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Update #2: BlindSide released today for iPhone 4s and iPad2+!

Posted on May 22

Big news, Kickstarters! Today BlindSide for iPhone is launching on the app store for iPhone 4s and iPad 2+ 

We have a new control mechanic where we use the gyros in the phone so all you have to do is wear headphones, and turn to face the direction you want to go. It makes for an even more immersive gaming experience, and you’re the ones that made this possible. You can find the app here: itunes.com/apps/blindside 

We will be doing the retail release of the PC/Mac version in a few weeks(ish), depending on a number of factors (approval by Steam, etc) and will be sending that along to you as a thank you for your support. For those who have commentary editions, we will be sending those to you with the PC/Mac release. We took a lot of suggestions from all of you who emailed us in response to the prerelease version, and the game is much better for it. The primary things we’ve changed are:

1) Optimized the game so it runs smoothly on lighter hardware
2) Replaced Alan with the vocal talents of Paul Resnikoff
3) Improved all the environments and sounds
4) Made it easier with better instructions, better hints, and more consistent feedback

Also, blindsidegame.com is up, and has a list of all the backers who are in the credits of the game and checked “yes” on the appropriate section of the download form. If you didn’t get a chance to answer yes, or you want to be listed differently, just send us a message and we’ll add you for the next update.

Thanks again everyone, and we’ll keep you posted!

Best,
Aaron & Mike
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    1. Margypicture.thumb
      Margy Rydzynski 6 days ago

      Good job! I'll share this with a few friends of mine who are visually impaired. I'll also try it. We all use a PC, so we'll wait until that version is ready. But, congrats!

    2. Galaxy.thumb
      H Lynnea 5 days ago

      First off, awesome news! Can't wait for the PC version!
      Second - any plans to develop a version for Android? I know there can be a lot of difficulties with that (thanks to the fact that there are about a bazillion Android platforms out there), but I hope that it will be possible in the (maybe even near?) future.

    3. Aaron-and-mikegrad.thumb
      Aaron & Mike 5 days ago

      @Lynnea, Thank you very much! And secondly, yes, you're absolutely right. The reason we're proving out on iPhone first is because there aren't a bazillion models, and BlindSide requires a ton of processing power to run so many audio sources. Some of the Kickstarter money went to buying an Android development license for Unity though, so we hope to release on it down the road.

Update #1: Success!

Backer_white For backers only, Posted on December 1
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585
Backers
$14,191
pledged of $7,000 goal
0
seconds to go

Funding Successful

This project successfully raised its funding goal on December 1.

Pledge $1 or more Pledge $1 or more

46 Backers

Our thanks, sent via email - and we'll mean it when we say thank you! Every little bit counts.

Estimated Delivery: Dec 2011

Pledge $10 or more Pledge $10 or more

116 Backers

The first half of BlindSide: Episode 1 before its public launch and our thanks. Digital download for Mac or PC, your choice.

Estimated Delivery: Jan 2012

Pledge $25 or more Pledge $25 or more

346 Backers

The full BlindSide: Episode 1 game before its public launch, your name listed on the website as contributor, if desired, and our thanks. Digital download for Mac or PC, your choice.

Estimated Delivery: Jan 2012

Pledge $50 or more Pledge $50 or more

56 Backers

The full BlindSide: Episode 1 game before its public launch with a special developer’s commentary, your name listed on the website as contributor, if desired, and our thanks. Digital download for Mac or PC, your choice.

Estimated Delivery: Jan 2012

Pledge $150 or more Pledge $150 or more

3 Backers

All of the above, plus a 6 page excerpt imprinted in Braille from the journal of Case, the main character. International backers, please add $10 to your pledge for shipping.

Estimated Delivery: Jan 2012

Pledge $250 or more Pledge $250 or more

3 Backers

All of the above, plus a personalized version of the game, with your name (or a name of your choosing) recorded in place of the main character's, and the original dialogue re-recorded to reflect the change. Sent to you via digital download for Mac or PC. Might make a good birthday present. (NOTE: We'll happily record any name, but the main character is currently only available as a male.)

Estimated Delivery: Jan 2012

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0 Backers

All of the above, plus a spoken "Executive Producer" credit at end of the game.

Estimated Delivery: Jan 2012

Project By

Aaron-and-mikegrad.large

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Aaron Rasmussen is a computer scientist and creative. He is a former owner and co-founder of Harcos Laboratories. Prior to that, he started a robotics software company. He started programming at age 5 in SmartBasic on a Coleco Adam, and is the creator of the first optical-tracking sentry gun.

Michael T. Astolfi is a game designer & evolutionary psychologist who makes and studies video games. He is currently pursuing a Master's in The Design and Psychology of Video Games at New York University, and is the Lead Game Designer and a Co-Founder of Blacktorch Games, a New York-based mobile and social game developer.

  1. engadget.com
  2. michaeltastolfi.com
  3. youtube.com
  4. aaronrasmussen.com
  5. blindsidegame.com