1,305
Backers
$84,400
pledged of $10,000 goal
0
seconds to go
Funding period
Jan 15, 2013 -
Mar 1, 2013
(45 days)
- First created · 27 backed
- David Jarvis 312 friends
- Website: gunmetalgames.com
Pledge $5 or more
16 backers
STREET RAT: You have our thanks! Your name will go into the book as a street rat!
Estimated delivery: Jun 2013Pledge $15 or more
109 backers
DIGITAL FAN BOY: You get access to the play test PDFs as soon as they are made available, the Interface Zero 2.0 PDF plus the Iconic Characters Figure Flats PDF. Your name goes into the book as a Digital Fan boy!
Estimated delivery: Jun 2013Pledge $20 or more
362 backers
GUTTER PUNK: As above, but you also get every Interface Zero PDF released to date for Savage Worlds! (Interface Zero 1st Edition; Zeeks, Psionics in 2008; Boston, the Broken Cradle of Liberty; San Francisco, the Ruins by the Bay; Izine #3: Zeeks Expanded; Hostile Takeover; Road Rage; Road Rage Figure Flats; City Tiles Volume 1; and the GM screen!). Your name goes into the book as a Gutter Punk!
Estimated delivery: Jun 2013Pledge $25 or more
2 backers
STREET HUSTLER: This option is for Retailers only (We will check). This pledge level gets you a single copy of Interface Zero 2.0. This includes free shipping.
Estimated delivery: Jul 2013Pledge $30 or more
55 backers
DRONE JOCKEY: All the rewards of a Gutter Punk, but you also get a copy of the Threats Figure Flats PDF! Your name also goes into the book as a Drone Jockey!
Estimated delivery: Jun 2013Pledge $35 or more
77 backers
ROVER: You get all the rewards of a Drone Jockey plus a copy of the explorers edition of the book!
Estimated delivery: Aug 2013Add $20 to ship outside the USPledge $50 or more
320 backers
STREET SAMURAI: All of the above rewards, plus a perfect-bound, full-color hardcover edition of Interface Zero 2.0, plus a 24-page introductory adventure (in PDF form) to get you and your team started in the grim and gritty streets of 2090! Your name goes into the book as a Street Samurai!
Estimated delivery: Jul 2013Add $20 to ship outside the USPledge $75 or more
158 backers
SECTOR COP: You get everything a Street Samurai gets, plus a pack of custom bennies, a deck of our custom cards and a wild die!
Estimated delivery: Jul 2013Add $20 to ship outside the USPledge $80 or more
6 backers
CORPORATE MOGUL: Brick and Mortar owners, this backer level is for you! You'll get 3 copies of the standard edition of Interface Zero 2.0: Full Metal Cyberpunk! We'll also give you free shipping! Note: We will check to see if you are a retailer!
Estimated delivery: Jul 2013Pledge $100 or more
160 backers
FIXER: All the rewards of a Sector Cop, but you also get a limited edition, signed and numbered copy of Interface Zero 2.0! This book will have an alternate cover illustrated by none other than the iconic Jeff Easley! You also get the 24 page adventure in soft cover and in full color and your name goes into the book as a Fixer! This is your chance to get what will likely be a very rare piece of cyberpunk artwork created by one of the best artists this industry has ever seen!
Estimated delivery: Sep 2013Add $20 to ship outside the USPledge $150 or more
3 backers All gone!
COMBAT ANDROID: All the rewards of a Fixer, but you are guaranteed to get one of the first 3 limited edition, signed and numbered copies of Interface Zero 2.0: Full Metal Cyberpunk! To determine exactly which one you get, I'll set up a conference call on Skype with all three of you (or we'll use whichever medium you prefer), and we'll work it out by way of (simulated) melee combat using the Savage Worlds Deluxe rules! Your name goes into the book as a Combat Android!
Estimated delivery: Sep 2013Add $20 to ship outside the USPledge $200 or more
3 backers All gone!
DIVA: You get the cards, the bennies, a softcover copy of the adventure, the standard edition hard cover and the limited edition hard cover. But that's not all. You get to have a description of a character or a photo you provide illustrated on the cover of the standard edition book! The cover for this book will be created by the amazing Sam Manley!
Estimated delivery: Jul 2013Add $20 to ship outside the USPledge $250 or more
3 backers All gone!
MEDIA ICON: At this level, you get everything a Fixer gets, plus we'll take a character description you provide and Jeff Easley will incorporate the character into the cover of the limited edition version of Interface Zero 2.0! You will also get a Poster of the limited edition cover signed by Jeff Easley!
