M'Diro is an immersive tabletop RPG built from the ground up by gamers with more than 30 years of gaming experience between them.
Our names are Michael Foskey and Sarah "Dora" Gates. I, like many of you, am a gamer. I have played table top RPG’s for 20 Years. I have played games by TSR, WoTC, Palladium, and a host of other company. I have played everything from Shadowrun to Tri-Stats BESM. When Third edition D&D came out I was surprised to see most of house rules were now in the game. When 3.5 hit I was again surprised to find it happened again. True some of the rules changes broke my heart, but I was amazed when almost all of my fixes were in there. When rumors of 4th edition started to circulate I was looking forward to seeing what was next… I was sorely disappointed. You must understand, though I started in second edition, and had played a lot of other games, my first DM and DM for years was a white box DM. One who instilled in me a love of tactics, and role play, a love for the rules, without making me a rules lawyer. I was glad to see the tactic back, but I also saw a huge swing up in the “power curve” of play. As well as more control being taken out of the hands of the GM. I also saw “Epic” play become more about the numbers and easier, and less about thinking your way out of problem. 4th was not the game for me. I have no problem with people liking it or playing it, but I wanted a return to older styles of play. So I started writing down my house rules and fixes… then one of my players brought me Pathfinder. Pathfinder was once again a lot of my rules put out by someone else. It isn’t perfect; it isn’t what I would have done. It is great, and if I had not just spent 4 months writing my own house rules packet, I would have just been playing it.
But I had, and when I tried a game under that system, I found myself going…”it’s ok, but once again it takes away control from the GM” so I started writing again. Then I realized too much of what I had done was new, not just a few new rules on the back of the great D20 beast, but a new system. So I started from the ground up; new stats, new abilities, new saves, reworked classes, a better defined alignment system one that reflected more of the real world as well as the heroic, a new money system, everything. Then I started building a world for it, a fantasy world where the player mattered. A place where Players could become kings and queens, heroes and villains and so much more, a world where Stats and tricks and equipment augment what you do, not where your gear score is more important. A world actually with a working economy built in from the beginning, where land and loyalty and taxes mater, built that way from concept up, instead of tacked on later. A place where field battles and tactics go from the small old fashion squad based combat, to the fielding of one army vs. another of several. Also a full formed class system with real world reasons for why they work. I want every player to have the opportunity to be as important as they want, weather you become a Lord or Lady or stay just an adventure and open a bar. A world where the mysteries of ages past matter, where magic actual makes since, and a world where the gods make since and you have more than one group of them. Finally once again written with in the base rules, and adult thread to game, which individuals can leave out without effecting flow, but can give the world a gritty real feel and make for hard moral choices, in other words a game that can be as in-depth as you want it, with rules that minimize the clumsiness that other games have had when handling these issues because they were not part of the core planning.
Gaming is my life; I fell in love with it when I first started playing. And like many a gamer I long for days gone by and the epic feel of the games of the past, with the more streamed lined rules of the present. I have play tested my rules in various games for over 2 years now. I believe in playing the game into being. I am already testing out my new stats and am ready to start the final phases of development. My economy is fleshed out, my combat rules work, and the world is rich in both history and what can be done.
However I have hit a problem. I need to hire people to do some of the things I either cannot, or is just basic fact checking, proof reading or just needs someone to sit down and crunch numbers, like getting all of the prices for all of the items. On top of that I need more time to work on it, which is at odds with keeping a roof over my head. I already have 200 pages written out for the base players guide; I have the entire math for the new system, and have started on the Monsters Tome. But I need help! I have an artist, a proof reader, and two people to help me with the non-creative, just writing portions of the book such as the equipment guide and tables. I can and will promise you, customizable characters still with in a class based frame work, skills and abilities and tricks that will keep a fighter as useful at high levels as the wizard and a wizard useful at low level without being overpowered. As well as a world built to be explored, owned, plundered or protected. I can also promise you a return to modules instead of milking the endless stream of splat books. Come, I have and entire Planet for you to explore, a place that is very familiar, and still utterly new.
