Our first video update (stretch goals + Q&A) and pledge stats!
Hello Kickstarter!
Thanks again for all the community feedback and support. There's been a lot of discussion around our stretch goals, so we thought we'd make for you a video to give you more insight into our process and into our crazy imaginations!
We also spend a bit of time doing a little Q&A for some of the things we've been asked the most.
Also, we thought you'd be interested in knowing how active the different communities are in supporting us on Kickstarter. Have a look below.
44,162
Backers
$2,229,344
pledged of $900,000 goal
0
seconds to go
Funding period
Aug 15, 2012 -
Sep 14, 2012
(30 days)
- First created · 0 backed
- Has not connected Facebook
- Website: planetaryannihilation.com
Pledge $15 or more
5000 backers All gone!
Early bird discount of $20 tier!
Estimated delivery: Jul 2013Pledge $20 or more
18720 backers
The finished game on PC or Mac and an exclusive wallpaper for the Kickstarter introductory price of just $20!
Estimated delivery: Jul 2013Pledge $40 or more
5513 backers
Early access to the Beta, a copy of the digital game soundtrack, and access to the private discussion community. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $50 or more
6462 backers
You get the limited edition "Progenitor" Commander. This in-game commander has a unique model that shows off your early support of this game. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $90 or more
1543 backers
Boosting mass is expensive! Join the battle as an alpha commander without the hassle of physical goods. All of the digital items from the $100 tier including an alpha key and and the alpha commander. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $95 or more
1000 backers All gone!
Early bird discount of the $100 tier! Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $100 or more
3908 backers
Special commemorative limited edition full size game box, PA backer T-shirt and a digital art book showcasing the units and concept art from PA. In addition, special thanks in the in-game credits highlighting your contribution. You also get access to the game at Alpha stage. Includes all previous tiers. Please add $15 additional for international shipping.
Estimated delivery: Jul 2013Pledge $140 or more
116 backers
This is a special tier created for those who don’t want any of the physical goods but still want the naming rights. This includes everything in the $90 tier. Every procedurally generated planet needs a name and if you contribute you’ll be immortalized by being among the list of those Uber enough to have a planet named after them. Just to be clear this tier includes no physical goods at all.
Estimated delivery: Jul 2013Pledge $150 or more
977 backers
Kick it up a notch and join our planetary naming system. Every procedurally generated planet needs a name and if you contribute $150 you’ll be immortalized by being among the list of those uber enough to have a planet named after them. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $250 or more
380 backers
Team signed limited edition Planetary Annihilation full size frameable poster, only available during the Kickstarter. A signed printed copy of the Art of PA book, that showcases the concepts and conceptual design of the game. And finally, the game box signed by the team! Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $500 or more
118 backers
Limited edition PA commander statue! These commanders are over 9” tall and very solid. Statue base signed by the development team. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $1,000 or more
91 backers
We create a custom unique commander just for you, that only you can play! Working with you, we'll design and conceive of the ideal commander to best represent you on the field of battle. You send us some source inspiration and we’ll make it look cool. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $5,000 or more
6 backers
We name one of the units in the game after you. We can use a variation on your real name or your nickname. We’ll work with you to come up with an appropriate usage for your name and an appropriate design for the unit. Includes all previous tiers.
Estimated delivery: Jul 2013Pledge $10,000 or more
5 backers
Active engagement with the development team on an ongoing basis. Lunch at the Uber offices with the PA team, all game content going forward into the future free, permanent Uber VIP status. In addition, you are an Honorary member of the development team and will be credited as such. Includes all previous tiers.
Estimated delivery: Jul 2013
Comments
Creator Zazzoa on October 17, 2012
Happy that I donated :D
Creator Christopher Bishop on September 12, 2012
@Lucas Duncan I know there won't be space combat, but some bombers and fighters, fighting over a planet wouldn't hurt, right?
Creator Jeramy Staub on September 11, 2012
Im referring it to as many friends and contacts I can get ahold of to hit that 1.8 mill goal.