Estimated delivery: Sep 2013Add $20 to ship outside the USPledge $250 or more
7 backers Limited (3 of 10 left)
HACKER: All the rewards of a Fixer, and we'll work with you to put your likeness (or a likeness of your choice) in the game as an NPC!
Estimated delivery: Sep 2013Add $20 to ship outside the USPledge $300 or more
8 backers Limited (2 of 10 left)
CITY PLANNER: You get all the rewards of a Fixer, but we'll also work with you to do a 2000 word treatment of a specific location you choose. This includes the creation and illustration of a single Wild Card NPC for the locale. This location will be written into the core book, and your name will be listed as "Work for Hire." This location may not be a City, but it can be any location one might find in a city (like a night club, a restaurant, a park, a warehouse district, sewers, etc...).
Estimated delivery: Jun 2013Add $20 to ship outside the USPledge $350 or more
4 backers
A-LIST SHADOW TEAM: This is for the hardcore group out there. The GM gets an autographed copy of the limited edition, and each of the 4 players get their own color copy of the standard edition of the book. Each member of the group gets full access to the PDFs as if each person backed as a Street Samurai! In addition, you get the printed adventure, a deck of cards, 100 bennies, 5 posters and 100$ in store credit for existing PDFs or future releases! Get set with your group. Shipping is included in this pledge level!
Estimated delivery: Sep 2013Pledge $750 or more
1 backer
BATTLE BORG: You get all the rewards of a City Planner, plus we'll create a custom miniature based on the description you provide!
Estimated delivery: Aug 2013Add $20 to ship outside the US
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Show older commentsCreator David Jarvis/Gun Metal Games about 2 hours ago
Can you explain to me what you thought was so confusing about Hacking 2.0?
Program management was one of the things people didn't like about the first iteration of the hacking rules. Sure, they were more "realistic" in the sense that hackers use programs to accomplish what they wanted, but keeping track of all of those programs is a real chore. Creating the programs was even more difficult.
Virtual reality hacking will always take a back seat to the core philosophy behind hacking: Keep the group together and give the hacker something to do WITH the group; not separate from the rest of the team. It's what I hated about every other hacking system out there. Interface Zero keeps the hacker with the team and gives her some useful things to do in and out of combat.
As far as the hyper glove is concerned, the glove is just a trapping. If you don't like the glove concept, use a Lap Top computer instead and make it feel like "decking" in Shadowrun if you like, or simply transfer the attributes of the glove to your Tendril Access processor and say all the hacking is done in the character's head.
Creator David Jarvis/Gun Metal Games about 3 hours ago
Hacking 2.0 is still the main system for Interface Zero.
Creator Guy Sargeant about 8 hours ago
I have been reading your updates with keen interest and anticipation and wish to make a plea for simplicity throughout all the new key game ‘components’. I was very attracted to IZ 1.0 due to the FFF of the core SW system and the way that you guys had translated that through to what can be a very complexity prone genre. In that vein, the simplicity of the geographically focussed hacking system was especially compelling If necessarily vague in some areas that could still do with strengthening (VR for example). While the interim ‘hacking 1.5’ seemed to retain and reinfirce the core approach I feel hacking 2.0 abandoned it through unnecessary additions like power gloves and hackpacks, and the attempt to translate the program management process into an analogue of the powers system.
Hacking 2.0 left me more confused than enlightened, and burdened down by superfluous detail. I am hoping that the simpler TAP focussed program augmented approach trail-blazed by hacking 1.0 and 1.5 is the preferred style for IZ 2.0 over the emerging hacking 2.0. Else-wise I may find myself having to re-write that section of the rules almost entirely for my game group to achieve the smooth game flow I feel is the real strength of IZ and the SW system. Just my tuppeny-worth in the great creative journey!
Creator Khentar on May 3
Wahoo ! I do love the cards. You're doing an amazing job, thank you !
Creator David Jarvis/Gun Metal Games on May 1
Wow,
I'm so sorry I missed your question Dean.
The artwork in the supplements will be of similar quality, though keep in mind those books are Grey scale/Black and white.
Creator Dean Newman on April 30
The interior color art shown in the latest udpate are just fantastic!! It gives me a real Blade Runner vibe (in a good way) looking at those images of the environments. If the other art is as good this will be an impressive looking book indeed!
Will there be similar quality art comissioned for the new supplements (and existing supplements updated to 2nd Ed)? A picture can be worth pages of text in evoking the feel.
Creator David Jarvis/Gun Metal Games on April 24
Bone lacing gives extra Toughness, not Armor, so it inherently stacks with everything.
