That's the word that best fits whats going on here at BrashMonkey.
First, as promised, the long wait for a new Spriter build is over. While not yet ready for production use, this new version is definitely something you don't want to miss. From this day forward, not only does Spriter run on PC, Mac, and Linux, but this build also introduces the foundation for Spriter's tweening support. Spriter's revolutionary interface for controlling what's tweened, and when, and it's asset usage tracking allows for an exquisite workflow that simply must be seen to be understood:
Expect more innovation that makes animation and game design exciting and easy as Spriter continues to develop from this early state.
Spriter is now officially cross-platform!
More good news? Now that the foundation for this new cross-platform Spriter is finished, update builds with new features, tweaks and bug-fixes will be drastically more frequent, with an official update build at least once every two weeks.
For those already using the previous beta of Spriter, don't uninstall it just yet, as this new alpha is not yet ready to take its place. Because this release is so completely new under the hood we've left out the ability to save to avoid potential loss of work. But fear not, with your help reporting any bugs, we should have this new Spriter running stable by our next release at which point we'll unlock the saving features. After that, top priority will be to add in the remaining features to make this new Spriter the ultimate game animating tool as quickly as possible. Skeletal Animation, you're next to be revolutionized!
(image property of Code 'n' Web)
Texture Packer Integration
And just when it seems Spriter news can't get any better, we're proud to announce that BrashMonkey will be collaborating with Andreas Löw, creator of the industry standard texture-atlas(sprite-sheet) generation tool, TexturePacker. The plan is to have texture-packer be able to export to a Spriter-specific format that can be embedded into your SCML file, and for those of you whose platform of choice already has excellent support for one of the many texture atlas formats Texture Packer uses, you'll be able to keep the atlas files separate, and Spriter will provide the necessary information in the output file to reference your TexturePack'd textures.
(image property of Code 'n' Web)
And Spriter itself is not the only thing picking up steam. With the final default data format revealed, all Spriter plug-in developers can get to work creating fully featured Spriter plug-ins for any and all game authoring systems and game engines starting immediately..meaning its highly likely fully features Spriter plug-ins will be ready for several game authoring systems even before the release of Spriter 1.0. So far it looks like we've reached a workable final file format and I encourage all developers to get going so we can all take the 2d world by storm. We'll leave this unmarked as final until the next release 2 weeks from now, so anyone can ring in with last minute suggestions, and we'll have a little more time to explain/discuss some of the new stuff, but any changes made in this final stretch should be insignificant to development time.
Top notch spriters signed on to do Art Packs!
But that's not the last of the good news. Art Pack production is also about to get turbocharged! Several great artists have signed on with us to insure that not only will several art packs will be ready for the release of Spriter 1.0. but they will contain even more premium quality content. One of those great artists is a professional game artist you might know by the alias StOven. For years the visual quality of his sprite-work and his exceptional animating skills earned the respect and admiration of the entire game making community and his fellow game artists. We couldn't be happier to be working with him to make superior game art available to all game developers, no matter how small their budget. You can see his online portfolio here: http://spriteart.com/ (best viewed with Safari or Firefox)
And here are a few samples of some of his past works:
(past work by Stoven.. all characters are the sole property of their respective copyright holders)
Successful Kickstarter animated with Spriter!
And finally, in closing : of the many developers who've come to us with their secret Spriter animated game projects, one project that's not so secret is an interesting 2d moddable sandbox game about to get funded on Kickstarter: Crea! By http://siegegames.com/
(image property of Siege Games)
We chose to use Spriter to help push our mod support to the next level. Spriter has enabled Crea to have fully customizable playable characters. Through the mod-friendly content scripts there is a mapping to the character images, which makes it possible to easily swap out images, such as changing the hair style of characters, or the clothing color, or even their entire equipment set. Character creation is completely dynamic meaning new character customizations (parts) can be added. This also means entirely new playable races are very possible. Modders will use Spriter to create their own races and animations. Thanks to Spriter, all of the assets and animations only have to be made once - not dozens of frames for every single piece of armor. We plan to use Spriter beyond just their characters; for our bosses and other animation intensive creatures.
(image property of Siege Games)
Check them out at Kickstarter and spread the word if you like what you see.
Thanks everyone for your extraordinary patience while we caught up this version rebuilt from the ground up. You can all now look forward to regular updates, and we can all look forward to our impending 2d revolution!
