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Game Salute design update

Update #10 · May 16, 2012 · 26 comments

A sepulchral voice, reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office."

Only four days left in the campaign! We're on the threshold of $10,000 as I write this, with more than 250 backers. Thanks to everyone for backing Colossal Cave: The Board Game. Keep spreading the word in these final days, if you can. And if you're thinking about those $200 and $350 art rewards... might I suggest you go for it? :)  Remember, if we hit $12,500, we'll have Colossal Cave USB sticks for all of our Seasoned Adventurers.

It's time for another update from the workshop of Game Salute's Chris Kirkman. We're starting to look at the cards and redesign them along the lines I mentioned on my Designer Diary the other day.

In this concept art (definitely not final), we've removed the header on top of each card. That header, believe it or not, was taking up one-sixth of the card's total area. (I measured.) If we can find a way to encode that information more concisely in the final design, it'll give us more room for art elements — whether it's individual images depicting items and treasures, or simply graphical elements that "reinforce the theme" like the adventurer in the lower left corner of each of these cards. (Now, one thing this particular design loses is a way to see what's in your hand from just the left edge of the card. But that's easy to repair; just imagine the words "Treasure/Item/Action/Reaction" above have been replaced with the name of the card.)

Now that you've seen those fancy cards, I think it's time to go back and show you some more of my plain-Jane prototype cards. Again these are from the ADV550 expansion...

I've been working like crazy the past week to bring Adventure 550 to the browser; I think one more week and I'll have it done. In the meantime, why not play Adventure?

Comments

    1. Pof%20pic.small

      Creator Michael Sedoti on May 18, 2012

      I think the new card style looks great! It was one of those good design ideas that convinced me to back this product.

    2. Ghostbusters-logo.small

      Creator Jake Parks on May 17, 2012

      You should put these new images on the home page, might inspire some additional backers.

    3. Stickittome_becky2_ks.small

      Creator Becky on May 17, 2012

      Oh my, I'm loving this new box and card art style! Very much evokes a dark and mysterious cave treasure hunting atmosphere.

    4. Ghostbusters-logo.small

      Creator Jake Parks on May 17, 2012

      The box art looks great too, this is coming together nicely. Well done Arthur and Chris.

    5. Ajo-small.small

      Creator Arthur O'Dwyer on May 16, 2012

      @Joshua: I snuck it in just a little bit ago, it wasn't in the emailed update. :) I like your ideas of logos (or icons) for each card type; I do think that's a good idea.
      @Chris: I wasn't going to mention the typo. ;)

    6. Fb_profile_picture.small

      Creator Joshua Sauer on May 16, 2012

      Nice box art, too. Was that updated recently or did I just miss it the first time I looked at this update?

    7. Bigdiceavatar.small

      Creator Chris Kirkman on May 16, 2012

      Lamneth - Yep, and I'll never be able to live with myself now.

    8. Fb_profile_picture.small

      Creator Joshua Sauer on May 16, 2012

      I don't think they NECESSARILY have to put the name of the card type on there. A logo for each might take up less space, if you can come up with ones whose meaning is easily remembered. Maybe a treasure chest for treasure, a lantern and pick for item, a fist for action, and an open hand for reaction?

      Just spitballing here, but anything that can free up space and make treasure artwork on the cards more practical is a plus for me. ;-)

    9. Missing_small

      Creator Lamneth on May 16, 2012

      "STOP! Pay Troll!" card above has a small typo: "at" should be "a"

    10. Ajo-small.small

      Creator Arthur O'Dwyer on May 16, 2012

      @NYKevin: We wouldn't omit the card type, just move it somewhere else (I've suggested the top right corner).

      What really matters, anyway, is that people know for each card "how do I play this card and what does it do". That information is listed on each card already, and the card type is pretty much redundant with it (except that of course it's important to know which items are treasures). Every reaction card already begins with the text "Play out of turn when..." Anyway, the card type will definitely be on there somewhere.

    11. Test.small

      Creator Gregg on May 16, 2012

      Chris, like I told you a week or so ago via Twitter, I'm glad you're helping Arthur with this! Weirdly enough, if he couldn't go with full art, I separately thought of the idea of playing up the idea of simulating an old CRT (I suggested to Arthur to have a border that looked like a CRT, and use green or amber on black, in an old PC or Apple II type font).

      But as I re-thought about it, I realized that wouldn't mesh well with the art on the board or box. So I'm happy to see you're coming up with art that's inspired by those components. Great work; I'm sure the final thing will be awesome!