Dermal Plating as written stacks with all worn armor.
Now having both Dermal Plating and Bone Lacing is really expensive. We're discussing having Dermal Plating categorized as a form of Supplemental Armor, and therefore not able to stack with any other form of Supplemental Armor.
As written right now though yes, Bone Lacing (Because its Toughness, not Armor) stacks with Dermal Plating, which stacks with worn and supplemental Armor.
Granted the game balance mechanic there is Cash. It'll take a ton of credits to afford all of that and make it worth while.
Creator Fenriswolf on April 24
Question for David: Do all of the various armor sources stack (i.e. base armor, supplemental armor, bone lacing, dermal plating)?
Creator David Jarvis/Gun Metal Games on April 23
Casper: We won't be doing a printed GM screen, but We'll be doing GM inserts.
Paul, I don't have a single place I focus on. I give updates as regularly as possible here, but I don't post every tiny thing I talk about (like single piece art previews) because that requires an update, and I'm trying hard not to spam the klickstarter.
Creator Paul Dyson on April 23
Where's the best place to keep track of all the discussions? Kickstarter has comments like these and comments on updates. There's also google+. Wouldn't it be better to have one place and just put links to that place on all the others? I'm finding it hard to keep up with all the interesting tit-bits!
Creator Casper Manfred Andersen on April 21
Hey I may have missed this, but is there gonna be a GM screen, print, pdf or otherwise?
Creator Joshua Reubens on April 15
@Nick Simpson Some would say that psychic powers are not very cyberpunk either... I think part of the appeal of this setting is that it is not generic. Of course... your millage may very.
Creator David Jarvis/Gun Metal Games on April 13
LOL
Creator Nick Simpson on April 13
You should add something in the book about technology in guns allowing them to sense when the user wants to fire it, and thus obviate any arguments about proper trigger discipline. ;)
Creator David Jarvis/Gun Metal Games on April 7
Well, if you're going to get from planet to planet, you'll need starships.
Creator Dynamic Adventures Inc. on April 7
I have no fear of crunch, but Starships certainly don't seem very cyberpunky
Creator David Jarvis/Gun Metal Games on March 31
I don't know that we'll be doing starship design systems.
The gollemmech design system went through a number of revisions, and I think it's still probably more detailed than I would like, but that's really the problem with most creation systems; they can get really crunchy, really fast.
Creator Chris Meylan on March 31
That is really awesome... Really looking forward to reading what you've done. I'm going through the play-test documents, and I like the way you've simplified many rules from the first version, and still keep it fast, furious and fun (i.e. hacking, cyberware, ...)
Enjoying the Golemmech chapter right now, and was wondering whether there will be some chapter about starship design and combat in the solar book extension?
Creator David Jarvis/Gun Metal Games on March 31
That's correct Chris. You get pdfs of all of the stretch goals.
Creator Chris Meylan on March 31
Hello David,
I've backed your project as a street samurai, and as I'm not that clear with our stretch goals work. Do I automatically get the extra cool stuff from my initial pledge as PDF (I'm really looking forward to reading the solar system sourcebook), or do I need to pay more?
Creator R.S.Tilton (EpicRPGBlog) on March 30
No comments on the Equipment yet? Wow...little surprised...heh
Creator David Jarvis/Gun Metal Games on March 23
No sir, you certainly didn't offend me, and I'm sorry if I came across that way. I'm just wanting to make sure everyone is happy, but people also understand that I won't betray the three backers.
Creator Dean Newman on March 23
I hope my earlier comments about the cover didn't offend :(.
I like IZ and am happy to continue with my pledge. And I understand you rightly want and need to honor your pledge to the three backers to have their characters on the cover.
Creator David Jarvis/Gun Metal Games on March 22
Ok, I've seen the 5th edition cover. Yeah, they are similar in that characters are fighting, but almost all of the shadowrun covers are like that, so are many other setting books.
It's pretty, yeah, but I'll put this cover against theirs any day of the week. You know what though? I'm going to be flexible. I'm creating a survey, and if enough people really want a different cover, I'll create one. Keep in mind, I have THREE backers who get to describe their characters on the cover. That won't change., They backed specifically for it and I'm not about to break my promise to them.
Creator David Jarvis/Gun Metal Games on March 22
I respect your opinions dean, but I'm not using that image.
it's not even a cover size. At best it would cover half the page, and that alone disqualifies it.
I haven't seen the 5th edition cover so I can't comment on it.
If you want a refund, then just send me a personal message, but I won't comment on the image of the robot any more.
