New Main Menu Design
Howdy Team,
We have our first demo of the Main Menu:

and the Video:
http://www.youtube.com/watch?v=A7spWpQaV9s
we also have a forum for anyone who wants to check it out:
http://forum.bz3genesis.com/bz3/
-LtFEED
Funded! This project successfully raised its funding goal on May 1, 2012.
Howdy Team,
We have our first demo of the Main Menu:

and the Video:
http://www.youtube.com/watch?v=A7spWpQaV9s
we also have a forum for anyone who wants to check it out:
http://forum.bz3genesis.com/bz3/
-LtFEED
Hey Guys,
We're back and we need your support!
We are just about done with the betas for the MP and SP versions of BIONITE. First mission is on Venus:
http://www.kickstarter.com/projects/807779870/bionite-origins-single-player-mission-pack-venus
Let me know if you have any questions, more updates to come.
Please Like our Listing!
Thanx
-LtFEED (John G)
Hey Everyone,
We have been working really hard at getting the Beta ready. We need to do one more Alpha then we can move on. Were planning on releasing our next alpha in the next 2 weeks. Well post an Update as soon as its ready. We also have some new footage of the upcoming alpha, as well as an introduction by the Project Lead. We launched our IndieGoGo campaign today and we have some really cool Rewards for new Backers. Please check it out:

The link to our IndieGoGo campaign is:
Newly launched website, Indie Game HQ -- a site that focuses on indie games, set up an interview with us. You can find a little more about the game and where we stand with our progress.
You can read the full Q&A here

"Indie Game HQ: Can you tell us a little bit about Platoon Studios?
Dan: Sure, we started out a couple years back when a forum was created by us Battlezone fans in hopes of somehow, someway, bringing back this rare genre. It seemed like wishful thinking back then. I believe Battlezone fans didn’t really take us seriously and I don’t blame them. But, now that we’re still hard at it and showing lots of progress lately, I think we have turned a lot of heads and they’re finally starting to believe in us now. Our team ranges of up to 20 members, some of us full-time, part-time or contributing whenever we can, because we’re not getting paid for this. A lot of us are either in college or working day jobs, so some of us have to work on this when we get home.
Indie Game HQ: Aside from Battlezone ’98, do you have any other inspirations for the game?
Dan: Absolutely. A lot has happened since 1998 there are still areas yet to be explored with FPS/RTS hybrids, and we can’t wait to show everyone. Halo, Starcraft, and Half-Life among other titles, have also been an inspiration. There’s a lot we can learn from these games.
Indie Game HQ: Roughly how many different teams will the game feature?
Dan: As of right now, we’re only focused on creating two different factions for this game and getting the balance right.
Indie Game HQ: How large is the typical battlefield in BIONITE: Origins?
Dan: We want the maps to be as large as possible, while also offering smaller size maps for variety. With the Unreal 3 Engine, it allows us to be able to create gigantic maps so that you have that open world feeling of actually being on a planet."

This is an early look of the Bayonet's cockpit -- soon to be functional dials and have an impact with gameplay. The cockpits are designed to add another layer of depth to the experience, and in the dark, confined space of the Bayonet scout's cockpit, the turbine engine roars inches away with only the cold glow of the dash indicators and flashing alerts. You will feel what it's like to pilot one of these crafts.
The people following us will see the central themes (and differences), between factions in the cockpit designs.
Stay tuned for the follow up on this cockpit and more content.
PS: We still need some more support on Steam Greenlight, so if you haven't already, give us the thumbs up, cheers!
You can support us on Steam Greenlight here