OS X and Linux users, please let me know if there's an ideal way you'd like your releases packed from here on out, and we'll do our best to make it happen.
Edit: Here's a short video to help you get started:
seconds to go
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Our undying gratitude permanently etched on every electronic Spriter manual and on the acknowledgements section of our website, from here until the end of time.Estimated delivery:
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All of the above, and the full pro version of Spriter, starting with the original version immediately available for download, which comes with the free Construct Classic plug-in for easily loading your Spriter character into Construct based directx games - Plus! One additional plugin of your choice upon it's release. The Construct 2 plugin for making games that run in browsers, with optional Facebook, and Kongregate integration, is guaranteed to be available within our 6 month development cycle, but if you choose to, you may wait for any plugin of your choice. We cannot guarantee their eventual availability, or a timeframe for development, because both are in most cases dependent on our ability to recruit a capable third developer, however, we will make every effort to have plugins available for Torque2d, Unity, Gamemaker, DarkBasic, MultimediaFusion 2, as well as a general C++ API for integration into your own engines written from scratch. If you have already purchased a previous version of Spriter, you may choose 2 plugins of your choice.Estimated delivery:
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All of the above, and a free art pack created by professional game artist Mike Parent, that you can use to get a head start on making your amazing looking game. Replace a handful of images, and you have completely original art, already professionally animated. If you wish to you may also tweak the animations to give your characters even more unique personality. The first art pack estimated for August will be a Platform-Adventure art pack. You may choose to hold on to your claim and wait for another pack. As of yet, we don't have time estimates for future art packs beyond the first.Estimated delivery:
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All of the above, plus membership to the private Spriter forums, where you will have access to daily builds, and test new features the same day we begin testing them. You will be free to use these features in your own titles, including commercial titles, the moment they are available to you. This private forum will give you a direct line to feature suggestions and shaping workflow, while features are still being developed.Estimated delivery:
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Everything above, plus membership to the private Prophecies of N'nar forums. Prophecies of Nnar will be a game developed by Brashmonkey using the amazing Spriter technology. You will have access to beta versions of the game, playing levels, and giving gameplay feedback, before the rest of the world even has a screenshot of the levels you're playing.Estimated delivery:
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This is a Unity specific reward. Everything above, and participation in the Unity alpha, once it's far along enough. Delivery date estimation is the same as Spriter 1.0 to give us some breathing room, but we expect you'll be alpha testing long before this.Estimated delivery:
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Everything above PLUS a 30 minute live portfolio review via Skype or Messenger between Mike Parent and any aspiring game artist of your choice(or two aspiring artists of your choice). If you aren't an artist or don't know artists, we're open to alternate reward ideas. :) Individual sessions will need to be scheduled, but will begin as soon as we are funded. You will also get a signed original concept sketch by Mike Parent for the upcoming adventure game, Prophecies of N'nar.Estimated delivery:
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Everything above, except the portfolio review, PLUS ALL future 1st party plugins for Spriter across all game engines and platforms, beginning with the first at the estimated date.Estimated delivery:
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Everything above, except the portfolio review, PLUS ALL future 1st party art packs for Spriter, beginning with the first at the estimated date.Estimated delivery:
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Wow!!! Thank you! Everything above, including the portfolio review, AND you get to choose between a custom character made to your specifications for your own game, by professional game artist Mike Parent, OR a Spriter character version of yourself making a cameo appearance in Brashmonkey's in house title, Prophecies of N'nar. You will also get the original files to be able to load your character into Spriter, and do....whatever with. You won't have partial ownership over that character, or a share of profits from N'nar, but you can put you in your own game, or make animated greeting cards or whatever. The time estimate below is a rough estimate for N'nar's release, a custom Sprite for your own game could be delivered much sooner. Custom character for your game will include one idle animation, and a close up dialogue portrait.Estimated delivery:
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Everything above AND have a town in BrashMonkey's Prophecies of N'nar named after you WITH a statue of you in your honor in the town square!Estimated delivery:
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Woohoo!!! You rock! You can have everything above AND a full version of ALL future Brashmonkey software, for the extent that Mike Parent and Lucid are running the show. This includes all future development tools, games, plugins, artpacks, you name it. We don't intend to stop with Spriter or N'nar. The potential value for this is staggering, if not earthshattering, or life-altering. Estimated delivery date starts with the release of Spriter 1.0.Estimated delivery:
- (30 days)