This is the update I have been dreading for quite a while now. I wish I could have updated everyone sooner, but I wanted to make sure to have a clear idea of what the related info would be.
The game's release date is being pushed a bit. The reasoning is a combination of things.
First, the loss of my day job has caused me to spend many hours pursuing a new day job. Not to mention having moved my family 4 times in 5 months, a newborn, and a 1 and a half yr old who broke her arm.
Second, being essentially a one man team has made it extremely hard to manage all the aspects of developing a game. In other words, I am spending much more time then expected on things like packaging/shipping, customer support, and programming.
Third, and what I view as the most important reason, is that I feel like this game is special and deserves to be made with respect to that. In my past projects, there was definitely a feeling toward the end were I felt like time was running out so I just crammed things together and called it done. Spate deserves the full treatment. I have put to much blood, sweat, and tears into this game to not make it the best game it can be.
-Music (Being worked on now and sounding amazing!)
- Sound Effects
- Voice Over Narration (This one scares me a bit as I don't really have the funds to hire a professional VO guy)
- Creation of games ending cutscene
- Need to create 2 more characters who have small but impact-full parts.
- Also need to finish the narration scripts. The story is done, but I am still working on the narration to tell the story =)
- Play testing
- Many many many bugs
Things that I would like done before release but not promised
-Mac Support (highly likely)
-Linux Support (highly likely as well. Unity3d, the game engine I am using, now supports linux!)
December 2012 - New Trailer (With professional music, and more focus on the games story. I'm extremely excited about this because it will show off a lot of the things that the funding has gone towards!)
January 2013 - Steam Greenlight Campaign (Steams "Greenlight" is in many ways a lot like kickstarter. Basically, I put my game there and make a pitch for the game to be carried on Steam. This doesn't really effect kickstarter backers, but being on steam would bring a lot of attention and exposure to Spate.)
January 2013 - A huge announcement regarding Spate. I hate to be cryptic but I really can't say anything yet. The announcement doesn't directly effect kickstarter backers, but it will bring significant exposure to the game and myself.
March 2013 - Beta
April 2013 - Full Game Release
- How long is the game? 2 -3 hours (It sounds short on paper, but the length is in line with many of the Indie games I have played, especially platformers. Also, as I said from the beginning, I want the game to have a cinematic feel to it, and the current length only helps that.).
- Plans for a DLC? Never
- Plans for a Spate 2? Yes, depending on how the first is received of course.
- There are tons of easter eggs. Nods to other Indie games, favorite movies, Waldo, Kickstarter backers, etc!
- Is Spate still the game that everyone backed? Absolutely!
- There was a bit of an uprising after I listed some things that have been cut from the game in my last update. I want to make it very clear that everything I have cut is in the best interest of the game. A lot of research has gone into Spate, and for better or worse, I have a clear idea of what kind of experience I want to present. So, things that have been cut, where cut for that very = important reason.
- Does the game have any crates? Nope! =)
- Does the game have any crepes? Nope! =(
- 90% of all physical rewards have been shipped.
- What games have I been playing? I average about an hour a week of gaming, but I do have some recent favorites. PS3's Soundscapes was a blast. Its a simple platformer with a cool musical twist. There's also a huge community creating excellent levels for it. Also, The Unfinished Swam is an interesting game I have been playing. I'm not really sure what to think of it quite yet, but I recommend it just for the fresh take.
- A couple new work in progress stills. These are of the game's ending tower environment. Just to put the size of the tower in perspective, the area shown in the close up is about 6% of it's length.