FTL: 2+ weeks later!
Hey everyone! We have been really busy the past two+ weeks and we wanted to give you all a heads up on the progress we've been making.
First: We have a company! Our studio's name is now officially Subset Games. We don't have a logo yet but let us know what you think!
On the development side, we've been in crunch mode getting ready for the beta. Ideally all of the main features should be in place before it starts. This would let us avoid balancing our time between adding previously planned features and responding to player feedback. However, the overwhelming success of the Kickstarter has also increased our workload substantially. For what is currently a two man team, we're doing our absolute best to stay on target with the release dates (still trying to figure out how to add the 8th day to our work week), but in a worst case scenario delays are possible. We'll do everything in our power to avoid it, but we hope you'll understand if it does happen.
In the meantime, what have we been adding to the game during the past 2+ weeks? We've been spending a while working under the hood, reworking the entire balance of the game. Rather than having to define enemy ships manually, we can now automatically generate enemy ships and their destruction rewards based on a number of formulas. This will allow us to quickly and easily respond to balancing concerns.
We have also been hard at work on the player ship customization. We're adding more player ships and trying to figure out how much leeway to give when it comes to choosing starting equipment. Right now it's a daunting task... Balancing the freedom to make meaningful choices but still maintaining a standard difficulty seems nearly impossible. It's fully functioning so we are putting it aside for now and will wait to have our beta backers test it.
We took part in a few interviews which will be going live soon. The first is up at Gamerfront and gives some insight into a number of the more recent major Kickstarter successes.
Also, our official forums are up! Head over to www.FTLgame.com/forum/ for some friendly discussion!
That's all for now!
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Feb 27, 2012 - Apr 1, 2012
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Pledge $10 or more
Receive a DRM-free copy of FTL when it is released later this year on Windows, Mac & Linux.Estimated delivery: Aug 2012
Pledge $25 or more
Receive the above rewards and get access to a closed beta where you can play the unfinished game and help us improve it.Estimated delivery: May 2012
Pledge $40 or more
Receive the above rewards, a PDF art book, a digital copy of the soundtrack and a thank you in the game's credits.Estimated delivery: Aug 2012
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Receive the above rewards, an extra game & beta key for a friend, and a PDF instruction manual with detailed back stories, equipment lists, tips and more.Estimated delivery: Aug 2012
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Receive the above rewards, a limited edition poster and your name will placed in the crew rosters so that players can hire you on their ship.Estimated delivery: Dec 2012
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Receive the above rewards and work with us to create a custom event that will appear in the game based on your ideas (i.e. a enemy NPC with your name)Estimated delivery: Aug 2012
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Other than the above rewards, a very special thanks in the game credits and our eternal gratitude, the first person to pledge $1000 will receive the original framed pen drawing of the Kestrel (the original ship art that lead the visual style of FTL).Estimated delivery: Aug 2012
Pledge $2,000 or more
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In addition to the $500 and less rewards, you will to help us create a new alien race! Determine their look, temperament, ships and gameplay impact.Estimated delivery: Aug 2012
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In addition to the $500 and less rewards, hang with the developers in China! We'll fly you here for a long weekend and you can stay in our spare room, see and test our work, play some board games and see the modern metropolis that is Shanghai! Email us for more info.Estimated delivery: Aug 2012