    12. Missing_small

      Creator NYKevin on May 16, 2012

      I'm somewhat concerned that if you omit the type text, it will cause problems for colorbind people... esp. red/green colorblind since they can't tell actions and reactions apart.

    13. Bigdiceavatar.small

      Creator Chris Kirkman on May 16, 2012

      Thanks, Jake!

    14. Ghostbusters-logo.small

      Creator Jake Parks on May 16, 2012

      Well done, Chris. The cards look great and I think they add quite a bit on the theme side of things. The original cards do have a simplistic charm about them, but its great to see the silhouette of the adventurer with the lamp.

    15. Bigdiceavatar.small

      Creator Chris Kirkman on May 16, 2012

      Thanks! 16 years in the trenches of the newspaper business has come in handy. :)

    16. Fb_profile_picture.small

      Creator Joshua Sauer on May 16, 2012

      Cool. Good to know. Also good to know that you are one of those designers that is well aware of how things work on the printing side of things. As you might imagine, that is not universally true, and can cause a lot of headaches once a project hits production (though I admit our Pre-press department gets to handle the lion's share of those headaches before it gets to me).

    17. Bigdiceavatar.small

      Creator Chris Kirkman on May 16, 2012

      Joshua - Right now the cards have a rich black background to handle the fades and screen presence for RGB display; when the final art is created, I'll be using a 100K/5C mix with gradient trapping around the art to preserve good color blending. I have found that the addition of the Cyan prevents the black from looking too flat to the eye, but doesn't pose a problem with white text for the plates.

    18. Fb_profile_picture.small

      Creator Joshua Sauer on May 16, 2012

      I figured it would be a problem for small text. I thought the card titles might be big enough to handle it. But if you've tried it out, I trust your judgement.
      I also wasn't aware that you were using single-color black. I run a printing press, and usually when we want something to look REALLY black, we use a "rich black" which uses the other colors behind the black. In those circumstances, white type is actually MORE problematic than colored (usually handled by making the type knockout slightly larger in the other colors). Obviously for single color black the issue would be reversed, as you point out.

    19. Bigdiceavatar.small

      Creator Chris Kirkman on May 16, 2012

      Thanks for the compliments, everyone!

      Joshua - One of the first concepts I thought of when playing around with a black background was that old green computer text, but it can be a little hard on the eyes when the text gets smaller. We also have to consider CMYK plates; using white text is much safer on black as it simply punches a hole through the single black plate when compositing rather than adding color information to the other three color plates (thankfully, most digital composites eliminate much of this). This typically prevents "fuzzy" text which, while certainly thematic, could cause spontaneous blindness. Ok, maybe not blindness, but certainly some moments of squinting. ;)

    20. Timthumb.small

      Creator DIB on May 16, 2012

      I want both. The new ones look slick and really cool, but the old version has a certain charm.

      If you're going toss away your old "plain-Jane" cards, I'll be happy to find a good home for them.

    21. Fb_profile_picture.small

      Creator Joshua Sauer on May 16, 2012

      I like the new card designs. Replacing the type with the card name on the left is a good idea, especially since the different types are already color coded by the adventurer at the bottom left.

      If you are worried about losing the "text-adventure" feel, with the new black backgroud it might be interesting to test having some or all of the text on the card (maybe just the card names, and possibly any actual quotes from the game) in a glowing green font reminiscent of what I saw on my old computer monitor...

    22. Fb_profile_picture.small

      Creator Christopher Mayfield on May 16, 2012

      I actually like the old designs. They are much more true to the spirit of text based adventure. These Cards I like for other reasons, But it seems like another game. I hate to admit it but I could see these new cards grow on me.

    23. 002%202.small

      Creator Martin Schmitz Jr on May 16, 2012

      totally dig the new card art!

    24. Borneo_penguin_avatar.small

      Creator Mercedes (Mandy) on May 16, 2012

      I agree, fantastic!!!
      Oooh, wish these new cards were up earlier :) I think it'll attract a lot of people with the cool design. I hope you can put them up on BGG also :)
      I might have to increase my backing now after seeing these :)

    25. Missing_small

      Creator Megan Baumann on May 16, 2012

      Love the new card design - much more fitting to the theme. Finding the perfect balance between form and functionality is always a tricky task, but I think naming the cards on the left margin is the right way to go with it - adding an icon can always be a reminder as to the card type (chest/sword/arrow/'stop' hand etc), acting as a visual prompt to the color differentiation, plus allows the possibility of future cards with multiple types.

    26. Fb_profile_picture.small

      Creator James Cartwright on May 16, 2012

      I think the new updated art on the cards looks awesome!

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