About this project
Overview
I'm not going to lie to you. This might be the dorkiest game of all time, and virtually no one will want to play it. Of those who will want to, even fewer will be able, and don't worry, my sales pitch gets worse. It's a math game about physics.
Basically Green's cube is a word game but with physics equations designed to emphasize the multiple forms an equation can take. Look at Newton's second law, which is often taught as F=ma but not necessarily. Students on a different part of the planet might know it as F=m dv/dt and Newton himself defined it as the change in momentum, or F=dp/dt (look at the main image for other examples). Green's Cube embraces these differences/similarities by encouraging players to find different forms. Players construct equations from a randomly chosen tool-set and are rewarded for finding different or more elegant forms of equations and penalized for re-using equations played by others.
But beware! This isn't [insert name of your favorite word game here], and there is no dictionary. If challenged a player must be prepared to defend his play with derivations, verifications, logical reasoning, or just all-out mathematical proof. The competitive arena allows players to peak inside the heads of their peers and pick their brains in a way that typically isn't appropriate in a classroom setting.
Hopefully players will gain new perspectives and insight in the relationships of equations and break down affinities that can limit one's thinking, ultimately producing a generation of more robust and confident scientists. Here's what I mean. Because of the way I designed the game, to me 's' meant arc length so whenever I played it I used it in the context of rotational dynamics or something similar, but a friend immediately thought 'entropy' and thus used some limit cubes and other pieces to define the 2nd law of thermodynamics. This was the first time I got truly excited because he wasn't supposed to be able to make thermo. equations but he did. That brings me to the next topic.
Target Audience
Green's Cube is designed with undergraduate physics in mind(specifically mechanics and E&M but because of the way notation is reused, it entirely allows relativity, quantum, thermo., etc. equations) but is flexible enough to construct more sophisticated expressions and, with a few omissions, adaptable to high school levels. The game allows everything from basic algebra up to higher levels of calculus and differential equations with limits and sums and all that other sexy math. The creative may even attempt some generalized coordinates, Lagrangians, or Hamiltonians.
Game Pieces
Because of the multitude of operators, variables, terms, etc. compared to the number of possible equations, I made the game pieces cubes allowing 6 options on a draw instead of just one or two. This frees up the game and quickens the pace. The faces are labeled according to some theme--the faces of the coordinate cubes are labeled with x, y, theta, phi, radius, and time. The cubes are broken into 3 categories: terms(variables, constants, etc), operators, and equals signs. The first two types are kept separate and drawn as needed. The equal signs determine the pace of the game.
The cubes are really the selling point. There's something very satisfying about rolling the cubes in your hand and dropping them into the slots on the game board.
About the title
Green's Cube is named in honor of George Green, a 19th century British miller who became a mathematician and physicist in his 40's. Among his contributions to both fields is a wildly popular theorem that recasts a double integral as a line integral. That's probably a bit obtuse. He basically found a way to know what is going on inside an object solely by looking at the outside. The point is he made things simpler by rewriting an equation in a different form, and that is exactly what this game is about.
For the technical-minded: it's not named Stoke's Cube because for simplicity the game only allows for 2-d equations and Green's theorem is the special case of Stoke's theorem for 2 dimensions.
Where I am now:
I've made a physical prototype and play tested it for about 3 months, and frankly, it's damn fun, and a bit addictive, but not perfect. The game drags towards the end of the game because certain cubes seem to be over looked more than others (though that may simply be due to the people playing). I'm at the point where it would be easier and cheaper to tweak the cube layouts and distribution digitally.
What the money is for:
- Adobe Flash Builder License
- Domain registry
- Web hosting
- Mass Production of 500
- Shipping and Handling of awards and the final product
- Other stuff I overlooked
My programming skills are geared more towards research-type applications so I am unfamiliar with the standards of security, legality, database handling, etc. necessary to fully develop a flash game for the masses so a digital version isn't my main goal at this time, but that being said, any funds above my goal will be put towards a flash version.
FAQ
Have a question? If the info above doesn't help, you can ask the project creator directly.
17
Backers
$821
pledged of $10,000 goal
0
seconds to go
Funding Unsuccessful
This project reached the deadline without achieving its funding goal on August 21, 2011.