Creator Lucas Duncan on September 9, 2012
Guys, you NEED aircraft carriers!!!
Creator Sinan Midillili on September 3, 2012
I concur with Hmm-Hmm, Orbital bombardment and water-to-space flaks. Awesome.
Creator Hmm-Hmm. on September 3, 2012
Hmm. Just a thought regarding water-based units/buildings: why not have some water-to-space related things (as opposed to just water-to-land based things)? Just a thought, since space is such a big thing.
Creator Sheldon Nunes on September 1, 2012
Space Battles !!!
Creator markyxl on September 1, 2012
Metal planets were the iconic thing about TA for me. Please, PLEASE implement them anyway if you don't reach this stretch goal!
Creator Toby Wild on August 31, 2012
A few days ago I pledged $50... after seeing you reached the goal and announced the upgrades to the $100 pledge, I upped mine to $100!
I'm not a big RTS fan, but this looks awesome.
Creator maxwell on August 30, 2012
really excited for this game im wondering if theres a rank system and if there is how it will play into the game because i always enjoy reaping the rewards of my efforts.
Creator D10ny5u5 on August 30, 2012
Slightly concerned about the mention of lack of Micro, but still very excited. Please, please make sure there is strategic zoom. Keep up the good work and can't wait to start "Alpha testing".
Creator Adam Clark on August 30, 2012
Wow, that's pretty sweet. Thanks for sharing!
Creator Thomas on August 29, 2012
Orbitals! How much for full-on space ship action?!
Creator Jonathan Rodgers on August 29, 2012
1.1 naval hell yeah 1.3 gas giants now we are talking what is after that COME ON PPL I WANNA SEE ALL 5
Creator Paul Dunnells on August 29, 2012
Yes indeed. Naval units were a great part of TA and really set it apart from C&C in terms of gameplay. I really enjoyed the water missions. Same with Warcraft which had the naval units. This kind of thing really is a boon for kickstarter. What a great way to fund a game like this when the publishers don't bite.
Creator Nocrow on August 29, 2012
Now lets hope they reach 1,1 mil. I NEED naval units!
Creator Aaron Labertew on August 29, 2012
Grats to the team on meeting the first goal, here's to hitting those stretch goals!!
Creator Rand Chua TL on August 29, 2012
Come on where is update #5! Yahoo!
Creator Pejay on August 29, 2012
I used to hide my commander underwater or behind mountains in TA all the time. Doing it in PA just seems to be a given.
I think the real challenge of this game is going to be balancing the attack/defense of planets, especially if they do infrastructure tiers like TA/SupCom.
Creator Greg on August 28, 2012
@Dunadin Its a decent tactic and ive played TA against people who air transported their commander into odd sections of the map to accomplish exactly what your saying
Creator Dunadin777 on August 28, 2012
In an online interview, one of the creators (a real specific reference, I know) mentioned something like you could also potentially try hiding your commander in an obscure base on an asteroid, keeping him in an unimportant location to hopefully avoid the devastation your big bases might invite. I like that idea, as it builds upon the value of flexibility rather than super-preparation.
Creator Glynn Bailey on August 28, 2012
That sounds more fun than my idea. Home planet destroyed? oh well, time to move to the next one :D
Saying that then, hopefully base building will be fun but reasonably fast so you can run away to the moon after your base is splattered and set up shop fast enough so you can fight back rather than having no hope of carrying on. In supcom if your base got destroyed but you managed to save your commander it was still near impossible to carry on playing as it took forever to rebuild and combat your opponents T3 units with your little T1 force that you have managed to create from a new base.
Creator Dunadin777 on August 28, 2012
Skyoste and Glynn--base defending may be viable, though I doubt it since they've said they don't want to emphasize micromanaging, and I think building your own walls is pretty micro--even if it is fun on occasion.
As for nukes and artillery: you do realize that asteroid bombardment is going to be as devastating as any nuke, right? Once your battles get into space, they're pretty much guaranteed to blow up/past static defenses pretty easily. Defense satellites and orbital platforms will be the closest, best approximation for walling off your base, and that will still be very very different.
