The rewards detailed in our last update are shipping out:
Funded! This project was successfully funded on April 1, 2012.
The rewards detailed in our last update are shipping out:
If you have been following our website, twitter, facebook, forums, etc, most of the information in this update will be familiar to you, but if not, we wanted to reach out to you and let you know what is going on in the world of TAKEDOWN!
We got the first batch of physical rewards in from our supplier. This has been a learning process for us, and we definitely learned we are game developers, not product producers! After a delay in production and customs, we finally received or shipment of items for you in the office (obviously not the game copy and related art book, but everything else). We budgeted for this right off the bat, and we have worked hard to get you your physical rewards with quality but with a healthy respect for the budget impact on the game itself.
That being said, here is your preview of what you can expect:
NOTE: I know some folks have issues with T-shirt sizes, we made our size choices to minimize the impact on the game budget. If you have serious issues, please email firstname.lastname@example.org and we will see what we can do. But please remember every extra $ we spend on T-shirts means less for the game.
Hey, we know you love swag, and I'm sure you are happy to hear we are following through with our promises...but what about the game?
Since our last Kickstarter update, much progress has been made. We have moved on from our prototype level, Biolab, onto a new level "whitebox," which we have named "Facility." Whitebox is the initial stage of design which is focused on gameplay, with minimal art work done to get an idea of what the level will be. Facility is based on an underground nuclear-rod storage facility. You can enjoy some shots below:
Since the last update, we have MP up and running, including Co-Op mission play through as well as traditional Team V Team game play, and are continuously gameplay testing. Whitebox development continues on new levels, and gameplay features such as AI development, grenades, and hostages are ongoing in development.
As always, if you haven't, you should come to our site at www.serellan.com, join our forums at www.serellan.com/forums, where Kickstarters get special access and updates, and follow us on twitter and Facebook. If you do, you can join our Community Game nights, follow our blog, or our various styles of Q&A's and Interviews, like this one!
And finally, a quick peek inside Serellan's office environment:
Thanks again for your support,
This week is a big one for us, we have the first batch of screenshots from our prototype for you!
To give you some reference, these shots focus on various areas of our prototype level, the BioLab, as well as our first enemy character.
You can also view them on Kotaku here in hi-res:
Without further ado:
*Note, a few people have commented on Anti-Aliasing. When we took these shots, AA was off. Here is an example of AA on:
As always, thanks for your support! We will be posting some additional shots in our forums, which you can join and get your special Kickstarter access at www.serellan.com/forums.
It's been busy at Serellan LLC since our last update posted on Kickstarter. A reminder that you can always get the latest news at www.serellan.com, and can follow us on Twitter @Serellan and @Takedownthegame.
If you haven't been keeping up at the website, you may have missed this concept art, so I wanted to make sure and include it here.
In addition, we posted up this video update on our level production process, giving you a sneak peak into our prototype level that we will be releasing screenshots of soon, as well as early renders of our first weapon models.
We've attached the video here, or you can watch it on YouTube at
Development on TAKEDOWN is moving ahead towards our prototype, and the first screenshots of the game will be released soon!
For Kickstarters, the most of the physical rewards have been ordered, and are on their way to us (we expect to receive delivery in about a month) and will begin shipping them out to you once we receive, organize, and pack them up! You can expect to recieve a survey to confirm your shipping information.
As always, you can see the latest updates at www.serellan.com, including many of the press interviews that we have done. Kickstarters can sign up for the forums and gain access to a special forum section that gets exclusive access to Q&A's not released to the public, as well as early access to other information.
Our latest Live Q&A was just completed, you can view it here:
Many folks who missed the Kickstarter have asked how to support, you can become a Supporter at http://serellan.com/support/.
Thanks again for your support!
The finished full game, via digital Distribution when it's released. Also access to the private discussion forums and access to developer blogs.
The finished full game, via digital Distribution when it's released. Access to the private discussion forums and access to developer blogs. A unit patch for the game's military unit, suitable for wear on your tactical vest. You know you have a tactical vest, for when the zombies come.
Access to the Silver Community Level, where you will be able to vote on weapons, locations, and features to be included in the game. Includes all previous rewards.
Your name in a special "Kickstarter Supporters" section of the credits. Includes all previous rewards.
A PC CD copy of the game, DRM free, along with a T-Shirt with the game logo on it. All previous rewards included.
Access to the Gold Community Level, where you will be able to submit game content to be included in the final game if approved, along with credit for the content.
A collectors edition boxed set of the PC CD version of the game, including a set of dog tags with the unit logo on them, and an art book from the game. Includes all previous rewards.
A military unit challenge coin with the insignia of the team on it. Includes all previous rewards.
A DVD of the soundtrack of the game including all music tracks, signed by the composer. Includes all previous rewards.
Original poster of the cover of the game (shipping is free in the U.S., $10 shipping internationally). Special thanks in the credits. Includes all previous rewards.
Get an in-game badge on your player model showing that you supported the project! Includes all previous rewards.
Access to the Platinum Level community, where you will be able to participate in conference calls with dev team members to express your ideas. Includes all previous rewards.
8 backers All gone!
Get your face in the game, on one of the team members, and have them named after you. Includes all previous rewards.
0 backers Limited (5 left of 5)
Tour the dev studio and go on a shooting trip with dev team members for an afternoon, shooting a range of different guns, including full-auto fun (must be able to travel to Seattle, WA)! Includes all previous rewards.
1 backer All gone!
Christian Allen, the creative director of the game, will fly to your hometown to host a LAN party for you and your friends. Lower 48 States only. Includes all previous rewards.
- (30 days)