A simple 2D shooter with the simple goal to survive, and obtain the highest score possible.
Download Prototype here!
Dots is a throwback to more simple times where gaming was about surviving the next wave of enemies and achieving the highest score you possibly could. Thus, anyone can easily pick this game up and enjoy it for a few minutes or hours at a time. There is no long story, complicated plots, or drawn out missions to complete. It’s only you and an army of enemies to kill.
You might ask where the inspiration for a game with the player and enemies as simple circles on a screen popped up? Well, inspiration can come from many strange sources. A little over a year ago, I saw a commercial for NFL.com's fantasy football. They were advertising a new ability to watch live video instead of watching dots move on the screen. This got me thinking, “You know, all there really is to a shooter is a bunch of points moving around the screen shooting at other points represented by a sprite or 3D model.” I thought that could be a cool take on a game.
This project originally began as my senior project for college. When the school had its end-of-semester Capstone Event, I showcased my work to great reviews. There was even one person who said it was the best game they played all month. This has inspired me to take what is basically a prototype and expand on the idea.
While words are fun, they can't truly speak for a game. To convince you of this, I have the first level of the prototype up and ready for anyone with a PC to download, install, and play so you will hopefully decide to help fund my goal.
What getting funded can add:
You might be asking, “If you already have this game, why do you need funding?”
Well I am glad you asked because I'm about to tell you. Here are a few of the things that getting this project funded will mean:
At a minimum 10 new levels that are more complex and interesting
A sound designer so it can have sound effects and a musical score
An endless game mode
Even larger array of enemies
- More playable classes
- A commercial release of this game.
For this game I will be using Microsoft's XNA framework meaning this is a PC game only. With that said, if you look at the stretch rewards you should notice if I receive enough funding I will put in the time to make this game for Mac's and Linux users also.
This game will be playable with Mouse and Keyboard, Controller, or just a Keyboard.
I wanted to give out some great rewards, but, unfortunately, it can be pretty expensive. So, instead of jacking up my goal to something that might not be attainable, I have decided to give rewards that allow you to directly participate in the creation of this game either through creation of an enemy or level or through your feedback from beta testing. This isn't going to just be my game, it will be our game.
Mac and Linux versions.
Include an online, competitive multiplayer mode.
Include an online co-op mode.
Restrictions(for those who donate $250 or more)
For those who donate enough to create content that will be included in the game, I have a few restrictions on what you are allowed to create. This isn't because I am a mean 'old' man, but because it is important for game balance, flow, and theme. Disrupt one of those and you can ruin the whole experience for people. I want to be up front with what these restrictions are so there’s no surprise “No, I will not do that.”
First off, a quick legal notice:
By donating enough to reach the $250, $500, or $1000, reward you are agreeing to give Evan Combs the right to use your creation in the Dots video game and any current or future Dots related material, including but not limited to marketing material, website, and subsequent Dots games.
This just means you can't sue me if I use your material, but you still own the rights to your created material.
Enemy and Player restrictions:
- Must be able to balance within the game. Can't make anything that is obviously over powered, with no way to nerf it without ruining the idea.
- Cannot be vulgar or obscene. Basically, if it can't be on public television during the day, it isn't going to be in this game.
- Same restrictions as enemies.
- Must also be beatable. There must be an end point.
I will work with you to create something that is fitting and works within the game. I don't plan on hanging you out to dry to defend for yourself just to tell you later that I can't use it for whatever reason.
Have a question? If the info above doesn't help, you can ask the project creator directly.
pledged of $5,000 goal
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on July 29, 2012.
Jun 14, 2012 - Jul 29, 2012 (45 days)
Pledge $1 or more
Receive access to all the levels in the prototype. Access to an exclusive Kickstarters Founders forum at deaddodogames.com/forum.Estimated delivery: Jul 2012
Pledge $5 or more
A digital copy of the game, and have your name posted as a supporter on the website. Plus all previous rewards.Estimated delivery: Dec 2012
Pledge $10 or more
Early release of the digital copy. Plus all previous rewards.Estimated delivery: Nov 2012
Pledge $15 or more
Physical copy, and name in credits as a supporter. Plus all previous rewards. For international please add $10.Estimated delivery: Dec 2012
Pledge $25 or more
Participate as a Beta Tester, name in credits as beta tester. Access to an exclusive Beta forum at deaddodogames.com/forum. Plus all previous rewards.Estimated delivery: Oct 2012
Pledge $50 or more
Participate as an early round Beta TesterAccess to an exclusive Early Beta forum at deaddodogames.com/forum. Plus all previous rewards.Estimated delivery: Sep 2012
Pledge $75 or more
Receive an the most current working build of the game every week from funding until its release. Access to an exclusive Alpha forum at deaddodogames.com/forum. Plus all previous rewards.Estimated delivery: Jul 2012
Pledge $100 or more
0 backers Limited (100 of 100 left)
Have your name incorporated into the game Plus all previous rewards.Estimated delivery: Dec 2012
Pledge $250 or more
0 backers Limited (10 of 10 left)
Design your own enemy character, within restrictions (see project description), name credited as character designer. Plus all previous rewards.Estimated delivery: Dec 2012
Pledge $500 or more
0 backers Limited (5 of 5 left)
Design your own player character, within restrictions (see project description), name credited as character designer. Plus all previous rewards.Estimated delivery: Dec 2012
Pledge $1,000 or more
0 backers Limited (5 of 5 left)
Design your own level to be incorporated into the gamer, within restrictions (see project description), name will be credited as level designer. Plus all previous rewards.Estimated delivery: Dec 2012