Planetary Annihilation brings RTS gameplay to a new generation of players in a way that's never been seen before.
You can also support the project via PayPal at planetaryannihilation.com.
9/12 Update #10: Some helpful information about Rewards
9/11 Update #9: The final mile of the Kickstarter marathon!
Over the past few updates, we've enhanced some of our reward packages with bonus items and announced Add-Ons that you can purchase along with your pledge. Here's a summary of the additional items that you can get:
For the $95 tier and above:
- Limited edition, in-game "Alpha" Commander model
- PA Commanders Miniature Set- Three high quality 3-4 inch miniatures, including Progenitor and Alpha Commander
For the $500 tier and above:
- Exclusive Uber Dev Team T-shirt
- For all tiers: Extra game keys - Add $20 for each key, 3 extra keys for $50
- For $40 tier and above: Extra beta game keys - Add $40 for each key, 3 extra keys for $100
- For $95 tier and above: Extra t-shirts - Add $30 for each t-shirt, three designs to choose from.
Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: Total Annihilation-inspired gameplay on a planetary scale.
We all know that the RTS genre has taken a hit. There just aren’t that many quality original RTS games coming out. If you love to play games like Total Annihilation your options are pretty limited. This is where Planetary Annihilation comes in. It is meant to be a truly innovative spin on what RTS games can and should be.
A Solar System Is Your Playground
Expand your empire to harness the resources of entire solar systems to create vast armies with which to annihilate enemy planets, destroy rival systems and win the Galactic War!
Pick Your Battles
Play a quick skirmish with a friend on a single planet map with a low unit cap or a 12+ hour game with 40 of your closest frenemies and thousands of units. You can also hone your skills against Planetary Annihilation’s AI or team up with a friend against multiple AI’s.
Advanced Command and Control
Planetary Annihilation’s order queuing interface allows you to control massive armies spread across multiple worlds with ease. Get strategic views of the action anywhere, anytime by zooming in and out of the war zone, and use split interfaces and multiple windows to keep an eye on multiple battlegrounds at once.
Procedural Planet Creator
Create custom or randomized maps with our procedural planet creator. Like what you see? Save them and share them with the Planetary Annihilation community.
Streaming Resource Economy
Use resources to build mega projects. Assign swarms of construction units in realtime to manage your economy. Reclaim wreckage and terrain to quickly regroup after a battle.
Planetary Annihilation’s rendering engine is brought to you by the team that developed the rendering engines for Total Annihilation and Supreme Commander. Our engine will allow you to explore vast, new procedural worlds with diverse terrain and build on everything from small, airless rocks to huge earth-type planets. No two maps are exactly alike.
Client-Server Networking Architecture
Other than Total Annihilation, which was asynchronous, most Real-Time Strategy games use a synchronous networking model, which means that all the computers in a given game are held back by the slowest machine. The Planetary Annihilation engine uses a client-server model so that the “heavy lifting” can be done on a game server, freeing up gamers’ machines to engage in bigger battles with more players!
Advanced Modding features
Create new units, gametypes, maps and planet archetypes. Run your own servers with your own sets of units and game modes.
Uber Entertainment is an independent game studio founded in 2008 by a team of industry veterans who wanted to create high quality games in a small team environment. In 2010 we released our first title, the critically-acclaimed Monday Night Combat. In 2011 we brought MNC to Steam and in 2012 we released Super Monday Night Combat, which we continue to update weekly.
Folks at Uber Entertainment have worked on games like Total Annihilation, Command & Conquer, Supreme Commander and Demigod. We are hugely passionate about Real-Time Strategy and can’t wait to show you our vision for the future of the genre.
Jon Mavor has worked in the game industry since 1993. As a longtime game engine technologist, Jon wrote the graphics engine for Total Annihilation and was the lead programmer on Supreme Commander. He has been the CTO of Uber Entertainment since its inception and is the creative lead for Planetary Annihilation.
Steve Thompson got his start in 1997 at Cavedog Entertainment, where he worked on Total Annihilation. In 1999 he joined Gas Powered Games where he worked as an animator, director of cinematics, and art director for the Dungeon Siege and Supreme Commander franchises. Steve joined Uber in 2008 and is the art director on Planetary Annihilation.
For more information on the dev team, please visit www.uberent.com.
Let’s face it, game publishers today want sequels in very restrictive genres. In many cases game publisher overhead makes small projects not interesting to them.
That’s where you, the RTS fan, comes in.
It’s very unusual to put something like this in front of gamers this early in the process. We are in a new era where you get to decide what we spend our time on. Planetary Annihilation is meant to be a truly innovative spin on what RTS games can and should be. You as the customer get the ultimate vote in whether we make this game. Your dollars are your votes and the better we do the more resources we’ll have to bring you a great game.
Please support us, tell your friends and participate in the discussion. Huge, 3D battles across multiple planets awaits!
No, PayPal donations do not count toward the Kickstarter funding goal. However, PayPal donations will receive the appropriate rewards based on the amount. Kickstarter should be seen as the primary way to fund this project and PayPal is a backup method for those unable to fund via Kickstarter for whatever reason.