Pledge $2 or more Pledge $2 or more
PDF version formatted for E-readers of Pleasant Grove, a delightfully horrible short story written by yours truly
Pledge $5 or more Pledge $5 or more
Signed hard copy of Pleasant Grove, a delightfully horrible short story by yours truly
Pledge $10 or more Pledge $10 or more
A bar of handmade soap from Pastry Moon Artist Trading Company. Available scents change all the time and when the project is successful a list will be given to the backers from which to choose. Check them out on facebook for more information. Sorry, no links allowed here...that I've found.
Pledge $25 or more Pledge $25 or more
3 bars of Pastry Moon's handmade soap(see above reward for more details)
Pledge $50 or more Pledge $50 or more
A Green's Cube t-shirt and 3 bars of handmade Pastry Moon soap
Pledge $75 or more Pledge $75 or more
Don't bid on this yet. This is just so you keep your eyes open. 30 charcoal figure drawings by Bonnie Ferguson will be available, Mostly nude(don't worry, not me) and all unique and original. Pictures will be added soon, so don't bid until then. If you bid before that, I will select my favorite and set it aside for you.
Pledge $110 or more Pledge $110 or more
G1 Snapdragon transformer, complete with box (the box is a little bit bent)
Pledge $150 or more Pledge $150 or more
G1 Ultra Magnus transformer Complete with box
Pledge $150 or more Pledge $150 or more
G1 transformers: Technobots and Protectobots: Afterburner, Lightspeed with card,Scattershot with card, Strafe with card, Nosecone with card Protectobots: Hotspot, Groove, with card, Firstaid, with card, Streetwise, with card, Blades, with card
Pledge $170 or more Pledge $170 or more
Lot of 4 G1 Transformers: Powermaster Optimus Prime transformer complete( One double barrel cannon is yellowed, but otherwise tight and clean), Chromedome, Rodimus Prime(with trailer and gun, tight, but decal on hood is worn), Original Optimus Prime (bad condition. really just thrown in for free)
Pledge $170 or more Pledge $170 or more
G1 Mini-bots (all with cards), Micros, Throttle and Spark bots: Tailgate, Bumble bee, Yellow Cliff Jumper, Swerve, Wheelie, Warpath, Powerglide, Hubcap, Pipes, Outback, Seaspray, Beachcomber. Micro Transformers : Tailspin, Swindler, Freewheeler, Roadhandler, Powertrain, Highjump, Tote, Mudslinger, Whisper, Storm Cloud, Nigh Flight, Tailwind, Decepticon Transporter Flattop. Sparkbots &Throttle bots: Guzzle, Sizzle, Fizzle, Freeway, with card, Chase, with card, Searchlight, with card, Goldbug, with card, Wideload, with card
Pledge $200 or more Pledge $200 or more
Lot of 4 G1 Transformers: Omega Supreme(complete with exception of one small yellow plastic guard) Trypticon (missing orange plastic cover on nose with instructions, a little wrinkled), Shrapnel( complete w/box), Skystalker( complete except box)
Pledge $400 or more Pledge $400 or more
29 Miscellaneous Autobots & Decepticons: Aerial Bots: *Slingshot, Fireflight, Skydive, Target Masters: Pointblank w/instructions, Quickmix complete w/card, Powermaster Slapdash, Siren w/ instructions, Double spy w/instructions, Pretenders: Groundbreaker w/box, Waverider w/box. *complete, Longtooth w/card, Cup, Grimlock. *tip of tail missing, Hot rod. *windshield broken off but included, Blaster. *head missing., Dirg. *Missing cockpit cover. *no weapons., Pretenders: Bombshell, Terrorcons:Hung-gurr w/instructions, Cutthroat w/card, Blot w/card, Piranacon: Nautilator w/ card, Predacon: Rampage w/instructions, Combaticons: Onslaut w/instructions, Swindle w/card, Vortex, Brawl (broken arm but included), Blitzkreig broken, missing tank gun, Targetmasters: Needlenose complete with card, Quake complete with card
Pledge $1,000 or more Pledge $1,000 or more
G1 Fortress Maximus Transformer in box even with original packing styrofoam.
Project By
Has not connected their Facebook account.
Brian McClure is an adventurous lunatic that's a little stranger than most. He is a math and physics student when he can afford it but in his off time hitchhikes and tells stories. Last year he married a smoking hot german girl who is rather delightful but who just now, when asked, described him as 'stupid' so the first part of this sentence may not be so accurate . Donations will help a dummy get less dumb, but more importantly let him move on to his next project: a novel about incompleteness/inconsistency,incest, the death of reductionism, genetic engineering, and lazy narcissists.