Creator Dean Newman on March 22
Its an interesting book cover for the 2nd edition rulebook. My only concern was it reminded me a little too much, at least stylistically, of the new revealed Shadowrun 5th Edition cover (which also has a bunch of heroes fighting against the city backdrop in a cyberpunk setting). While I much, much prefer Interface Zero as a system and setting I do think their new cover is very well done. Maybe others won't agree but I think it would be preferable for the covers to be less similar between the two books.
The picture on the kickstarter page of the half finished android is very evocative and would make a great cover perhaps.
Creator David Jarvis/Gun Metal Games on March 21
Hiya Chris,
I plan on forwarding the email addresses of everyone who chose that add-on as soon as I get all of the data collected and I have the mini adventure written. I'm expecting to have everything ready by mid-april.
Creator Chris Neveu on March 21
Hi David, just wondering when the SW Deluxe PDF add-on will be available for download. Thanks!
Creator Dr. Automaton on March 20
Cool. I've been looking forward to seeing the revised equipment section.
Creator David Jarvis/Gun Metal Games on March 20
I'm hoping to show ya'll the gear chapter.
The thing is big though, so it'll take a little while.
Creator Otto T M Tormented Ninja of the O-Order on March 20
Not trying to be pushy or demanding but do you guys at Gun Metal Games know what is next in the play-text pipe?
Creator David Jarvis/Gun Metal Games on March 16
The goal is to get the IZ pdf in your hands by June, and start shipping mid-july, at the same time we'll be rolling out other stuff at the same time. For instance, I have John Wick's manuscript right now, but it needs to be edited, but I can't do anything with it yet until I get my graphic design and some artwork done, so That's looking like a June release as well.
I'm not going to hold things up if I don't have to, though, so you'll get everything as soon as I can get it to you. Keep in mind, we have a long road ahead of us. These books won't get finished overnight. :)
Creator Jimmy Plamondon on March 16
Is the IZ pdf going to be available in July, then the books later on? Or are the books going to be ready for July and the PDF before?
Creator Danny Walsh on March 12
Thanks David, sounds very reasonable.
Creator David Jarvis/Gun Metal Games on March 12
Hi Danny,
The books will be updated for fluff and mechanics. I don't have a solid time frame yet, because we're still hammering out some of the new rules, and I don't want to start messing with that older material before the new rules are finished.
Creator Danny Walsh on March 12
David: just a question about the updated older books. Are these being updated purely on setting or are there certain rules updates that are going to be put in place? Is there a *rough* time frame?
Creator Jonathan Blanford on March 11
David, thanks for the help with that, I really feel dumb now =-)
Creator David Jarvis/Gun Metal Games on March 11
If you didn't see the add-ons on page 3, click "no add-ons selected" then click to the next page, there you will see the minis
Creator David Jarvis/Gun Metal Games on March 11
It looks like you skipped all of the miniatures questions Jonathan. Did you look at every page?
Creator Jonathan Blanford on March 11
David, I'm sure you've answerd this question, but I couldn't find an answer. The only add on that I wanted tp purchase was the four miniatures, but I don't see that as an option in the survey. What would you like me to do so that you have it documented somplace?
Creator David Jarvis/Gun Metal Games on March 11
I'm glad you got it figured out Mark.
Otto: thanks for filling out the survey! The Drones test document should be out by tomorrow.
Creator Mark A. Siefert on March 11
Nevermind, David. I got it figured out.
Creator Mark A. Siefert on March 11
David, I'm a little confused. Do the Explorer's Ed. players guide and GM's guide cost $15 each? Furthermore, I don't see the miniatures listed as an option in the survey.
Creator Otto T M Tormented Ninja of the O-Order on March 11
I just filled out the SurveyMonkey survey without any problems, just figured I'd let you guys at GMG know.
Also I'm not trying to be pushy and I understand that this whole survey debacle (not laming you guys for it) had to be a major distraction, but could you give us a guesstimation of when we will get the net play-test document?
Creator Iridios on March 10
David, I was going off the linked spreadsheet prices when choosing add-ons. At the time I filled it out, the spreadsheet said the SWD addon was $10. If it is true that it is $15, then cancel the 2 extra Wild Dice that I added. Sorry for the confusion.
Creator Aaron Smith on March 10
Now the Important question, Is it July yet lol
Creator David Jarvis/Gun Metal Games on March 10
NP
Creator Joe on March 10
Survey away! Thanks for all the help.
Creator David Jarvis/Gun Metal Games on March 10
yep!
Creator Joe on March 10
Sorry, one more question to make sure... I can use your gmail with Paypal right?
Thanks again.