Some people are unable to pledge via Kickstarter since it relies on Amazon FPS, which is not available globally. PayPal is a backup solution to address this. We would prefer you to use Kickstarter to fund the project if possible. Thanks!
Yes! We feel this is a fundamental part of the spirit of the game.
Yes, when the kickstarter is complete you will receive a survey that allows you to specify details for things like shirt sizes, special shipping instructions, etc.
Our funding goal is pretty modest for the quality of game we're making. So at that level it will definitely be multi-player focus. Hopefully we blow past that goal and we can unlock some more interesting stretch goals :) Stay tuned!
PA will be available on a wide variety of distribution platforms, including our own: UberNet. We will absolutely submit the game to Steam for approval, but its Valve's decision. Its possible by the time we release that Steam Greenlight will be the way to go and if so, we'll use that.
Yes. The engine is being designed from the ground up to support multiple cores efficiently.
Team members have worked on the following games:
Total Annihilation, C&C Generals: Zero Hour, Supreme Commander 1, and SupCom: Forged Alliance.
The plan is to support multiple windows across as many monitors as you want. The more windows you want to open the higher the system requirements.
Yes. You will be able to play single player and co-op against AI's.
Yes. Modding is going to be supported.
Yes. We plan to include the procedural planet editor with the game.
Yes! At the end of the campaign we will add funds from Paypal to the final amount to determine which goals we have met.
At the end of the Kickstarter campaign we will be sending out a survey to each of you. In this survey you will pick exact rewards based on your contribution amount. We will also verify shipping information and anything else we need to know at the time.
We intend on supporting many languages. English, French, Italian, German and Spanish have been announced for sure.
pledged of $900,000 goal
seconds to go
Aug 15, 2012 - Sep 14, 2012 (30 days)
- First created · 0 backed
- Has not connected Facebook
Pledge $15 or more
5000 backers All gone!
Early bird discount of $20 tier!Estimated delivery: Jul 2013
Pledge $20 or more
The finished game on PC or Mac and an exclusive wallpaper for the Kickstarter introductory price of just $20!Estimated delivery: Jul 2013
Pledge $40 or more
Early access to the Beta, a copy of the digital game soundtrack, and access to the private discussion community. Includes all previous tiers.Estimated delivery: Jul 2013
Pledge $50 or more
You get the limited edition "Progenitor" Commander. This in-game commander has a unique model that shows off your early support of this game. Includes all previous tiers.Estimated delivery: Jul 2013
Pledge $90 or more
Boosting mass is expensive! Join the battle as an alpha commander without the hassle of physical goods. All of the digital items from the $100 tier including an alpha key and and the alpha commander. Includes all previous tiers.Estimated delivery: Jul 2013
Pledge $95 or more
1000 backers All gone!
Early bird discount of the $100 tier! Includes all previous tiers.Estimated delivery: Jul 2013
Pledge $100 or more
Special commemorative limited edition full size game box, PA backer T-shirt and a digital art book showcasing the units and concept art from PA. In addition, special thanks in the in-game credits highlighting your contribution. You also get access to the game at Alpha stage. Includes all previous tiers. Please add $15 additional for international shipping.Estimated delivery: Jul 2013
Pledge $140 or more
This is a special tier created for those who don’t want any of the physical goods but still want the naming rights. This includes everything in the $90 tier. Every procedurally generated planet needs a name and if you contribute you’ll be immortalized by being among the list of those Uber enough to have a planet named after them. Just to be clear this tier includes no physical goods at all.Estimated delivery: Jul 2013
Pledge $150 or more
Kick it up a notch and join our planetary naming system. Every procedurally generated planet needs a name and if you contribute $150 you’ll be immortalized by being among the list of those uber enough to have a planet named after them. Includes all previous tiers.Estimated delivery: Jul 2013
Pledge $250 or more
Team signed limited edition Planetary Annihilation full size frameable poster, only available during the Kickstarter. A signed printed copy of the Art of PA book, that showcases the concepts and conceptual design of the game. And finally, the game box signed by the team! Includes all previous tiers.Estimated delivery: Jul 2013
Pledge $500 or more
Limited edition PA commander statue! These commanders are over 9” tall and very solid. Statue base signed by the development team. Includes all previous tiers.Estimated delivery: Jul 2013
Pledge $1,000 or more
We create a custom unique commander just for you, that only you can play! Working with you, we'll design and conceive of the ideal commander to best represent you on the field of battle. You send us some source inspiration and we’ll make it look cool. Includes all previous tiers.Estimated delivery: Jul 2013
Pledge $5,000 or more
We name one of the units in the game after you. We can use a variation on your real name or your nickname. We’ll work with you to come up with an appropriate usage for your name and an appropriate design for the unit. Includes all previous tiers.Estimated delivery: Jul 2013
Pledge $10,000 or more
Active engagement with the development team on an ongoing basis. Lunch at the Uber offices with the PA team, all game content going forward into the future free, permanent Uber VIP status. In addition, you are an Honorary member of the development team and will be credited as such. Includes all previous tiers.Estimated delivery: Jul 2013