Gameplay And Plot
Today I thought I'd share a little bit about the power facility, plot and gameplay elements of AAIMIE. There are *possible spoilers* in this so if you don't want to know more about the story please skip this update.
My goal of this game has always been to make sure you are completely engulfed in the world. I want you to be able to explore this facility and start out as a lowly robot who finds itself part of this larger picture, not just of the facility but of this facility's place in the world, and the universe.
The game starts with you waking up after new AI routines are implanted. This AI makes you want to destroy this power facility. Now, this isn't any ordinary facility. It's one of hundreds on this planet and the produce a new, highly potent and sought after energy.
The facility itself can be thought of as an upside down Tower of Hanoi in its shape. These rings lie on top of each other and in the middle is the overlord of the facility. This overlord is in charge of every aspect of its operation. You can see this overlord in every level of the game. Through windows and open areas, from the very start, you can see this overlord and you know that your ultimate goal is to destroy it.
I feel this gives the player a connection to the facility and the goal. You aren't thrown in and after hours and hours of gameplay all of a sudden you see the "boss" for the first time. In AAIMIE, from the start, you know what it looks like. And throughout your journey to the bottom of the facility you will see this enemy many, many times.
At first, this overlord will pay no attention to you. You are insignificant. But as you progress, and gain abilities, and start damaging the facility it protects, you will become a threat. This overlord that you have been seeing as you descend will begin to start attacking you, and the structures you are in. This will heighten your connection to the world, and make destroying this overlord even more desirable.
So that is an update of the general gameplay of AAIMIE. I hope you enjoyed this update and the next update will be posted in a couple of days with even more details.
Thank you!
34
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$613
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Funding Unsuccessful This project reached the deadline without achieving its funding goal on November 8, 2012.
Funding period
Oct 9, 2012 -
Nov 8, 2012
(30 days)
- 2 created · 1 backed
- Has not connected Facebook
- Website: aaimie.com
Pledge $15 or more
21 backers
A full copy of the game, plus your name in the credits
Estimated delivery: Sep 2013Pledge $20 or more
2 backers
All of the above plus private group chat sessions with the developer to discuss the game, its progress and anything you'd like to see in it
Estimated delivery: Dec 2012Pledge $25 or more
2 backers
All of the above, plus a special in-game Component available only to backers. Components give special abilities to AAIMIE and this component will be exclusive to backers. The Backer Component will be announced later.
Estimated delivery: Sep 2013Pledge $30 or more
0 backers
All of the above, plus a special in-game Armor available only to backers. The Backer Armor will be announced later.
Estimated delivery: Sep 2013Pledge $35 or more
4 backers
All of the above, plus a special in-game Weapon available only to backers. The Backer Weapon will be announced later.
Estimated delivery: Sep 2013Pledge $50 or more
1 backer
All of the above, plus early access to the beta. This is a pre-release version of the game in which you can play through.
Estimated delivery: Jun 2013Pledge $100 or more
0 backers
All of the above, plus you'll get access to Alpha builds of the game, which are VERY early versions of the game. We would encourage your input on these Alpha builds and some of your ideas could make it in to the game.
Estimated delivery: Apr 2013Pledge $150 or more
0 backers Limited (8 of 8 left)
All of the above, plus we will work together to design a weapon that will appear in the game. You will design the icon and all aspects of the weapon. Your name will appear in the credits as this weapon's designer.
Estimated delivery: Jun 2013Pledge $200 or more
0 backers Limited (8 of 8 left)
All of the above, plus we will work together to design a Component that will appear in the game. Your name will appear in the credits as this component's designer.
Estimated delivery: Jun 2013Pledge $300 or more
0 backers Limited (3 of 3 left)
All of the above, plus we will work together to design an enemy that will appear in the game. We will work on it's look, it's abilities and everything related to this enemy. Your name will appear in the credits as this enemy's designer.
Estimated delivery: Jun 2013Pledge $500 or more
0 backers Limited (8 of 8 left)
All of the above, plus we will work together to design an in-game puzzle. Your name will appear in the credits as this puzzle's designer.
Estimated delivery: Jun 2013Pledge $1,000 or more
0 backers Limited (2 of 2 left)
All of the above, plus we will work together to design an entire level of the game. This will include which the layout, which enemies appear, traps, puzzles, and everything related to the level. Your name will appear in the credits as this puzzle's designer.
Estimated delivery: Jun 2013
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