Hermes is a strategic multiplayer online battle arena game where three factions battle each other in rated and persistent battles.


Hermes is a multiplayer online battle arena with a strong emphasis on strategy. In house we call it a sMOBA.
If we were to sum it up in one sentence we would say, “Hermes is a cross between Dawn of War 2 and League of Legends with squads consisting of a leader unit (sergeant) and three other units, unit customization, 5v5 rated and persistent battlegrounds, dynamic environments, and intelligent squad AIs.


Some of the major features we are looking to incorporate into the game include;
1. A rich dynamic unit customization that allows the player to equip weapons and armor, change skins, unify colors, and deploy squads based around a theme.
2. Competitive 3v3 and 5v5 battlegrounds with leaderboards. Our intent is to make Hermes a leader in eSports.
3. Persistent battlegrounds, that we call Hack Wars, where players take part in the story and make a mark on the world. Hack Wars will be a series of season based persistent battlegrounds allowing players to pick one of three factions and fight for the control territories. Whichever side has the majority control will win and gain special in-game collector items. This will include unique units, skins, equipement, and color palettes.These items will only be available to the winners and will change per season.
4. Dynamic environments that will randomly effect the battlefield. This might include electrical storms, flowing lava, miniature black holes, earthquakes, tornados, and much more. These elements will directly and indirectly affect units by prohibiting movement in certain areas for a limited time or change the fog of war. Anything is possible with our dynamic environment system.
5. Intelligent squad based AI. The player will be able to deploy a squad and forget it. The squad AI will take over and intelligently assess the battlefield and make a decision on how to approach its objectives. Additionally, as a squad progresses through the match it will gain ranks. Once it reaches the lieutenant rank the squad gets the ability to attach three additional squads to it, creating a troop that can be controlled during larger battles.
6. We are creating our own sphere grid system that will give the player more customization control over the battlefield. This is inspired by Final Fantasy 10’s sphere grid system. We wanted to get away from the overused ability trees that are currently found in a lot of online games.
These features are just the beginning, but summarize what we looking to accomplish. Note that all features listed here are subject to change.

We've been able to obtain access to the same engine technology used by Star Wars: The Old Republic. We've gathered a talented team of designers, artists, and programmers, that have made the decision to boot strap along with us during the development of the Hermes Project.
We're currently in full production and have planned to be in the Beta stage by Jan of 2013.
We need your help, Kickstarter community. With your support, we'll be able to provide upgraded systems for better and faster processing capabilities. We've come out of our own pockets to provide all the computer stations we currently have for everybody, but having slightly more powerful tech, will not only allow us to create better graphics, but also cut operational cost due to faster processing powers provided by higher end components and even render farms. The remaining funds will be used to help cover operational cost of development, as well as being able to appropriately market the game prior to launch.

At the current point in time, the team consist of the founders of Ink Game Studios: Phil Raley, James Dennie, and Warin Johnson. We round out the team with Michael Domaratius, Ben Reese, Anthony Kizer, Zackary Gordon, Krysten Reis, Nicole Sandoval, Sarah Paoloni, Sean Pearson, and Kirstin Gladwill, all covering varying responsibilities such as programming, concept, modeling, texturing, and animation.

Here are some rough initial concept ideas we've had and plan to update you with more images and videos as they become available. Thank you for taking the time to check us out. -Ink Game Studios Staff




This is an early model concept for one of the Hermes Factions.
This is version 1 of the Hermes Ship. As with the nature of game design, all game elements will go through countless revisions until the final version is created.

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Funding Unsuccessful This project reached the deadline without achieving its funding goal on June 3, 2012.
Funding period
Apr 4, 2012 -
Jun 3, 2012
(60 days)
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- Website: inkgamestudios.com
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Name on appreciation list on website Letter of appreciation. Invite to closed Beta (when available) Copy of Promotional Poster Mouse Pad of 1 of 3 Hermes faction. 300 page Gloss Cover Art book of Hermes Rare character skin not obtainable in game
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Name on appreciation list on website Letter of appreciation. Invite to closed Beta (when available) Copy of Promotional Poster Mouse Pad of 1 of 3 Hermes faction. 300 page Gloss Cover Art book of Hermes Rare character skin not obtainable in game. 4 Issue Mini Series Comic of the Game. Video access of Phil Raley receiving a tattoo of the Hermes brand done by Warin Johnson
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Name on appreciation list on website Letter of appreciation. Invite to closed Beta (when available) Copy of Promotional Poster Mouse Pad of 1 of 3 Hermes faction. 300 page Gloss Cover Art book of Hermes Rare character skin not obtainable in game 4 Issue Mini Series Comic of the Game. Ink Game Studios T-Shirt
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Name on appreciation list on website Letter of appreciation. Invite to closed Beta (when available) Copy of Promotional Poster Mouse Pad of 1 of 3 Hermes faction. 300 page Gloss Cover Art book of Hermes Rare character skin not obtainable in game Ink Game Studios T-Shirt 4 Issue Mini Series Comic of the Game. Original Hermes Art created by Ink Game Studios Artist and signed by Development Team. Limited Collector's Edition Hermes: Protocol Alpha hard cover Production and Game Guide with Development DVD featuring Interviews, Art, CG videos of Game, studio documentary film, game strategy and more.
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Name on appreciation list on website Letter of appreciation Invite to closed Beta (when available) Copy of Promotional Poster Mouse Pad of 1 of 3 Hermes faction 300 page Gloss Cover Art book of Hermes Rare character skin not obtainable in game Ink Game Studios T-Shirt 4 Issue Mini Series Comic of the Game Original Hermes Art created by Ink Game Studios Artist and signed by Development Team Limited Collector's Edition Hermes: Protocol Alpha hard cover Production and Game Guide with Development DVD featuring Interviews, Art, CG videos of Game, studio documentary film, game strategy and more Travel Expense paid Invite to Hermes Launch Party (US only)
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Name on appreciation list on website Letter of appreciation. Invite to closed Beta (when available) Copy of Promotional Poster Mouse Pad of 1 of 3 Hermes faction. 300 page Gloss Cover Art book of Hermes Rare character skin not obtainable in game Ink Game Studios T-Shirt 4 Issue Mini Series Comic of the Game. Original Hermes Art created by Ink Game Studios Artist and signed by Development Team. Limited Collector's Edition Hermes: Protocol Alpha hard cover Production and Game Guide with Development DVD featuring Interviews, Art, CG videos of Game, studio documentary film, game strategy and more. All expense paid Invite to Hermes Launch Party and dinner with the development team
Estimated delivery: May 2013