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Funded! This project successfully raised its funding goal on June 10, 2012.

Soviet Town tileset achieved! New stretch goal at $150,000!

Update #13 · Jun 10, 2012 · 23 comments

We've reached $141,960 with 13 hours left to go, so the Soviet Town tileset has been confirmed. I'm pleased about this for two reasons; firstly because it'll add more variety to the game and secondly it'll make the game feel a bit more more global. The Cold War setting of the game is a bit meaningless if the USSR doesn't feature much, but that'll be a lot less of a concern now. Plus, blocky Soviet architecture is perfect for a tile-based battlefield too!

So, the next stretch goal is miles away at $165,000. It's possible we could get there based on how good the last 24 hours has been, but really the milestone we're interested in is $150,000 - it's a nice round number and represents 300% funding for us.

Tileset-specific AI soldiers would be nice to have in the game, and if we can share rigs and animations with our existing models then (hopefully) it won't be vast amounts of work. So if we can hit $150,000 and our 300% funding milestone, we'll put them in.

Based on yesterday, we could probably raise another $8,000 in the last 13 hours with or without the new stretch goal, but we've had a really good run in the last couple of days and we want you guys to be celebrating it just as much as we are!

This will probably be our last update before the Kickstarter closes. I just wanted to say that we really appreciate all the support given to us all the way through the project, and the Kickstarter has been a great experience for us. Not only did it raise a vast amount of money for us to spend on development, but it hauled us out of our development bubble and put us in very direct contact with thousands of backers and lots of views we wouldn't necessarily have encountered otherwise.

This has not always been a comfortable experience, but it's made us change our approach on a few things and given us food for thought on others. On reflection, I think it has been helpful for Xenonauts and will be for any future projects we work on too.

Overall it's been a great 33 days and I hope the next 13 hours are even better! Thanks everyone!

Comments

    1. Missing_small

      Creator GASNIER AURELIEN on June 10, 2012

      CONGRATS GUYS !!!!! DONE with almost 160 % funds raised ! Viva el juego independiente ! :))))

    2. Missing_small

      Creator Gustaf Carstam on June 10, 2012

      It seems like I've never gotten this downloadable content issue. I thought any extra content through digital distribution was downloadable content. I also thought that DLC didn't necessarily mean you had to pay for it.

    3. Long%20bushy%20beard.small

      Creator Nicholas Vitek on June 10, 2012

      In my opinion, there is a difference between an "Expansion" and "DLC".

      DLC: Something that may add more of what already exists. More missions, second story line, extra characters.

      Expansion: Something that adds new effects to the game that don't already exist. Underwater missions, satellites.

      DLC gives you more things to do the old way. Expansions give you more ways to do stuff. You could call it Substance vs Fluff.

    4. Fb_profile_picture.small

      Creator Lazureus on June 10, 2012

      Grats on the 150k

    5. Fb_profile_picture.small

      Creator Shiki on June 10, 2012

      I am also up for a expansion.

    6. Squirrel.small

      Creator ThomasN on June 10, 2012

      I'm with Alen. It's called "Addon" or "Expansion" and not that name which was invented by some big corporations a while ago

    7. Fb_profile_picture.small

      Creator clippedwolf on June 10, 2012

      Yes! AI soldiers.

    8. Fb_profile_picture.small

      Creator Shiki on June 10, 2012

      150k$! Reached Banzai!

    9. Owl_avatar.small

      Creator Alexander K on June 10, 2012

      I'm all for the expansion movement. You have much untapped potential, even if we consider only things that are in unattained stretch goals.

      If you can afford it, offering continuous free updates is a great way to build up reputation. That, of course, is highly dependent on sales.

      But even if you cannot, or do not want to, there are two things you can do.

      1) You can make a big content pack, name it "expansion", and sell it. People WILL buy it.
      2) Or, you can make the game highly moddable, allowing people to add content themselves. It's a Pandora's box, but in a case of such a dedicated fanbase as X-COM lovers, one can expect high-quality content over time.

      Please do not stop supporting the project after you go gold! Making a "spiritual successor" to X-COM is a high and noble goal - with a ton of responsibility.

    10. Fb_profile_picture.small

      Creator Jason Christopher Faught on June 10, 2012

      I'm with Oak, please consider at some point adding under water salvage missions. I absolutely hated losing out on alien tech simply because they got shot down over water.

    11. Fb_profile_picture.small

      Creator Mats Tönnehag on June 10, 2012

      Its a bit early to say but my hopes will probebly be with a possible expansion pack :P

    12. Joker.small

      Creator Alen Piljak on June 10, 2012

      If the sales are good, do a proper expansion, and please call it "expansion" not "DLC". I cringe whenever I read/hear that vile term.

    13. 17l.small

      Creator Oak on June 10, 2012

      Xenonauts: Horror from the Abyss?

    14. Fb_profile_picture.small

      Creator Rune Fostervoll on June 10, 2012

      What next? An expansion pack, of course. :)

      (Depends a bit on how it sells of course, but still.). For my part I am a great fan of indie projects, and sometimes old games, because that's where you find creativity and a will to take risks with a project. It is somewhat like watching non-hollywood movies. They may not be as polished, but they can actually surprise you.

    15. Long%20bushy%20beard.small

      Creator Nicholas Vitek on June 10, 2012

      Something to think about adding would be a patch later to add more tilesets, equipment, vehicles, aliens and a secondary story line. You could even charge us.

    16. Goldhawk.small

      Creator Goldhawk Interactive on June 10, 2012

      I'm not sure what we'll work on after Xenonauts is done. We've gotta get it finished first. One step at a time!

    17. Fb_profile_picture.small

      Creator JJL on June 10, 2012

      oh well, at least we get tileset allies and one tileset... Thats better than no tilesets and no allies :3

    18. Missing_small

      Creator GASNIER AURELIEN on June 10, 2012

      Dear Golden Hawk, many thanks for this project. I am very glad you reached 140 k$ (and maybe 150 k$). Once the project is done, do you plan working on extension ? Other similar project ? Something completly different ? Cheers !!!

    19. Missing_small

      Creator unfixity on June 10, 2012

      C'mon 150k!

    20. 32.small

      Creator walkir -Obsidian Order ot Goat Kn. Cmdr. on June 10, 2012

      This caused me to up my Pledge, too. It's important for immersion.

      An aerial combat resolver would lift me to the $125+shipping level, but that amount wouldn't make a difference to you, anyway.

    21. Missing_small

      Creator Daltrain on June 10, 2012

      Bumped myself up to a $50 pledge, the most I can reasonably spend on a uni-student budget, so good luck guys!

    22. Owl_avatar.small

      Creator Alexander K on June 10, 2012

      Increasing my pledge for that to happen. The soldiers really need to be there, immersion-wise.

    23. Missing_small

      Creator Henry D. C. Williams on June 10, 2012

      Brilliant news! Good luck with the last 13 hours :)

4,668
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Funding period
May 8, 2012 - Jun 10, 2012 (33 days)

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