Welcome to M’Diro, a world recovering from the collapse of a totalitarian empire of such evil, that the demonic Leather wings destroyed it. It has been 300 years since the fall of the Empire of Unstoam. And all that have kept most going is their faith in the gods. Finally lands are being returned to normal, kings and lords have started expanding. Finally the land will be tamed and reclaimed after e fall that almost spelled the end of civilization. Finally the dark ages are over.
We hope you enjoy your stay.
No one else was using it, nor had I heard of anyone wanting to. This was a hard decision. I need a die that isn’t d20, d10, or d6 for a base of the game. D4 doesn’t have enough variation, and I have heard several people say they all knew a guy making a d30 game. For the game design world, the d30 is the ultimate urban legion. A d10 is a 10% chance per side, and a 20 is a 5%, but in the end, I kind of liked the d24’s 4.16% chance.
Let’s face it, the d20 system already had skills sort of set up this way, changing it to a d100 isn’t much different. However, it really came from one of my house rule fixes. If on a skill check, you rolled a natural 20, you got to roll again. When doing this, you divided the new roll in half (1-10), round up and added it to your skill check, and it worked. When I reworked the system and changed it, the number spread was similar but I had something new. If you roll a natural 99 you roll the dice again and add half of it to the roll (01 – 50), but if you roll a 100, you roll it again and add the whole thing. It makes for some spectacular successes, but doesn’t guarantee them. Basically, under the old rules you had a 5% chance of doing something above and beyond; here it is only a 2%. 99-100 do not automatically succeed, and 01-02 do not automatically fail. 02 means you roll again and subtract half (1-50), and 01 means you roll and subtract full (1-100) from your ranks. If you are high enough in that skill, you may still succeed at the task at hand.
Your characters will have a list of nine statistics or "Stats." There are four physical stats, four mental stats, and one that is derived from the others. The four physical stats are: Might or MIG, Deftness or DFT, Constitution or CON, and Allure or ALU. The four mental stats are: Intelligence or INT, Insight or INS, Cognizance or COG, and Command or COM. The derived stat is the Speed or SPD stat. It is the mean of your MIG, DFT, and CON which is then added to your race’s base speed.
There are two methods for generating character stats. You may roll four eight-sided dice (4d8) straight down the line (dropping the lowest die so your total for each stat is the highest 3d8), then reroll one stat and switch two others; or roll 4d8 straight down the line (again, dropping the lowest die for a total of 3d8) and get an extra Destiny Point permanently added to your pool. This will give you a spread of 3-24 with an average of 13.
This is a point pool that refreshes every time you level up. You get to spend them for different things such as extraordinary maneuvers, or extra dice to add to a roll.
Yes, however your class only gives you certain things: your Attack Bonus, your saves, and your class-specific abilities. Everything else is purchased with skill points. If you want to play a lightly armored fighter for example, do not waste points purchasing proficiencies with medium or heavy armor. If you want to play a wizard with a sword, buy sword proficiency. Though it is a class system, it is designed to be very flexible. You will not need a new class to make a swashbuckler or a knight; both can be made with the warrior class. This is a core design element which allows you as a player to come up with virtually any sort of class you want.
M’Diro is written (both in flavor and in rules) for the players to be as immersed as they wish to be. If you just want to be standard adventures who go on quests and get treasure, you can. But, you can also play the political game, as well as own lands and expect an income from said lands without getting bogged down for an entire game waiting to find out if the wheat came in. The titles in this world mean something and come with rank and privilege, as well as responsibility. Most of all, M’Diro is an unexplored world of strange, exotic peoples. Races are actually written differently and with their cultures in mind.
Though M’Diro is written to include some adult themes (such as racism, sexism, poverty, and other real world issues like sex and reproduction), these more adult themes do not have to be used to enjoy the game. They are written in at conception so that the rules for such things are integrated with forethought and depth, not tacked on. They never have to be used in any way, and any module written with the more adult themes will be clearly marked.
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