PRIMARY GOAL ACHIEVED!
Thank you for all the support!
What an incredible run so far! And there's so much more ahead. Stay tuned as we unveil new stretch goals soon.
44,162
Backers
$2,229,344
pledged of $900,000 goal
0
seconds to go
Funding period
Aug 15, 2012 -
Sep 14, 2012
(30 days)
- First created · 0 backed
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- Website: planetaryannihilation.com
Pledge $15 or more
5000 backers All gone!
Early bird discount of $20 tier!
Estimated delivery: Jul 2013Pledge $20 or more
18720 backers
The finished game on PC or Mac and an exclusive wallpaper for the Kickstarter introductory price of just $20!
Estimated delivery: Jul 2013Pledge $40 or more
5513 backers
Early access to the Beta, a copy of the digital game soundtrack, and access to the private discussion community. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $50 or more
6462 backers
You get the limited edition "Progenitor" Commander. This in-game commander has a unique model that shows off your early support of this game. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $90 or more
1543 backers
Boosting mass is expensive! Join the battle as an alpha commander without the hassle of physical goods. All of the digital items from the $100 tier including an alpha key and and the alpha commander. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $95 or more
1000 backers All gone!
Early bird discount of the $100 tier! Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $100 or more
3908 backers
Special commemorative limited edition full size game box, PA backer T-shirt and a digital art book showcasing the units and concept art from PA. In addition, special thanks in the in-game credits highlighting your contribution. You also get access to the game at Alpha stage. Includes all previous tiers. Please add $15 additional for international shipping.
Estimated delivery: Jul 2013Pledge $140 or more
116 backers
This is a special tier created for those who don’t want any of the physical goods but still want the naming rights. This includes everything in the $90 tier. Every procedurally generated planet needs a name and if you contribute you’ll be immortalized by being among the list of those Uber enough to have a planet named after them. Just to be clear this tier includes no physical goods at all.
Estimated delivery: Jul 2013Pledge $150 or more
977 backers
Kick it up a notch and join our planetary naming system. Every procedurally generated planet needs a name and if you contribute $150 you’ll be immortalized by being among the list of those uber enough to have a planet named after them. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $250 or more
380 backers
Team signed limited edition Planetary Annihilation full size frameable poster, only available during the Kickstarter. A signed printed copy of the Art of PA book, that showcases the concepts and conceptual design of the game. And finally, the game box signed by the team! Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $500 or more
118 backers
Limited edition PA commander statue! These commanders are over 9” tall and very solid. Statue base signed by the development team. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $1,000 or more
91 backers
We create a custom unique commander just for you, that only you can play! Working with you, we'll design and conceive of the ideal commander to best represent you on the field of battle. You send us some source inspiration and we’ll make it look cool. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $5,000 or more
6 backers
We name one of the units in the game after you. We can use a variation on your real name or your nickname. We’ll work with you to come up with an appropriate usage for your name and an appropriate design for the unit. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $10,000 or more
5 backers
Active engagement with the development team on an ongoing basis. Lunch at the Uber offices with the PA team, all game content going forward into the future free, permanent Uber VIP status. In addition, you are an Honorary member of the development team and will be credited as such. Includes all previous tiers.
Estimated delivery: Jul 2013
Comments
Creator Chris Knuteson on September 6, 2012
<3 About time.
Creator Sinan Midillili on September 3, 2012
SINGULARITYYYYYYYYYYYYY
Creator Mansel on September 3, 2012
Lol nick you've been playing to much ee? XD
Creator Alex Gilday on September 1, 2012
+1 for sublime text ide :D my favourite for languages other than java and c#
Creator Nick Wilkinson on September 1, 2012
what you could put in is dark matter weapons and anti matter bombs. OH and also Worm holes
Creator William Davison on September 1, 2012
I hope there is only 2 tiers of units. I would rather have more units within each tier, then spread thin throughout 4 tiers.
Creator Jamie Lund Walter on September 1, 2012
You should have some sort of black hole, like you could harness the energy or move a planet into into create it or something along those lines. Or destroy a solar system by pushing the sun into it?
Creator Patrick Bino on September 1, 2012
@Kazuya I think what albahtaa is thinking, is the system (computer) requirements for the interaction with the sun.
If everything is love and peace in the solar system with nice rivers and oceans floating, some eruptions coming of the lava planets - and suddenly someone smashes the sun into a thousand pieces - updating the water planets to ice planets and making the gas giants volatile would require a bit of computer power, if we are speaking 40 planets connected to one sun.
Of course you could update each and every planet when you get them into vision, that would slow the requirements down I guess? - but that would also require at least 1.7 million of funding. :P
Creator KazuyaDarklight on August 31, 2012
@Cosmin/albahtaar - Big resources OR just real high up on the tech tree. And no offense to Greg but I'm going to counter by saying that I'm actually not a complex economy guy, I'm all about just building an awesome base/empire.
