous rewards) + you'll receive the iPad version of Antharion + your name will appear in an in-game book as one of the "Founders of Antharion" + you'll also receive a special edition 50 page digital PDF comprised of Antharion's original hand-written design notes and sketches.
Estimated delivery: Jul 2013Pledge $55 or more
7 backers
DVD PACK - (All previous rewards) + we'll mail you a DVD copy of the game for PC or Mac. Comes in a shrink-wrapped DVD case with full color wraparound art.
Estimated delivery: Jul 2013Add $15 to ship outside the USPledge $75 or more
39 backers
SPECIAL EDITION DVD PACK - (All previous rewards) + you'll receive the Special Edition DVD set for PC or Mac, including a world map and strategy guide.
Estimated delivery: Jul 2013Add $15 to ship outside the USPledge $80 or more
12 backers Limited (8 of 20 left)
ALL DIGITAL DESIGN A NPC - (All $50 tier rewards) + you'll work with our artist to design a NPC that looks just like you; we'll even name it after you! (Note: This reward is NOT included in any higher level tiers)
Estimated delivery: Jul 2013Pledge $100 or more
13 backers
DESIGN A NPC - (All previous rewards) + you'll work with our artist to design a NPC that looks just like you; we'll even name it after you!
Estimated delivery: Jul 2013Add $15 to ship outside the USPledge $175 or more
1 backer
DESIGN A MONSTER - (All previous rewards) + you'll work with our artist to design a monster.
Estimated delivery: Jul 2013Add $15 to ship outside the USPledge $350 or more
2 backers
DESIGN A QUEST - (All previous rewards) + use your imagination and work with our team to create an epic quest.
Estimated delivery: Jul 2013Add $15 to ship outside the USPledge $500 or more
1 backer Limited (2 of 3 left)
IMMORTALIZATION PACK - (All $100 tier rewards) + you'll be immortalized in Antharion's world. You'll name one of Antharion's major towns plus we'll create a statue of you and place it prominently in the center of town for all to see! You'll also become a part of Antharion's lore and we'll even create an entire in-game book about you! We'll also put your name on a tombstone and you'll create your own epitaph to put on it! But wait, there's more!!! ....we'll even let you design an incredibly powerful magical item: You'll get to name the item, choose its special power from a long list of magical effects, and choose its image from one of a large number of possible item graphics. We'll also place the item in a secret location that only YOU will know about!
Estimated delivery: Jul 2013Add $15 to ship outside the USPledge $750 or more
1 backer Limited (2 of 3 left)
EXECUTIVE PRODUCER - (All $500 tier rewards) + your name will appear in the credits as an "Executive Producer".
Estimated delivery: Jul 2013

Comments
Creator Orphic Software on December 14
@Solar, we're planning (and working on) video updates showing off all of what you mentioned :)
Creator solarempire on December 14
@Orphic Thats what i wanted to hear, thanks! Any chance we got to see a typical town scene which shows some of those npc daily routines + some cool music in a coming update maybe? Together with a full day timelapse to see the different light situations, please. :)
Creator Orphic Software on December 13
They will, yes!
Creator Godewijn on December 13
Looks very promising and seeing the Guard follow the NPC and arrest the player reminds me of Ultima 5 hehe. Will NPCs have Work/Sleep/Eat/Relax routines as well? (I assume so since you want to go for a world like found in Ultima...)
Creator Orphic Software on December 13
@solar, the rat in the maze was merely for the sake of demonstrating Antharion's pathfinding capabilities. In an actual game, the way a monster approaches your party depends on a combination of factors including: your party's overall power, the monster's power relative to your party, the monster's temperament, the monster's ai type (conjurer, healer, ranged attack, melee, or some hybrid), monster's hp, your hp, monster's sp, etc. Monsters in the actual game have a certain awareness of the player which diminished over time and through space, the monster must keep his sights on your party and continually update his awareness of your party in order to pathfind his way to you so line of site is inextricably linked with the monster's ability to pathfind, cast spells, or do whatever else.
Antharion's engine generates waypoints depending on the map's layout, then it calculates the paths between everyone one of the waypoints so it always knows the shortest path between any two that are connected - otherwise known as an all-pairs shortest path approach.
Creator solarempire on December 13
Regarding that rat in the maze: I wonder if that would be the right kind of pathfinding a rat would possess in a realistic setting? How does it know what the correct path is? A realistic AI should simulate errors too?
I just hope that not every enemy we see in the game rushes wildly towards the our party. I hope there are restriction for line of sight (so we could sneak past an enemy) or even "area of hearing". A different thing could be interest in the party, with high interest an enemy would attack our party because he hopes for treasure or because he feels intimidated, otherwise a poor rat or minor enemy would probably just flee from us, at least when we got stronger and wear big armors and weapons.
Creator Orphic Software on December 13
@Christoph, we originally used an A* but later switched to a highly-optimized preprocessed waypoint system that ended up being much faster and just as good.
@Ghun, There's no scripting going on, aside from the guards' dialog when he catches up to you. The behavior is generic, though it depends on the individual NPC's temperament. For example: an aggressive NPC who loves fighting won't even bother going for the guard, he'll just attack, a timid NPC may just run away, etc. Sometimes the NPC may yell and alert other NPCs who themselves will run in search of a guard. And once a guard is alerted he'll call out to other guards in the vicinity. We find this system works quite well in terms of producing interesting and emergent behavior.
Creator GhanBuriGhan - WOOS Wose on December 13
Nice work on the NPC behavior. I always hate it when NPC are oblivious to stealing, and I wouldn't have expected it to be handled so well in this game.
A question though: Is this behavior generic (e.g. the NPC will try to find any guard in the vicinity) or scripted for each specific situation?
Creator Christopher M. Carter on December 13
Nice update. I love the use of white walls and floor tile in the video!
Creator Christoph Wagner on December 12
Heh, that pathfinding reminds me of the robocode assignment for A* we had in one of my university classes ;)