http://forum.bz3genesis.com/bz3/index.php?topic=1859.0
Ok finally, this alpha is ready for testing! Unfortunately, we weren't able to get the GUI's in there this time. But, it will be in the Public Alpha 3.
This is the link: http://tinyurl.com/cd2r3p7
Don't forget that once the game is installed, the Shortcut Target needs modified to launch the game in the Emze Mine map:
in the Target for the shortcut: delete the -seekfreeloading after the exe and replace it with b-alpha9I
Don't forget to leave a space in-between the exe and b-alpha9I
Then, launch the game from the modified shortcut, it will drop you on the 'landing pad' to start off.
We're working on the Build Notes for this release and will post it soon.
This is the basic code and foundation for the final version of the Siege game-mode and the basic foundation for the Strat versions.
Please let us know if you have any issues with the install or playing the game. We need feedback especially if something doesn't work correctly
We haven't optimized the textures yet for older machines, so if you have an older rig or laptop, the game will be choppy and you might get a drastic camera sway. If you get that problem please let us know, and in the mean time if you jump out of the vehicle you can still walk around the map without the sway and see the new models. The game will not run on rigs using integrated video cards.
This is the list of key inputs for this alpha:
T - Target
J - Barrell Articulation (Fatty and Longbow)
V - View Change
K - AI Formation Change
G - Deploy Mine
F - Deploy Missle
X - Place Nav Beacon (using mouse)
5 - 9-Select Nav Beacon for Wingmen to go to
Z - Select Bot Location (using mouse)
B - Select Bot Attack Target (using mouse)
P - Change Bot Orders
U - Select Nav Beacon for Wingman location
mousewheel-zoom (not hooked up atm)
1 - Main Weapon
2 - Secondary Weapon
3 - Mortar (Fatty only)
WASD - Movement
SpaceBar - Turbo (not hooked up atm)
Thanks for your guys' patience, some further updates are on the way very soon!
-LtF & the crew @ Platoon Studios.
PS: For even further information about this alpha check here: http://forum.bz3genesis.com/bz3/index.php?topic=1855.0
Funding period
Apr 1, 2012 -
May 1, 2012
(30 days)
15 backers Limited (9985 of 10000 left)
Access to the BIONITE: Origins Closed and Open Betas. At this Pledge amount, you will receive a copy of all the beta versions of the Game and access to the testing server for Multiplayer. The next Beta Release is scheduled for May 15th, so get on the list now, while there is still a chance!
178 backers Limited (4822 of 5000 left)
Previous Reward plus one copy of the BIONITE: Origins Single Player Mission pack and the Multiplayer Maps. Also included at this level is access to the Stat Tracker System, the Player Ranking System, the dedicated servers with the Persistant Worlds, and a Bionite Player Profile Page for one year. Plus the previous Reward.
57 backers Limited (943 of 1000 left)
Previous Rewards plus a digital copy of the BIONITE: Origins Soundtrack and the BIONITE: Origins Screen Saver Pack. The soundtrack includes all of the music tracks included in the game (currently there are 8 tracks), The Screen Saver Pack is a compilation of artwork done by the artists at Platoon Studios for BIONITE: Origins, including concept art, story excerpts and art made for the Screen Saver Pack offered exclusivly on Kickstarter. The Screen Saver Pack is a limited edition, available only to our Backers on Kickstarter.
35 backers Limited (165 of 200 left)
Previous Rewards plus the Official Platoon Studios - BIONITE: Origins Poster, signed by the Game Creators. Also included at this Backer Level is access to the STS, PPP and dedicated servers for an additional year. The Poster is a full color 3' H x 2' W printed picture dipicting the vehicles in the Game. The Poster is a limited edition printing, available only to our Backers on Kickstarter.
10 backers Limited (140 of 150 left)
Previous Rewards plus a custom decal for your own personalized tank! You can send us the artwork and we will turn it into a decal that will appear on your Player Profile Page as well as in-game on your tank. If you have a crew or clan, send us your clan tag and we will add it to your teams vehicles.
4 backers Limited (96 of 100 left)
Previous Rewards plus a special Player Rank for the multiplayer online world. It will be a Rank exclusive only to our Kickstarter Backers.
0 backers Limited (40 of 40 left)
Previous Rewards plus a custom Avatar designed by our artists for your Bionite Online Player Profile. Also get your name in the credits as a Backer of BIONITE: Origins.
0 backers Limited (25 of 25 left)
Previous Rewards plus a special access pass to the Multiplayer List of Restricted Vehicles. Backers for $1,000 can drive vehicles in Multiplayer that other players do not have access to!
1 backer Limited (9 of 10 left)
Previous Rewards plus access to all pre-release materials and inside info about BIONITE: Origins and all future releases.
1 backer Limited (2 of 3 left)
Previous Rewards plus if you want to meet the Team and find out all the goods about the game, past and present, for a Pledge of $10,000, you will receive an exclusive meeting and/or interview with the creators of BIONITE: Origins and become an official partner at Platoon Studios.