Creator albahtaar on August 31, 2012
@Cosmin L. Neagu
The amount of resources needed for an interaction with the sun would have to be scaringly huge for a remotely consistent physic significance, but it sounds like a fun idea
Creator Cosmin L. Neagu on August 31, 2012
Destroying the sun doesn't even have to be the end of the game. Cooling or the sun could change the ballange of powers in the solar system, water planets could freeze and loose the majority of the naval army, making the sun hotter could increase vulcanic eruptions and change the land mass, oceans could evaporate. The gas giants could just chill :)
Fiddling with the sun could be a last resort action that might change things enough to get the upper hand.
Creator Greg Walker on August 31, 2012
Great to see this coming for the PC!! It's made me break my kick starter virginity!
I for one would like to emphasize the importance of economy building/management to the RTS fan. The complex economy of SC1 was one of the most enjoyable aspects of the game (once you mastered it), and I feel most other RTS games fall short on the economy gameplay, so please keep economy options complex and challenging!
+1 for no mountains on gas giant planets - it's got to be along cloud city lines or orbital I reckon. The only other way I like is the dyson sphere suggestion, or maybe just a dyson hoop that bases/platforms could be suspended from?
+1 for inteligence gathering options, radar that doesn't see through mountains etc. Sneakiness and surprise attacks make for really enjoyable gameplay!
Creator Dave Schutz on August 31, 2012
@George Sedov - apparently yes, that's the plan - the extra $200,000k is to hire on a few extra to work on the appropriate assets.
Creator Marcin Wolny on August 31, 2012
This would be fun even as a way of accelerating the end of game. Without multiple solar systems.
If one team throws device into the sun then cost of all units and resources are added up - with team having more wins. Ofq. it should be possible to take it down before it reaches the sun (eg. make it circle 3 times around sun before hitting the surface), but it should work like a final "end game" trigger.
Creator samuel van de walle on August 31, 2012
I also love the idea of star annihilation as has been put forward some times now... Image it as a last resort. The soon to be losing side sends a 'fusion inhibitor core' (with reversed polarity duhuh...) into the star. In under 5minutes a super nova follows, swiping the sloar system clear of everything in its path. Instant game over for BOTH sides... A dramatic voice states ' and thus there was nothing left... nothing to even indicate anything other meaningless emptiness ever existed'... yeah, you lost, but at least you didn't give the opposing side the satisfaction of annihilating you, instead you went for TOTAL ANNIHILATION.
Of course this would be extremely high end tech, but imagine the fun in multiple solar system games where the end only comes when the last star dies or a team is victorious.
Creator George Sedov on August 31, 2012
I have a question for you guys: so now you are aiming for the strech goals, you want to collect an additional $200k and somehow to convert them into naval units. But how are you planning to do this exactly? By hiring more men? Or by pushing back the release date? I sure do hope it's not the latter.
Creator Texperkin on August 30, 2012
Congratulations guys. We should be seeing support for water planets any day now!
Creator Mark Terrano on August 30, 2012
Congrats! Glad you can make this a reality!
Creator Gareth Morris on August 30, 2012
Will planets have their own orbits? I'm thinking about the concept of slingshots, orbits and if weather or not you can control the speed of rockets raining down on a planet.
Example. An asteroid / spaceship fires slow rockets to one spot where a planet is going to be. It waits before firing some faster rockets, then repeat the process as much as possible (given resources and build time) so as to achieve maximum impact using orbital and slingshot mechanics.
Creator Albert Bro Pold on August 30, 2012
please put the stretch goals in a update if you make enough on the game to put it in because i want to have both the stretch goals in the game
Creator Hovercat on August 30, 2012
Love you games, but your unit design has always been awful. PLease consider hirering an concept artist of some sort... :)
Creator Rahel Ahmed on August 30, 2012
In the Stargate Universe, the ancient ships were able to harvest energy from the sun, are we going to be able to take control of the sun for massive bonus? It can be like a central fighting area.
Creator Sniwolf on August 30, 2012
and now we play the waiting game...
Creator Felipe Menezes on August 30, 2012
HELLS YEAH!!! 900k!!! Congrats!!!! Can't wait to play the game!!
Creator Domme on August 30, 2012
I'm so glad that this project reached the goal. \o/
Creator Joshua Carmody on August 30, 2012
Yaaaaaaaayyyy!!!!
Creator Omnifarious on August 30, 2012
@Tom Page: See, and I'm the opposite. I really don't like multiplayer at all. :-)
Creator Matt on August 30, 2012
DAT DRAGON CAPSULE WALLPAPER :P.
Creator Gorelov Ilya on August 30, 2012
Nice! Single player campaign would be great as a stretch goal!
