First off, my apologies for not giving regular updates on Kickstarter. We've been making a lot of progress and we wanted to show everyone where we were at. Instead of making a video, we decided to put together a little demo! It's not without problems, but we hope you'll understand as we've still got a ways to go.
Note: You may need to download XNA 4.0 (link below) as well as the .NET 4.0 framework to run the demo. If there are any issues, please post a comment or send me a message directly and I will address them.
For those who are curious about the release date, we're currently looking at September for the full campaign, and hopefully earlier for a multiplayer only build. We know that's a ways away, but unfortunately we're only able to put part time into Pixel Sand as we all have regular 9-5 jobs.
We're absolutely passionate about this game, it's story, it's characters, the multiplayer, combat, puzzles, and everything else. We can say for certain that we will finish this game!
Finally, for those of you who are 'hackers', feel free to edit the content in the game's Content directory. You can tweak any of the pixels used in the game (technically you can completely overhaul and make your own types). In the future we will be releasing the in game editor as well as the external campaign/hardcore editor.
Thanks everyone for your support!