Mini Update
Hey everyone!
This isn't exactly the video I wanted to make to show you guys the game's progress, however, I think it's pretty cool. This picture is of Pixel Sand running on an Android Phone as well as the new indie console Ouya that was funded here on Kickstarter!
As an aside, for those of you who don't know me personally my wife has just departed for Army Basic Training in and will be gone for approximately 3 months. Until she comes back, I'm going to be in full time Dad mode taking care of my two year old daughter along with working a full time job, which means that I won't be able to spend as much time on the game. I am still committed to finishing, so I have a simple request: if anyone knows any talented programmers that have free time and would like to help out, please send them my way. Ideally I'd love to work with someone locally (Redmond, Washington), but online will work too so long as we keep up communication.
Thanks again everyone. For those of you who are iOS users, we're not very far from creating our first iPad build, so get ready!
1,006
Backers
$13,616
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Funding period
Jan 20, 2012 -
Feb 19, 2012
(30 days)
- First created · 8 backed
- Trevor Sundberg 129 friends
- Website: motleycoder.com
Pledge $1 or more
13 backers
My undying gratitude, a thank you message, an awesome desktop background, and the sound track to the game :)
Estimated delivery: Oct 2012Pledge $3 or more
611 backers
A copy of the PC version, and if it is allowed or possible, copies on all other platforms. Your copy of the game will come with extra elements that aren't available in the normal game, including Termites, Dark Matter, and The Mediator. (All of the above)
Estimated delivery: Oct 2012Pledge $10 or more
120 backers
Your copy of the game will feature two enemies that only you can place, including the Ogre, and the Dark Knight. (All of the above)
Estimated delivery: Oct 2012Pledge $20 or more
192 backers
Inclusion in the credits in a special section dedicated to the people who made this project possible. Your copy of the game will also feature three bonus multi-player maps, and a special jet-pack power-up that only you can place in the game. (All of the above)
Estimated delivery: Oct 2012Pledge $50 or more
40 backers
The vehicles pack! Your copy will include the ability to place a Horse, Car, and Helicopter. Each of these objects are designed to carry multiple players at a time; let the questing begin! As an added bonus, ALL future DLC that will ever be released for this game will be free to you! (All of the above)
Estimated delivery: Oct 2012Pledge $100 or more
21 backers
Early releases (and we'll listen to everything you have to say about it!). Designing your own level to be included in the game, within reason. Honorary supporter status in credits. A personally written and signed letter thanking you for your awesome donation. (All of the above)
Estimated delivery: Oct 2012Pledge $300 or more
2 backers
Your own pixel type in the game, within reason (we'll discuss!). You get to name it, choose how it behaves, and what it looks like. Everyone that gets a copy of the game will see your element! You'll also receive a mouse-pad with the main character on it and a poster for the game. (All of the above)
Estimated delivery: Oct 2012Pledge $500 or more
2 backers
Your own monster or object in the game, within reason (we'll discuss!). If you'd like to see some awesome boss come to life in the game, or a sweet hovercraft, this one's for you! You'll also receive a hoodie with the main character on it. (All of the above)
Estimated delivery: Oct 2012Pledge $1,000 or more
0 backers
A hand-crafted and welded metal figurine of the main character, and a dedicated video of its making. Invitation to the release party in Redmond, WA! (food, drinks, awesomeness!). (All of the above)
Estimated delivery: Oct 2012
Comments
Creator chris loren on January 11
I am pretty psyched to give this a shot on my ipad!
Creator Jim Squires on January 11
" if anyone knows any talented programmers that have free time and would like to help out, please send them my way." Not sure if this'll help, but over at Gamezebo we just wrote a piece about a new initiative for indie developers: http://www.gamezebo.com/news/2013/01/10/eden-industries%E2%80%99-%E2%80%9Cgarden-indie%E2%80%9D-initiative-seeks-help-out-indie-developers. You might be able to find some help through that.
Creator Sebastian on January 11
Cool pic, I'm missing this game a lot! Please give us more regular updates, even if they are just screenshots of the last thing created :)
Creator Super Game Programmer 3 on January 10
@Steven
Totally fair question. I'm going to compile our levels/to-do/milestones into a single doc that I'll post here so everyone can know when we expect to hit something. This will keep us a lot more accountable. Right now we're looking between April and September. September is our very far out, none of us want it to take that long.
Creator Steven Boise on January 10
So, to ask the question that every Kickstarter project runner hates, what is the timeline now?