It seems like the main approach they want to have for the big battles is stretching things out across planets, moons, and asteroids rather than having two static planets slugging it out. They want dynamic movement across planets, with entire continents and worlds being destroyed as battles escalate, which is pretty much counter to having your commander be able to hide behind a tall wall. Personally, I'm in favor of this approach as the genre is full of great turtle RTS games.
Creator Jon-Einar Krane on August 28, 2012
I wonder, will they have like space battleships? It would be awesome to have that as an upgrade to regular navy battleships, give them rocket engines for space travel and go lay siege other places in the solar system. =D
Creator Rand Chua TL on August 28, 2012
I would get annoy attacking people like sykoste n glynn so I'm building air to fly over those walls and bombs u guys or nukes in the later stage of the game. : p
Creator Glynn Bailey on August 27, 2012
I agree, make turtling and base building epic for long drawn out defensive games, and dont make nukes and artillery a game ender. There is nothing more annoying than making a well defended base then your commander gets splattered by an artillery shell.
Creator Shane Schrupp on August 27, 2012
What sykoste said! Yes please!
Creator sykoste on August 27, 2012
ahem - and dare i say it...
Walls - I like building walls. But make them combo with units like above building+building combo. Imagine you build a wall and its pretty strong. Then you make an armoured unit and a cannon unit. You rock up to the wall and combo the wall and units. You can never get the mobile units back - but you get a better wall section. Another example - a transport tank + wall = mobile wall section. You can drive it around slowly, when it stops it re-connects to other walls. Great for base re-design!
Creator sykoste on August 27, 2012
please please please bring back the good old "one buidling + another next to it = something else cooler" Us base builders out here want some stuff that makes base building and defending-up really cool. We are not all tank rushers. Remember the energy next to mass maker made more mass? That kinda thing. But make it really interesting and do a 'minecraft' inspired 'dont tell us what does what' experiment.
Imagine the boring old coms base gets coupled with an energy plant - instant comms boost. Then slap a shield next to it and a fusion plant and wham - super radar shield with exponential explosion potential! The super awsomeness should always carry a slight tendancy to go up with a more awsome bang -= for balance ;p
Creator Intekin on August 27, 2012
I'll just ask it here. I know that the pledge and paypal donations is not connected. Will you add them up when the time is up and if the project is a go?. They do not add up to the plage. Will they add to the streachgoal?
Creator Todd Alexander on August 27, 2012
"If you're gonna go out, go out with a bang." I love this idea with all maor buildings, experimentals, commanders, planets themselves etc... A gorgious, over the top animation for death. Please!
Creator David Bourque on August 27, 2012
Yep, and also it would be cool to use the darkness of the night to camo yours units to make surprise attack ! :)
Creator Tomas on August 27, 2012
The idea of planetary motion is fascinating!
Creator Robert Copus on August 27, 2012
Hey guys,
I just want to thank everyone at Uber for bringing back lots of fond memories of all-night TA sessions!
There are some great ideas coming in from all the PA backers , I love the sound of:
- The Commander having a D-Gun,
- Actual planetary motion with orbital cycles that give an "invasion season" when your enemy's planet is at its closest point to yours, and
- A planet drilling super weapon that seeds a black hole inside the core of your enemy’s planet, ala Star Trek.
Here are a couple of ideas I came up with, other backers may have thought of them too:
- A singularity launcher that can lob a small, short-lived black hole into the orbital path of you enemy's planet. Even if you miss your mark, the super-strong gravitational field can still throw the target planet out of its orbit. Then your enemy must flee their stricken planet before it either spirals into the sun, or drifts out into the cold abyss of space :)
- Once you've mined your moons clean, you can toss those at your enemy too! As a depleted moon would look like swiss cheese, it probably wouldn't be effective as a planet-killing weapon of mass destruction. Instead you would set it explode in the path of your enemy's orbit! This would create a cloud of debris that causes showers of small annoying meteorites once every orbital cycle. You could time your invasion shortly after one of these showers, catching your enemy off guard while he repairs his base and units. Of course there should also be some form of defence to deflect or destroy the moon before it gets too close.
