Brick Breaker Cubed takes the idea of a brick breaker game and turns it on its side. With 2 pits, 3 bats, and many different power-ups.
What is Brick Breaker Cubed?
Brick Breaker Cubed is an iPhone game that takes the conventional concept of a Brick Breaking game and turns it on its side. Using 3 bats and defending from 2 pits, the player must clear all bricks from a level before moving on. With many exciting Power-Ups to pick from, and many more levels to beat Brick Breaker Cubed is sure to be a very unique experience.
Brick Breaker Cubed is the beginning of my high school dream to develop video games. Back in the summer of 2003 I began playing around with the idea of developing video games. After doing some research and playing around with stories and game types I found a program called Game Maker. In an effort to learn how to use Game Maker I made several little game demos. One of witch was a twisted version of the brick breaker concept.

This game, with its Microsoft Paint art, was my very first fully working video game. The thrill of working on this first project propelled me to pursue an education in video game design. Because this first project was my inspiration I wished to return to it and let the world experience it.

So now, 8 years since I began work on my dream, I have returned to it and reinvented this project into Brick Breaker Cubed. Using all my skills and passion I will bring this game to the iPhone, and some day iPad platforms.
Who am I?
My name is Andrew and I am the one and only programmer and designer on Brick Breaker Cubed. With 4 years of personal training, and 4 years of professorial training I am putting my skills to the test by attempting to complete my first published game.
Why is funding needed?
Brick Breaker Cubed may be a simple game compared to most, but even for one person it is still a lot to handle. At this point the biggest expected expenses are music, sound effects, testing equipment, and advertising. Up till this point I have payed for everything out of pocket, but I can not afford the rest on my own.
FAQ
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3
Backers
$40.00
pledged of $3,000 goal
0
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on March 20, 2012.
Funding period
Feb 19, 2012 -
Mar 20, 2012
(30 days)
- 2 created · 2 backed
- Andrew Deters 42 friends
- Website: facebook.com
Pledge $1 or more
1 backer
Name in the credits under "Special Thanks"
Estimated delivery: Jun 2012Pledge $5 or more
2 backers Limited (48 of 50 left)
The above plus a copy of the final games. For iPhone and iPod Touch only. Not part of the other rewards.
Estimated delivery: Jun 2012Pledge $10 or more
0 backers
The above plus one post card based on a level of choice.
Estimated delivery: Jun 2012Pledge $30 or more
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The above plus five post cards based on the levels.
Estimated delivery: Jun 2012Pledge $50 or more
0 backers
The above plus a personal thank you letter.
Estimated delivery: Jun 2012Pledge $100 or more
0 backers
The above plus a 35x22 inch poster of the splash screen.
Estimated delivery: Jun 2012Pledge $200 or more
0 backers
The above plus a level of your design (within reason) included as part of the game. We will talk.
Estimated delivery: Jun 2012Pledge $500 or more
0 backers
The above plus a Power-Up of your design (within reason) included as part of the game. We will talk.
Estimated delivery: Jun 2012Pledge $1,000 or more
0 backers Limited (2 of 2 left)
The above plus all input taken in full consideration, and an Executive Producer credit.
Estimated delivery: Jun 2012