Procedural Animation Document! 64 Hours Left! 222%! AGK Support
Hi everyone!
This is the home stretch. Please continue to share with the world. Also, please read the following document on how procedural animation will work in post 1.0 Spriter. Begin on page 8 if you read the previous document. Please share with everyone, and please excuse the typos.
http://dl.dropbox.com/u/1013446/Spriter%20Releases/wordpress/Procedural.pdf
Also, AGK(App Game Kit (for iOS, Android, BlackBerry PlayBook, Windows and Mac development) from The Game Creators) import by Steven Holding: http://forum.thegamecreators.com/?m=forum_view&t=196275&b=41
Thanks again, everyone!
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Mar 29, 2012 -
Apr 28, 2012
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Our undying gratitude permanently etched on every electronic Spriter manual and on the acknowledgements section of our website, from here until the end of time.
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All of the above, and the full pro version of Spriter, starting with the original version immediately available for download, which comes with the free Construct Classic plug-in for easily loading your Spriter character into Construct based directx games - Plus! One additional plugin of your choice upon it's release. The Construct 2 plugin for making games that run in browsers, with optional Facebook, and Kongregate integration, is guaranteed to be available within our 6 month development cycle, but if you choose to, you may wait for any plugin of your choice. We cannot guarantee their eventual availability, or a timeframe for development, because both are in most cases dependent on our ability to recruit a capable third developer, however, we will make every effort to have plugins available for Torque2d, Unity, Gamemaker, DarkBasic, MultimediaFusion 2, as well as a general C++ API for integration into your own engines written from scratch. If you have already purchased a previous version of Spriter, you may choose 2 plugins of your choice.
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All of the above, and a free art pack created by professional game artist Mike Parent, that you can use to get a head start on making your amazing looking game. Replace a handful of images, and you have completely original art, already professionally animated. If you wish to you may also tweak the animations to give your characters even more unique personality. The first art pack estimated for August will be a Platform-Adventure art pack. You may choose to hold on to your claim and wait for another pack. As of yet, we don't have time estimates for future art packs beyond the first.
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All of the above, plus membership to the private Spriter forums, where you will have access to daily builds, and test new features the same day we begin testing them. You will be free to use these features in your own titles, including commercial titles, the moment they are available to you. This private forum will give you a direct line to feature suggestions and shaping workflow, while features are still being developed.
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Everything above, plus membership to the private Prophecies of N'nar forums. Prophecies of Nnar will be a game developed by Brashmonkey using the amazing Spriter technology. You will have access to beta versions of the game, playing levels, and giving gameplay feedback, before the rest of the world even has a screenshot of the levels you're playing.
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This is a Unity specific reward. Everything above, and participation in the Unity alpha, once it's far along enough. Delivery date estimation is the same as Spriter 1.0 to give us some breathing room, but we expect you'll be alpha testing long before this.
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Everything above PLUS a 30 minute live portfolio review via Skype or Messenger between Mike Parent and any aspiring game artist of your choice(or two aspiring artists of your choice). If you aren't an artist or don't know artists, we're open to alternate reward ideas. :) Individual sessions will need to be scheduled, but will begin as soon as we are funded. You will also get a signed original concept sketch by Mike Parent for the upcoming adventure game, Prophecies of N'nar.
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Everything above, except the portfolio review, PLUS ALL future 1st party plugins for Spriter across all game engines and platforms, beginning with the first at the estimated date.
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Everything above, except the portfolio review, PLUS ALL future 1st party art packs for Spriter, beginning with the first at the estimated date.
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Wow!!! Thank you! Everything above, including the portfolio review, AND you get to choose between a custom character made to your specifications for your own game, by professional game artist Mike Parent, OR a Spriter character version of yourself making a cameo appearance in Brashmonkey's in house title, Prophecies of N'nar. You will also get the original files to be able to load your character into Spriter, and do....whatever with. You won't have partial ownership over that character, or a share of profits from N'nar, but you can put you in your own game, or make animated greeting cards or whatever. The time estimate below is a rough estimate for N'nar's release, a custom Sprite for your own game could be delivered much sooner. Custom character for your game will include one idle animation, and a close up dialogue portrait.
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Everything above AND have a town in BrashMonkey's Prophecies of N'nar named after you WITH a statue of you in your honor in the town square!
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Woohoo!!! You rock! You can have everything above AND a full version of ALL future Brashmonkey software, for the extent that Mike Parent and Lucid are running the show. This includes all future development tools, games, plugins, artpacks, you name it. We don't intend to stop with Spriter or N'nar. The potential value for this is staggering, if not earthshattering, or life-altering. Estimated delivery date starts with the release of Spriter 1.0.
Estimated delivery: Sep 2012
Comments
Creator Steven Holding on April 29, 2012
Glad to help :) Looking forward to having the chance to try Spriter on a real project when I have time. I have a possible professional project to try it out on properly in the near future but I'm still waiting to see if it gets approved. In the meantime I'll be adding to the functions I already have and optimising the code.
The code I have for AGK can fairly easily be edited for DarkBASIC Professional too so if there's enough call for it on TGC forums I would be happy to make a DBP version.
I have spoken to TGC regarding built in AGK support for Spriter and I believe some native import commands are possible in the future.
Creator Johnathan Burford on April 28, 2012
Im just waiting for more info on the Unity plug-in! I cant wait for that!
Creator edgar muniz on April 26, 2012
Thanks everyone.
And thanks again Steven Holding. Great work. I don't want to put updates too often, but I'll add this to the current update. This will also help us reassure people on the other gamecreators packages as well that support is coming at some point.
Creator Steven Holding on April 26, 2012
I'm now a backer and have produced a set of free import functions for the basic AGK language (for iOS, Android, BlackBerry PlayBook, Windows and Mac development).
The thread for the code and a very short YouTube video can be found here: http://forum.thegamecreators.com/…
Creator TapSkill on April 26, 2012
I'm more interested in having hierarchy-controlled animation and containers. I used to do this sort of animation technique in Flash, but Spriter will be so much more fun and intuitive.
Creator Benjamin Green on April 26, 2012
I'm mainly interested in free-form deformation. Thanks for sharing these documents.