Creator Joseph Daher on August 30, 2012
Just, awesome... Your wild gamble payed off ladies. Congrats!
Creator Tom Page on August 30, 2012
Great news!
Literally no interest in SP here. Would much rather have resources focused elsewhere!
Creator ImpKeeper Bjørn Rasmussen on August 30, 2012
i know its abit far sightet but im looking forwards to finding out what Strech goal 3 4 and 5 is XD
Creator Evgeny on August 30, 2012
Congrats!
Looking forward to Linux version!
Creator Rodrigo on August 30, 2012
Raised to 100 dollars(i'm brazillian its about 200 reais), I really want water and gas planets. Hope it achieve there.
Creator Ryan on August 30, 2012
Just upped my pledge to the 50 dollar tier! Cmon everyone lets hit those goals!
Creator QuiZZer on August 30, 2012
I see the chance of SP introducing an AI that uses asteroids as weapons exclusively, mutual destruction be damned!
Creator Alan Schmitt on August 30, 2012
Count another vote for SP, maybe linked to some kind of challenges or achievements. I really like when a game puts me in a situation when I have to change my tactics. (This may happen in skirmish or MP, but it's more random.)
Creator Benjamin Lebsanft on August 30, 2012
AFAIK SP is the last stretch goal, so keep it up :)
Creator alex on August 30, 2012
@Mariusz I’m guessing that may be a stench goal, but some games have been successful without a structured campaign sins of a solar empire comes to mind, this game doesn’t lend its self to a campaign (seeing as you can destroy planets that could be critical for an objective).
Creator KarlEmil Norberg on August 30, 2012
Awesome!
Creator Henrik Horneber on August 30, 2012
Totally agree, @Mariusz. Well said.
Creator Mariusz Kowalski on August 30, 2012
I disagree with the 'SP can be served by skirmish' reasoning. Some of the very best experiences with TA and Sup Com were precisely the campaign missions that put you in a particular situation, with a massive entrenched force against you, and you left on your own to try to come up with a strategy to hold off the attacks before slowly gaining ground and needing to use varied means to succeed.
People here suggest that the story telling in those games was subpar. I say so what? If I want epic story I'll play an RPG or adventure game, It's a RTS! I'm more interested in the situations and the semi puzzle way of getting through them rather than the schematic method in skirmish where after a time you'll work out the correct method of beating the AI which is always disadvantaged by having to start from scratch anyway.
One of the very best missions in TA was the one on a set of islands where you first had to survive constant naval pounding, working out where to place limited base buildings so as to be just out of range or to time them in a way to be able to build anti naval units just before the next raid came, then eventually building up amphibious forces and launching invasions, setting up beach heads, while slowly encroaching on the enemy.
Such varied situations, mix of strategy, tactics and puzzle solving will NEVER happen in a Skirmish against AI, that's why I'm all for a proper hand placed campaign even more so that a Risk/DOW/RON style of skirmish map which still is basically a standard skirmish(although RON did add a fair bit) with a bit added on top.
Creator Constant Florent on August 30, 2012
Nice to see so many entousiast fans =)
For the features in strech goals why not make a survey form?
I'm agreeing Elliot, i'd like more additional multiplayer features than solo campaing features!
Creator walter on August 30, 2012
will be nice, when u send the asteroid to destroid the planet have an option to put a picture or a face on that like in the last update
Creator Armadillo on August 30, 2012
@ Ian: Have a look at Update #3.
Creator Ian Hancock on August 30, 2012
Is there a way to make add-ons (shown in Update 3) as part of your pledge? I want to buy 3 more keys and make it part of the kickstarter, but I can't really see how to do that.
Am I blind? :s
Ian
Creator Daniel Rodriguez on August 30, 2012
For Gas Giants . . . must have weapon to IGNITE THE PLANET INTO A SECOND SUN a la Arthur C. Clark 2010. That would be too awesome!!!!
Creator Oath on August 30, 2012
"We are shooting for awesome", the Planetary annihilation equivalent of "The Rules have Changed!"
Creator G-Man on August 30, 2012
15 days to go.. Let's see what more will be accomplished. Do your best guys ; )
Creator Elliott on August 29, 2012
Just wanted to say skirmishing against the AI and having a single player campaign are not at all the same. I entirely approve of having a good AI, and once you have that it completely makes sense to add single player skirmishing versus the AI. But a single player campaign, with a story line, absolutely does not make sense for this game.
SupCom 1 and 2 tried to tell a story, and failed completely at it. This isn't an RPG, and I already backed some previous Kickstarter games that are. Especially for a project this size, where the budget we're talking about is much smaller any of the previous games in the series, I want to see money go into multiplayer and possibly AI for skirmishing, rather than waste time with a half-baked story line.