Installment 6: 2D Graphics Algorithms (part 2)
Apologies for the long, silent hiatus! Life, work, and burnout interceded. I'm clearly not going to make the original February completion deadline, but rest assured, I remain committed to making good on the project.
You'll find links to the new video on your backer page at codeschool.org.
In the next few weeks, we'll cover some groundwork for 3D rendering, write an Asteroids clone, and perhaps look at some broad object-oriented design principles that concern game code.
In the downtime, I've been reconsidering the later material. We may end up skipping 'old-style' OpenGL for modern OpenGL, and Pyglet has become increasingly frustrating to work with (among other things, updated AMD drivers seem to have broken Pyglet on my Windows install). So after the next few updates, there may be another (shorter) hiatus while I do some investigating.
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