- And I would gladly pay an extra $10 for a Cavedog mug! I know there are a LOT of people out there that would too :)
Creator shawn stokes on August 27, 2012
if we all just give $7 more we would be over
Creator Steve on August 26, 2012
I like the idea of getting personalised commanders, and would love to see this highlighted more or possibly expanded in the future. For those people who get the "Progenitor" or the personalised, I think there should be an option to pick from your differnt models available.
I dont know if this has been touched on before, but if Uber were to incorperate some sort of Unit Manager to do this, then people could later download or model their own comanders and have a selection to choose from!
I'm dreaming, I kow.
Creator Marc Davies on August 26, 2012
Yes I want a Cavedog Mug two! I even have the original boxed version of TA (you know the package that came in a cardboard box the size of a cereal box!) Yeh TA and Cavedog where the ones that made me love RTS!
Creator Colin Clausen on August 26, 2012
I think the music is from the "Music commander", who tells the dubsteb-joke in the trailer.
The idea to actually buy TA is good. So lets play a bit of the actual campaign I have never even seen before :>
Creator Ken-Rino "KennyBall" Johnsen on August 26, 2012
Please make ingame music like in this movie, who is the componist? the sountrack is EPIC! im like...shut up little guys and let me listen to the music ;) hehehe I dusted off my old TA game but it did`nt work in Win7 but i wanted to play TA so bad while waiting for this game so i bougt it on GOG.com for 6$ with all the expansjon paks...now im finish whit TA and startet on supreme Commander and Forged Alliance.... And is it a little hope for a story mode Campain in this game?
And where do i get a Cavedog mug? me want....make it a Tier and I defently up my plegde just to get the mug... ;)
Creator elaner on August 26, 2012
Please, make a single player campaign!
Creator Fractal Gaming on August 25, 2012
I will play the crap out of this game.
Creator james on August 25, 2012
this game better get funded
Creator Rundas on August 25, 2012
What I'm wondering is how large the scale of a commander's detonation will be. Is it going to be destroy all surrounding units or destroy a portion of the planet?
Creator Erik Günther on August 25, 2012
Another feature that I would like to see is a View-only/competition-mode so you can join a game and just watch the other players. Also in this mode you can see some vital stats and if possible some kind of AI helping you point out the current highlights and ongoing/upcoming attacks.
The obvious long term goal here is e-sport. But also fun on local competition/games where the audience can watch the game via a projector/big screen.
/EgU
Creator Sjaak Meulen on August 25, 2012
@Divisor
Helium 3 is what may be the interesting resource in Gas Giants, for Nuclear Fusion. It's a resource not found much on rocky planets, but it's abundant in some Gas Giants.
Creator Proarbiter on August 25, 2012
Keep it up!
Creator Divisor on August 25, 2012
@Alejandro
Correct, too bad those huge amounts are still only 1,5 ± 0,5 vol. % though.
@René
I think the main question here is whether the designers manage to create realistic awesomeness within budget, and don't need to restrict themselves to either realism or awesome.
Creator René Morten Jensen on August 25, 2012
They could simply put something valuable on gas planets. As they say AWESOME instead of realism, personally i dont play games to have realism, the real world is bland and boring, look what realism have done to FPS shooters. Ironsight, slow paced games no thanks.
A bit of realism is cool but it should but no means be the dominating factor in any game imo.
Creator Anders Mellon Skov Hermansen on August 25, 2012
Referer statistics? really? In a day and age where people actively purge their browsing data to ensure a bit of privacy or where you can actually (dread the thought) get the idea from somewhere and then kickstart directly from the site later.
Flawed statistics are flawed.
Creator Alejandro Suárez Mascareño on August 25, 2012
@Divisor
Huge amounts of other gases. Neptuno's atmosphere, for example, has huge amounts of methane